baldurk
38efe4e6e0
SPIR-V matrix I/O parameters are column-major by default
2020-04-24 20:14:47 +01:00
baldurk
83bbcc5b51
Add support for matrix, struct, component and array pixel inputs
2020-04-24 20:14:47 +01:00
baldurk
4da3238bfa
Build our own shaderc since the vulkan SDK's is no longer static
2020-04-24 20:14:47 +01:00
baldurk
7560960a9d
Use deterministic filenames for shader compilation
2020-04-24 20:14:47 +01:00
Aliya Pazylbekova
f8c5c2878b
Vk pixel history: unbound fragment shader
...
Add support for unbound fragment shader.
2020-04-23 22:27:50 +01:00
baldurk
92e04417d5
Add support for storage image load/store
2020-04-23 19:14:09 +01:00
baldurk
18713f644e
Implement OpImageQueryLod by faking derivatives on sample quad
2020-04-23 19:14:09 +01:00
baldurk
925b177bad
Support Proj sampling variants with manual q divide
2020-04-23 19:14:08 +01:00
baldurk
f506dcf395
Add support for storage buffer access
2020-04-23 19:14:08 +01:00
Aliya Pazylbekova
f63dd71221
Vulkan Pixel History: secondary command buffers
...
Also:
- support for choosing mip level and slice
- tests for secondary command buffers
- adds a callback around vkCmdExecuteCommands
- refactors pixel history occlusion callback into its own
callback. Allows processing fewer events later on, and getting colour
information separately.
- keep track of subpassContents for vkCmdBeginRenderPass (inline or
secondary)
2020-04-23 19:13:42 +01:00
baldurk
222f28d953
Add support for glsl pack/unpack functions
2020-04-22 20:40:14 +01:00
baldurk
b35de95602
Fix python3 warning about use of 'is not' for literal comparison
2020-04-22 14:02:19 +01:00
baldurk
6a6c86139b
Don't test mod/rem operations with negative operands
...
* This is undefined in vulkan
2020-04-21 19:14:41 +01:00
baldurk
e3d2852080
Add test of large query pools on vulkan
2020-04-21 17:09:33 +01:00
baldurk
3ef67d6647
Test passing NULL in object names/labels
2020-04-21 17:09:33 +01:00
baldurk
9accb4033b
Test push constant range that applies to vertex and fragment stages
2020-04-21 17:09:33 +01:00
baldurk
660d696b58
Test that dirty pipelines can still be shader-edited properly
2020-04-21 17:09:33 +01:00
baldurk
66a9e00f3e
Don't serialise D3D12_STREAM_OUTPUT_DESC.pBufferStrides if NumEntries==0
...
* This is true even if NumStrides is a high number, it's entirely ignored.
2020-04-21 17:09:33 +01:00
baldurk
8ee6e43ed6
Check that we can render secondary mesh data with only two components
...
* We need to be sure that we don't accidentally read RGB anyway.
2020-04-21 17:09:24 +01:00
baldurk
207852bb15
Disable linked shaderc as vulkan SDK copy now links /MTD
...
* We'll probably want to add support for optionally compiling in a linked
shaderc that we build ourselves now.
2020-04-20 13:25:02 +01:00
baldurk
83c7350e4a
Implement remaining image sampling operations
2020-04-16 18:42:03 +01:00
baldurk
143f2bf054
Fix access to texel buffers
2020-04-16 18:41:59 +01:00
baldurk
7082f4eb44
Implement image dimension query opcodes
2020-04-16 18:41:59 +01:00
baldurk
831ffbf226
Add different OpCopy* opcodes
2020-04-16 18:41:58 +01:00
baldurk
f2cb1ddc53
Implement remaining bit twiddling operations
2020-04-16 18:41:58 +01:00
baldurk
a725a4e278
Add support for extended int math functions (with borrow/carry/overflow)
2020-04-16 18:41:58 +01:00
baldurk
e34183d887
Add support for GLSL ops with struct/pointer outputs
...
* This is the functions that return multiple values - Modf/ModfStruct and
Frexp/FrexpStruct
2020-04-16 18:41:58 +01:00
baldurk
217a693487
Add support for misc math GLSL opcodes that don't have struct variants
...
* step, smoothstep
* ldexp
* fma
* faceforward, reflect
2020-04-16 18:19:08 +01:00
baldurk
137a613179
Support pushing operations with limited precision over to the GPU
...
* This is primarily transcendentals - sqrt, pow, sin/cos, etc. It also includes
operations derived from those (like length/normalize/etc)
2020-04-15 20:33:57 +01:00
baldurk
d889ba7513
Implement OpKill support
2020-04-15 20:33:57 +01:00
baldurk
def5476cf2
Add tests for NMin/NMax/NClamp
2020-04-15 20:33:57 +01:00
baldurk
c4437f6be0
Add logical comparisons and any/all operators
2020-04-15 20:33:57 +01:00
baldurk
d76e944799
Implement radians/degrees conversion functions
2020-04-15 20:33:57 +01:00
baldurk
c3a5d99bc0
Add support for matrix operations (transpose/determinant/inverse)
2020-04-15 20:33:57 +01:00
baldurk
26f5b6a4b4
Implement more rounding-related GLSL extended instructions
2020-04-15 20:33:57 +01:00
baldurk
ca7c1bbba9
Support push constants the same as constant buffer data
2020-04-15 20:33:56 +01:00
baldurk
f4e141e843
Handle invalid pointers in create info when viewport state is dynamic
2020-04-15 20:33:56 +01:00
Aliya Pazylbekova
772905c4d3
Basic Vulkan pixel history test
...
+ a small pixel history fix for figuring out if depth test failed
- the test demo is based on overlay demo, with a few modifications so
far: added a draw that will fail on culling, added shader discard for
any pixel with x = 150
- tests some basic failed tests: stencil, depth, culling, shader discard
2020-04-14 23:06:28 +01:00
baldurk
07f60abf9e
Implement OpIsNan and OpIsInf
2020-04-14 18:02:10 +01:00
baldurk
22dcb1f539
Centralise calculation of derivatives, implement OpFwidth*
2020-04-14 17:55:29 +01:00
baldurk
139d53e5e1
Add some type variants of supported glsl450 functions
2020-04-14 17:41:32 +01:00
baldurk
91e7563d09
Add support for glsl450 min/max/clamp
2020-04-14 17:16:18 +01:00
baldurk
72d7e828b0
Add OpNot to bitwise tests
2020-04-14 17:16:17 +01:00
baldurk
b8f18534e2
Test OpConvertFToU/S and OpConvertU/SToF
2020-04-14 17:16:17 +01:00
baldurk
97fb6b38ae
Test OpCompositeExtract on vectors
2020-04-14 16:05:50 +01:00
baldurk
b7bfbe3dba
Refactor assembly tests to need less manual work
...
* We auto generate test cases, unique-ify identifiers, and add constants as
needed
2020-04-14 15:45:45 +01:00
baldurk
ba1c719179
Add fmtlib to demos for string formatting
2020-04-14 14:25:49 +01:00
baldurk
2318305c96
Implement OpVectorExtract/InsertDynamic
2020-04-13 18:24:47 +01:00
baldurk
a9f7819bf7
Handle implicit lod samples by pushing in calculated derivatives
2020-04-13 18:24:47 +01:00
baldurk
a61822cfe1
Generate SPIR-V shader to implement some image samples on 2D image
2020-04-10 20:52:09 +01:00