Jake Turner
be6cc2d324
Verify pixel history succeeds as part of D3D12_Execute_Indirect tests
2025-05-18 12:52:56 +01:00
Jake Turner
fc956fee61
Improvements to *_Groupshared tests
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More checking of GSM local/global cache behaviour when debugging
One test is not GPU stable and its results are verified against hard coded expectation (this is to test the expected behaviour of the local GSM cache on the active thread)
2025-05-10 11:49:43 +01:00
Jake Turner
033a4d1e5a
First version of python for *_Groupshared tests
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Verify outval shader debugger variable matches the real generated data in outBuf
2025-05-07 12:12:57 +01:00
Jake Turner
fbb39b21a6
Extend D3D12 Shader Debug Zoo GSM tests
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struct TestStruct
{
uint3 a;
uint3 b;
};
groupshared int gsmInt;
groupshared TestStruct gsmStruct[8];
groupshared int gsmIntArray[128];
2025-05-07 11:18:14 +01:00
Jake Turner
258ab5b6e3
Change test helper to just check for asserts (not errors)
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Setting the Vulkan layer produces two errors
2025-04-22 14:31:43 +01:00
Jake Turner
a8de121cd0
Check for Asserts & Errors when running D3D12_Shader_DebugData_Zoo tests
2025-04-22 13:09:04 +01:00
Jake Turner
e14bc98e18
Added VK_Workgroup_Zoo, D3D12_Workgroup_Zoo tests
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Tests specifically aimed at workgroup debugging i.e GSM and non-aligned subgroups
Not focused on unit tests of subgroup/quad instructions that is handled by *_Subgroup_Zoo
2025-04-18 13:58:09 +01:00
baldurk
f837af3066
Make sure functional test sections always match begin/end
2025-04-18 12:54:53 +01:00
Jake Turner
f50c85173b
Unified Subgroup_Zoo VK and D3D12 python
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Improved test failure reporting
2025-04-02 08:43:30 +01:00
Jake Turner
fa9bc127b1
Add early return test case to D3D12_Shader_DebugData
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Change python to search backwards through the instruction info to find the value for a source variable
2025-04-02 08:39:49 +01:00
Jake Turner
e444aff7cf
Extend D3D12_Shader_Debug_Zoo tests
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New pixel shader for testing which does not contain resource references
Added new tests for ddx, ddy and discard
2025-03-20 13:52:20 +00:00
Jake Turner
025a6bbf86
Extend D3D12_Resource_Mapping_Zoo test to SM6 & SM6.6
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To test the DXIL debugger and added a test of dynamic SRV array index
2025-03-20 13:52:20 +00:00
Jake Turner
dae198b39e
Extend D3D12_Draw_Zoo to SM6 & SM6.6
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To test the DXIL debugger
2025-03-20 13:52:19 +00:00
Jake Turner
ac2da339ae
Extend D3D12_Bufer_Truncation test to SM6.0 & SM6.6
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To test the DXIL debugger
2025-03-20 13:52:19 +00:00
Jake Turner
9163aa76c2
Add SM6.6 tests to D3D12_CBuffer_Zoo
2025-03-20 13:52:19 +00:00
Jake Turner
b27f5d5872
Extend D3D12_PrimitiveID test to SM6
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To test the DXIL debugger
2025-03-20 13:52:18 +00:00
Jake Turner
506d1a1222
Minor tidyup of D3D12_Mesh_Shader python
2025-03-20 13:52:18 +00:00
Jake Turner
7eef20b3db
Added demos test VK_Mesh_Shader
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Similar on d3d12_mesh_shader test, move some helper code from d3d12_mesh_shader python to testcase.py to allow for sharing with vk_mesh_shader python
2025-03-20 13:52:17 +00:00
baldurk
9bdb5bc134
Add D3D12_Subgroup_Zoo test
2025-03-19 18:31:56 +00:00
baldurk
b400d4bc52
Refactor D3D ps input fetch to use quad swizzle helper
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* Also centralises and shares more code between D3D11 and D3D12 to use the same
shader
2025-03-14 18:54:38 +00:00
Jake Turner
90827deed3
Add DebugPixel to D3D12_Mesh_Shader python tests
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Validates can do shader debugging on pixels generated by mesh shaders
2025-03-12 13:50:36 +00:00
Jake Turner
7b3e1cd3f6
Free the debugger trace in multiple places during D3D12 shader tests
2025-03-09 11:30:11 +00:00
Jake Turner
9cac526d49
Add d3d12_shader_debugdata_zoo test
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Similar to d3d12_shader_debug_zoo but instead of verifying debugger simulation accuracy used to verify debug data is parsed and present
Supports SM6.0 and the DXIL debugger - verifies debug data in pixel and compute shaders
2025-03-06 13:34:57 +00:00
Jake Turner
5120723135
Add Shader source variable helper functions to rdtest
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parse_shader_var_type()
get_source_shader_var_value()
moved out from D3D12_Shader_Debug_Zoo
2025-03-06 13:34:50 +00:00
Jake Turner
aaefec8b79
D3D12_Shader_Debug_Zoo tests for loading from global variables
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Includes updating the python test to validate the results from compute shader debugging
2025-03-06 10:55:37 +00:00
baldurk
e7f400e4f3
Add D3D12 handling of swizzled UAV loads/stores
2025-02-21 13:46:58 +00:00
baldurk
cfefa5d5ef
Add a test for new group ops
2025-02-10 17:52:31 +00:00
baldurk
c8223f5869
Fix D3D12 descriptor indexing test for named descriptors
2025-01-14 12:18:31 +00:00
baldurk
980b6a8bf0
Add test of SM6.7 bitfield reflection
2025-01-07 13:43:45 +00:00
baldurk
a11d673b3f
Update test for descriptor names
2024-12-16 11:59:03 +00:00
Jake Turner
4532b888ed
Add SM 6.2 and StructuredBuffer<int16_t> to D3D12 Shader Debug Zoo test
2024-12-03 05:21:41 +00:00
Jake Turner
a39c4cf1db
D3D12 Pixel History do not copy depth for non-raster events
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This can be invalid i.e. a ClearRenderTarget() no guarantee what/if a depth target is bound
2024-11-27 11:24:45 +00:00
baldurk
b49e2e607f
Add test of very short-lived RTV/DSV heaps
2024-10-03 16:32:09 +01:00
Jake Turner
982f464eee
Do not call end_section when a shader debug pixel comparison test fails
2024-09-20 17:44:25 +01:00
Jake Turner
42a1b4e641
For Test D3D12_Sharing validate the D3D12 Drawcall results
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In addition to the Copy results
2024-09-18 12:45:55 +01:00
Jake Turner
0f8ad0d1fe
Conditionally test SM 6.0, 6.6 in D3D12_Shader_Debug_Zoo
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Added SM 5.0 to the basic compute shader debug test
2024-09-16 09:36:37 +01:00
Jake Turner
8745c399ad
Extended existing shader model coverage to include 6.0, and 6.6
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Added Compute shader test for SM 6.0 and SM 6.6
Added very basic vertex shader test to the triangle rendering for each SM
2024-09-10 14:59:03 +01:00
Jake Turner
84786aea20
Demos test D3D12_Shader_Mesh
2024-07-24 13:21:57 +01:00
baldurk
7db141c77b
Implement bindless feedback for samplers on D3D12. Closes #3387
2024-07-22 16:17:10 +01:00
baldurk
9a18e871e5
Add testing of aliased bindings with descriptor feedback. Refs #3288
2024-04-10 18:58:53 +01:00
baldurk
9de4a79859
Update tests to new descriptor interface
2024-04-10 18:58:52 +01:00
baldurk
4caf3e4e13
Correct struct name typo in python script
2024-03-18 10:28:37 +00:00
Jake Turner
7934d1d16e
Change DebugPixel() to take a DebugShaderInputs struct
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DebugShaderInputs struct contains existing the parameters:
sample
primitive
and a new parameter
view
Default constructor for DebugShaderInputs sets the parameters to NoPreference (~0U).
2024-03-13 07:58:48 +00:00
Jake Turner
20578f46a6
Extend D3D12 ExecuteIndirect test to do multiple draws per Execute
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The argument buffers are used fully used with no spare bytes
The python test iterates over every draw to check the replay has a valid output target count
This verifies the replay did not crash when replaying ExecuteIndirect with multiple draws and an argument buffer with no spare bytes
2024-01-30 17:03:11 +00:00
baldurk
49c96806b6
Add test of solo numbered semantics to linkage zoo tests
2024-01-23 11:11:14 +00:00
Jake Turner
e18ea02a2b
D3D12 Pixel History Test add some drawcall stress tests
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1000 drawcalls of 1 instance of 1 triangle
1 drawcall of 1000 instances of 1 triangle
Python tests verify the count of modifications is correct, the modifications are self-consistent and the picked texture value matches the final modifications tex after value
2024-01-22 09:39:22 +00:00
Jake Turner
edbcbe53e2
D3D12 Pixel History Simple D16 test
2024-01-09 12:44:14 +00:00
Jake Turner
9dad897802
Enable D3D12 Pixel History Depth Bounds test
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Replay code was fixed in 3d5ce05e11
2024-01-02 14:05:00 +00:00
Jake Turner
04856b53c1
Enable D3D12 Pixel History MSAA test
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Replay code was fixed in 7e8c22ce68
2024-01-02 14:05:00 +00:00
Jake Turner
a70bed751b
Extend D3D12 Pixel History tests
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Check the post mod stencil at pixel location 110,100
Check the post mod stencil is unknown at pixel location 275, 260 for fragment zero of a multi-fragment event
Validate that in a fragment event the postMod stencil value should be unknown (-1 or -2)
This test validates the code change in 4815adaa83
2023-12-31 08:41:23 +00:00