Jake Turner
4957cfd39a
D3D12 Pixel History GPU sync all queues not just the active queue
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Delete pOcclusionQueryHeap after fetching the results from it instead of at the end of pixel history function
2024-07-16 16:37:13 +01:00
baldurk
df32442362
Patch EmitMeshTasksEXT calls that don't use the referenced payload
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* Unclear on if this is valid or not but it is likely considered to be a
degenerate case, where a payload is declared and referenced by the entry point
then not used in the emit. The contents in the mesh shader are presumably
undefined but if they're similarly unused that's fine?
2024-07-16 16:12:30 +01:00
baldurk
16c440776d
Fix bounds check on number of descriptor sets
2024-07-16 11:00:37 +01:00
baldurk
c75f1a1499
Clamp element size to avoid divide by 0
2024-07-15 16:44:23 +01:00
baldurk
d5cc1cf626
Import threading on python context startup on main thread for debuggers
2024-07-15 16:22:38 +01:00
baldurk
c9bb4ca4b8
Copy additional optional libraries from python install for debugging
2024-07-15 16:21:36 +01:00
baldurk
02f4e38dc9
Fix vulkan object comparison
2024-07-13 22:48:39 +01:00
baldurk
cb46ec9c51
Set correct stage for fake copy descriptors in texture viewer
2024-07-13 22:30:08 +01:00
baldurk
9a24c83f7a
Don't pass through deferred operations when creating pipelines
2024-07-13 22:30:07 +01:00
Thomas Johnstone
ab6f27dfea
Update miniz to 3.0.2
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This fixes the size returned from mz_zip_reader_extract_to_heap for large resource buffers
More details can be found here: https://github.com/richgel999/miniz/pull/220
2024-07-12 14:50:54 +01:00
Thomas Johnstone
642ade8aad
Fix for deserializing chunk length greater than 4GB from XML
2024-07-12 14:50:54 +01:00
Jake Turner
8986329d1e
nVidia Vk driver bug workaround for series 10 cards
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Series 10 cards do not support Mesh Shaders, according to Vulkan spec it should be valid to bind NULL shader objects to mesh stage even if the feature is not supported.
2024-07-11 07:04:11 +01:00
Jake Turner
e1e35bf5ac
RD DXIL Disassembly use the Block id for label tracking
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Remove: labelToBlockIndex, blockIndexToLabel
Shows the start label in a function because it might be referenced in a phi node
Use Block id for the label if the label does not have a name (Block slot might not be unique/set)
2024-07-10 13:34:30 +01:00
Jake Turner
27cfb727c0
Set the correct type for DXIL Compute Shader Input signature reflection
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Previously was showing "threadId", "threadIdInGroup", "groupId" as float3 instead of uint3
2024-07-10 13:34:30 +01:00
Jake Turner
51612fdc94
Vulkan PipelineState search for vertex attributes by register location
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Closes #3379
2024-07-10 13:34:30 +01:00
Jake Turner
53b0a84a68
GL Descriptors process input signatures with ShaderBuiltin::Undefined
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As an example SPIRV compiled vertex shaders can have input signatures with a mixture of Undefined and valid ShaderBuiltIn's
Closes #3375
2024-07-10 13:34:29 +01:00
Jake Turner
e4a52ffe2a
In Win32 ApplyHooks get module baseAddress from the call to LoadLibrary
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If the module is unloaded, reloaded during the hooking process the base address might have changed and the original baseAddress will be pointing to invalid memory
2024-07-10 13:34:29 +01:00
feng716
94212f1488
move code to the existing gcc version check clause
2024-07-10 05:24:12 +01:00
feng716
ddc606be0e
move code to qrenderdoc/CMakeLists.txt
2024-07-10 05:24:12 +01:00
feng716
7bae53e098
fix compatibity problem
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string sub-command REGEX mode MATCHALL does not support lists
2024-07-10 05:24:12 +01:00
feng716
a339714159
remove extra lines
2024-07-10 05:24:12 +01:00
feng716
2f7ebd461c
replace GREATER_EQUAL with GREATER
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GREATER_EQUAL is not supported in CMake 2.8
2024-07-10 05:24:12 +01:00
feng716
295677f566
fix relative path
2024-07-10 05:24:12 +01:00
feng716
3bd5f5a631
Add version determination
2024-07-10 05:24:12 +01:00
feng716
9c41ef366e
add option '-Wno-error=template-id-cdtor'
2024-07-10 05:24:12 +01:00
Aliya Pazylbekova
9ebd796cd8
Remove GGP support
2024-07-08 14:19:42 +01:00
Jake Turner
aa5538b2e9
Added helper D3D12ShaderDebug::GetRenderTargetSampleInfo()
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Used by the DXIL debugger and the DXBC D3D12 version of GetSampleInfo()
2024-07-04 05:42:37 +01:00
Jake Turner
fcc6ab5087
Added helper D3D12ShaderDebug::GetSampleInfo()
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Used by DXBC and DXIL Shader Debuggers
2024-07-04 05:41:53 +01:00
Jake Turner
4fe5962490
Added helper D3D12ShaderDebug::GetResourceInfo()
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Used by DXBC and DXIL Shader Debuggers
2024-07-04 05:41:53 +01:00
Jake Turner
546049310f
Added DXBCDXILDebug::get_sample_position() helper
2024-07-04 05:41:53 +01:00
Jake Turner
aff288dfb7
RD DXIL Disassembly Improvements
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Show BufferLoad, RawBufferLoad as <resource>.Load
Show BUfferStore, RawBufferStore as <resource>.Store
Hand decode DXOp::GetDimensions, DXOp::Texture2DMSGetSamplePosition
Removed "index =" from output of GetRenderTargetSamplePosition()
2024-07-03 11:15:11 +01:00
Jake Turner
b3236c0fbe
Added DoStringise() for DXIL::Type::ScalarKind
2024-07-03 11:14:49 +01:00
Jake Turner
67777f16af
Change D3D11/12 Shader_Debug_Zoo to use 32x32 mipmapped texture
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32 x 32 means the mip count (5) is different to the MSSA count (4)
2024-07-03 11:14:01 +01:00
Jake Turner
0b9ed7bd8e
DXIL disassembly parsing track labels in functions and blocks
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Per Function compute:
labelToBlockIndex container : to go from a label to its block index
blockIndexToLabel container : to go from block index to its label
For each Block store the starting instruction index
2024-07-03 07:22:26 +01:00
Jake Turner
71da2b55bb
Added dxbcdxil_debug.cpp source file with DXBC/DXIL debugger helpers
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Shared between DXBC and DXIL shader debuggers
float dxbc_min(float a, float b);
double dxbc_min(double a, double b);
float dxbc_max(float a, float b);
double dxbc_max(double a, double b);
float round_ne(float x);
float flush_denorm(const float f);
2024-07-03 07:20:59 +01:00
Jake Turner
0406d3766f
Change DXIL disassembly exp & log names to exp2 & log2
2024-07-02 14:20:26 +01:00
Jake Turner
dbd4d7cf0d
Fix DXIL Shader Debugger GPU implementation of EXP & LOG
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DXIL EXP is exp2. HLSL is exp.
DXIL LOG is log2. HLSL is ln.
2024-07-02 14:20:14 +01:00
Jake Turner
1307393836
D3D11 PipelineStateViewer use UAV tag for CS UAV resources
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Fixes problem that going to a compute shader UAV Buffer would not show the correct format for the buffer
2024-07-02 13:49:44 +01:00
Jake Turner
452f75b966
In DescriptorData() set nonsamp.type to D3D12DescriptorType::Undefined
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If it defaults to zero then it would be treated as D3D12DescriptorType::Sampler
which lead to a crash calling "Create" on an uninitialized descriptor
2024-07-02 12:05:07 +01:00
Jake Turner
9a075cf21e
Tweaks to D3D12ShaderDebug::FindDescriptor()
2024-07-01 08:32:09 +01:00
Jake Turner
a4ccbaba35
DXIL RD Fixes to MakeCBufferRegisterStr()
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Changed array offset handling
Added TODO about handling double vectors, the load might not start at x component
Improved handling of variable offset for when the offset is within a variable i.e. matrix row, array element.
Removed unused function GetCBufferVariableTypeName()
2024-06-27 14:36:28 +01:00
Jake Turner
8608e7bc97
Fix matrix byte size in DXIL MakeCBufferVariableType
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Account for cbuffer D3D matrix row/column alignment (16 bytes)
2024-06-27 14:36:28 +01:00
baldurk
41adeb65b1
Add UI to manage the list of ignored PDBs for callstacks. Closes #3329
2024-06-27 13:54:41 +01:00
baldurk
6990a6b046
Show - for byte offset when displaying specialisation constants
2024-06-27 13:54:41 +01:00
baldurk
2b40a17f8a
Add packing rule for bitfield packing/straddling a la #pragma pack(1)
2024-06-27 13:54:41 +01:00
Jake Turner
64b966f4df
D3D12 ShaderDebugging adding helper namespace D3D12ShaderDebug
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Added
bool D3D12ShaderDebug::CalculateMathIntrinsic(WrappedID3D12Device* device, MathOp mathOp, const ShaderVariable &input, ShaderVariable &output1, ShaderVariable &output2);
which is used by DXBC and DXIL ShaderDebugger CalculateMathIntrinsic methods
Extended shaderdebug.hlsl math intrinsics to support DXIL math opcodes
Use custom math operation values for DXBC and DXIL, not the DXBC OpCode value.
Use custom sampler operation values for DXBC and DXIL, not the DXBC OpCode value.
This changes DXBCDebug::DebugAPIWrapper, updated D3D11DebugAPIWrapper to match changes to interface and shader math and sample operation values.
2024-06-27 09:27:13 +01:00
Jake Turner
1add3b1ea8
Added D3D12_DebugManager DXIL Shader Debugger helper methods
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GetDXILMathIntrinsicsPso()
GetDXILTexSamplePso()
2024-06-27 09:27:13 +01:00
baldurk
e6dc1d2516
Fix compile error
2024-06-26 18:30:22 +01:00
baldurk
1de0d75627
Update out of date log message
2024-06-26 17:07:09 +01:00
baldurk
928048b786
Tweak entrypoint disassembly to work better for large interface lists
2024-06-26 17:07:09 +01:00