Commit Graph

1096 Commits

Author SHA1 Message Date
Cam Mannett 7b767c9e6e Preliminary Vulkan AS/RQ test
This test renders a small triangle that casts a shadow from a point light, onto a larger triangle.  The test runner then checks that various pixels in the final output are the correct colour.

There is also an arbitrary AS copy in the render loop just to hit more API coverage when manually capturing, but the test runner doesn't check its output.

Core test work originally done by martyn.jacques@arm.com
2024-11-25 13:09:22 +00:00
baldurk 1c58364627 Update version of nvapi to R560 from github 2024-11-24 00:58:51 +00:00
baldurk 20d76052ee Fix incorrect parameter in D3D12 demos project 2024-11-24 00:58:50 +00:00
Jake Turner cb3bc8b528 D3D12 Shader Debug Zoo: added a test case for f32tof16() & f16tof32() 2024-11-20 16:28:33 +00:00
baldurk dea24cd5d8 Add BDA support to AllocatedBuffer in demos
* This requires setting vmaBDA to true, which is opt-in as it applies
  universally to all memory allocations in the test. We don't know if there are
  driver impacts from enabling BDA and it may also mess with our tests.
2024-11-20 15:49:53 +00:00
baldurk 9916defb14 Update VMA to v3.1.0
* We make BDA opt-in as it applies to all memory allocations.
2024-11-20 15:49:53 +00:00
baldurk 030f3430ee Workaround AcquireNextImage being awful
* Apparently the spec allows drivers to do extremely stupid things with
  swapchain images and return them even when it's not valid for you to use them
  yet because last frame's work to the image is still ongoing, which leads to a
  validation warning about using a semaphore when it might technically still be
  in flight.
* To get around this because AcquireNextImage doesn't actually block until an
  image is ready inspite of having a timeout and being expected to return a
  usable image it doesn't, we use a manual fence to do what AcquireNextImage
  should be doing.
2024-11-20 15:49:53 +00:00
baldurk 630d13a48e Fix descriptor race against ongoing GPU work in test 2024-11-15 17:22:32 +00:00
baldurk 322a0698f7 Fix use before build in demos project 2024-11-15 16:48:03 +00:00
Jake Turner 2d0ce14633 Iter Test skip pixel debug when no pixel shader bound at mod event 2024-11-15 13:19:00 +00:00
Jake Turner 84f6799444 Improve testcase _find_action
Search for the action with the closest EID to the request
Previously it would return the first action that was larger than the EID
2024-11-07 15:23:31 +00:00
Jake Turner dc27caaa08 Iter Test : pixel history and vertex debug changes
Do not pixel debug on an unknown primitive ID (-1)
Allow pixel debug and vertex debug on non-drawcall actions which have non-zero drawIndex i.e. Indirect draws
2024-11-07 15:23:27 +00:00
baldurk 8a6c3a73f7 Handle garbage descriptor set in vkCmdPushDescriptorSetKHR. Closes #3461 2024-10-25 10:37:38 +01:00
baldurk 3bd65816cf Add a demos test that uses RT with ASs 2024-10-19 01:21:47 +01:00
Jake Turner 9e747cd06b D3D12_Sharing log any errors when creating shared handle 2024-10-15 12:09:09 +01:00
baldurk b49e2e607f Add test of very short-lived RTV/DSV heaps 2024-10-03 16:32:09 +01:00
baldurk 8a394019fd Fix installer typos 2024-09-27 11:57:42 +01:00
baldurk a342fcbe30 Add dxcompiler.dll to installer 2024-09-27 10:46:25 +01:00
Jake Turner 982f464eee Do not call end_section when a shader debug pixel comparison test fails 2024-09-20 17:44:25 +01:00
baldurk 70cadc8f81 Don't rely on device sharing when not singleton device 2024-09-20 13:30:32 +01:00
Jake Turner 42a1b4e641 For Test D3D12_Sharing validate the D3D12 Drawcall results
In addition to the Copy results
2024-09-18 12:45:55 +01:00
Jake Turner 33fb099a37 D3D12GraphicsTest print shader compile error message correctly
Error string is not NULL terminated, use GetBufferSize() to determine how many characters to print
2024-09-18 12:32:45 +01:00
Jake Turner 0f8ad0d1fe Conditionally test SM 6.0, 6.6 in D3D12_Shader_Debug_Zoo
Added SM 5.0 to the basic compute shader debug test
2024-09-16 09:36:37 +01:00
baldurk 51baf8a6af Add test of implicit compute shader root signature 2024-09-13 13:22:03 +01:00
baldurk 457e91f194 Make sure root signatures *precisely* patch between HLSL and code
* Also don't finish with the backbuffer too early and re-bind VB after execute
  indirect.
2024-09-13 13:22:03 +01:00
baldurk f689b23024 Don't run D3D12 singleton device test if we're using new device creation 2024-09-13 13:22:03 +01:00
Jake Turner 8745c399ad Extended existing shader model coverage to include 6.0, and 6.6
Added Compute shader test for SM 6.0 and SM 6.6
Added very basic vertex shader test to the triangle rendering for each SM
2024-09-10 14:59:03 +01:00
baldurk 178b733001 Add helper for loading a shader module from disk in tests 2024-09-09 14:45:30 +01:00
baldurk 076e07912d Add test of implicit embedded root signatures 2024-09-03 15:00:35 +01:00
Jake Turner 84786aea20 Demos test D3D12_Shader_Mesh 2024-07-24 13:21:57 +01:00
baldurk 7db141c77b Implement bindless feedback for samplers on D3D12. Closes #3387 2024-07-22 16:17:10 +01:00
Jake Turner 67777f16af Change D3D11/12 Shader_Debug_Zoo to use 32x32 mipmapped texture
32 x 32 means the mip count (5) is different to the MSSA count (4)
2024-07-03 11:14:01 +01:00
baldurk 01384c4d42 Update vulkan headers to 1.3.288
* Add support for VK_KHR_shader_relaxed_extended_instruction which is trivially
  supportable
2024-06-24 12:48:13 +01:00
Jake Turner e8ecf2cccb Added D3D11 Pixel History test for pixel shader UAV Write 2024-06-20 11:55:30 +01:00
baldurk 62b2e2226d Commit modified version of intellij-community stubgen & wrapper script 2024-06-13 13:32:58 +01:00
Jake Turner 141354a2a4 Extended VK_KHR_Buffer_Address test to cover #3346
One extra draw from GPU memory which doesn't change and is unmapped during the draw loop
2024-06-11 12:05:27 +01:00
baldurk 56976ff4a5 Make missing postvs outputs non-fatal 2024-05-31 15:25:47 +01:00
baldurk f8b5c42100 Add a command line argument to the demos project to load a DLL
* We also automatically check for a DLL under /D3D12/ next to the executable
2024-05-02 18:30:46 +01:00
Jake Turner 8b534e8f18 Demos: Fix validation errors in D3D12_Compute_Only 2024-04-24 09:02:32 +01:00
baldurk 72095b8302 Create proper NULL descriptors for empty bindings in reflection zoo 2024-04-22 13:44:46 +01:00
baldurk 78e84aa544 Don't crash on empty descriptor sets with no bindings 2024-04-16 20:03:54 +01:00
Jake Turner 1a85fcffba Sync demos copy of metal-cpp.h to match RenderDoc version 2024-04-13 07:31:58 +01:00
baldurk 9a18e871e5 Add testing of aliased bindings with descriptor feedback. Refs #3288 2024-04-10 18:58:53 +01:00
baldurk 9de4a79859 Update tests to new descriptor interface 2024-04-10 18:58:52 +01:00
baldurk 0e9a43e3d0 Query number of supported MSAA sample counts properly in GL_Texture_Zoo 2024-04-10 14:48:44 +01:00
kb1000 c16b2f34cd Add pythoncapi-compat third party library acknowledgement 2024-04-08 10:57:28 +01:00
baldurk beefd5b044 Fix descriptor set index reference in VK_Graphics_Pipeline test 2024-04-03 12:40:22 +01:00
baldurk 1dd1ba9ea3 Fix some validation errors in VK_Graphics_Pipeline test 2024-04-02 18:01:17 +01:00
baldurk 0ea1df4dd3 Fix a crash if SampleBias is used with an unbound sampler on D3D11 2024-03-20 12:53:17 +00:00
baldurk 4caf3e4e13 Correct struct name typo in python script 2024-03-18 10:28:37 +00:00