baldurk
5484bcbf1a
Don't error if a non-existant file is passed via TestFailureException
2019-02-15 18:17:20 +00:00
baldurk
7ef8ed0a7a
Drop the requirement for PIL in the tests, use pypng drop-in replacement
...
* This means we no longer need to import PIL from somewhere else if we run via
renderdoccmd test functional
2019-02-15 18:17:06 +00:00
baldurk
c72e79960e
Allow launching demos program with no arguments to see test selection
2019-02-15 14:55:30 +00:00
baldurk
35c1aab64d
Update CI to run the correct unit test command
2019-02-14 22:01:52 +00:00
baldurk
634040d4b5
Change working directory to script location for running functional tests
2019-02-14 15:15:45 +00:00
baldurk
ce991e421a
Drop psutil requirement in functional tests, fetch memory usage directly
2019-02-14 15:08:28 +00:00
baldurk
bbc2f47fa8
Centralise generation of buffer format strings for struct buffers
...
* We also fix a number of issues that could cause incorrect formats to be
generated.
* Test cases added for D3D11/GL/Vulkan to test different struct types. These
aren't automated at the moment because most of the code they're testing is in
the UI itself.
2019-02-13 18:50:56 +00:00
baldurk
166bd285ae
Add help output when running demos program
2019-02-13 18:50:56 +00:00
baldurk
28e0e17d16
Enable scalar block layout feature in VK_Adv_CBuffer_Zoo
2019-02-13 18:50:56 +00:00
baldurk
014619eaf9
Add D3D11_RESOURCE_MISC_SHARED in GL/DX interop tests
...
* Necessary for it to work correctly on AMD
2019-02-13 18:50:55 +00:00
baldurk
be67e91cc7
Add testing of saturate on NaNs in D3D shader debug
2019-02-07 15:23:06 +00:00
baldurk
fbb6b23b23
Support advanced cbuffer layouts
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* This includes 8/16/64-bit integers, 16-bit/64-bit floats, and scalar block
packing
2019-02-07 15:23:06 +00:00
baldurk
134cdfd09b
Add tests to CBuffer Zoos to test alternate uniform sources on APIs
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* Vulkan: Specialization constants
* OpenGL: Bare uniforms (not in a UBO)
* D3D12: Root signature constants
2019-02-07 15:23:06 +00:00
baldurk
351c75e006
Fix some cases handling arrays of matrices
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* We also pick the output pixel in the CBuffer_Zoo tests to ensure the API
agrees with our interpretation of the data.
* Follow-up commit will tidy D3D cbuffer code that needs it.
2019-02-07 15:23:05 +00:00
baldurk
6d07e1c42e
Add support for VK_EXT_discard_rectangles
2019-02-05 18:40:31 +00:00
baldurk
354b37be56
Add support for VK_EXT_sample_locations
2019-02-05 18:40:31 +00:00
baldurk
cb9fc1dc4f
Update vulkan headers in demos project
2019-02-05 18:40:31 +00:00
baldurk
73a5357419
Fix handling of primitive restart with a vertex offset
2019-02-04 18:06:09 +00:00
baldurk
73063703e6
Inherit indirect copies from secondary to primary cmdbufs. Closes #1251
...
* Updated VK_Indirect test to run everything in secondary command buffer as
well.
2019-02-01 18:32:14 +00:00
baldurk
86ff87863e
Update copyright years to 2019
2019-02-01 18:32:13 +00:00
baldurk
4bded8be29
Add missing GL_DYNAMIC_STORAGE_BIT specifiers in GL_Buffer_Updates test
2019-01-24 13:21:03 +00:00
baldurk
017b291b18
Install newer libstdc++-dev package in linux build scripts
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* Older ones like 4.9 that was used originally didn't fully support C++11.
2019-01-23 09:33:34 +00:00
baldurk
f2253404f7
Add test that verifies postvs data is correct with separable GS shaders
2019-01-22 16:56:04 +00:00
baldurk
0cee61558a
Mention the index when some PostVS data doesn't match ref data in test
2019-01-22 16:55:39 +00:00
baldurk
5d9d77f361
Expand GL buffer updates test to check various combinations of updates
2019-01-17 11:50:09 +00:00
baldurk
07dbadc0bc
Remove unneeded common v2f code
2019-01-16 16:49:08 +00:00
baldurk
3a064eda7b
Fix GL_Mip_Gen_RT test
2019-01-16 16:48:10 +00:00
baldurk
145f4bdb15
Handle GL applications changing BASE_LEVEL / MAX_LEVEL dynamically
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* This is the only way in GL to do rendering from one mip to another. We handle
it and display the whole texture even if it's temporarily constricted, and
display the mip state in the pipeline viewer.
* If the mip state is constricted at the start of the frame capture, only mips
0..MAX will be visible at all and other mips will be assumed to not be valid.
2019-01-14 18:02:44 +00:00
baldurk
6508bffcda
Update vulkan headers to 1.1.97
2019-01-14 16:03:02 +00:00
baldurk
c34c57fe5c
Initialise latest renderdoc API in demos project
...
* We initialise both 1.0.0 for maximum compatibility, and the latest version for
maximum functionality.
* It's currently unused anyway
2019-01-08 11:38:22 +00:00
baldurk
24032c0039
Update demos project to latest in-application header
2019-01-08 11:36:14 +00:00
baldurk
8c946c67e0
Fix memory leak in D3D12 tests, sync GPU and reset allocator each frame
2019-01-08 11:29:28 +00:00
baldurk
4979157da9
Fix bin/ reference that should be lib for python modules in build script
2019-01-04 10:10:21 +00:00
baldurk
f543f02998
Check RDC export/import in all simple tri tests, but *only* in those
2019-01-03 12:22:29 +00:00
baldurk
2237c241ff
Fix incorrectly named methods in ResourceFormat
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* We try to maintain at least an internally consistent naming scheme for the
python/public interface, even if it doesn't match python naming schemes.
2019-01-03 12:22:29 +00:00
Jake Turner
e9d70d7eec
osx: enable unit tests for OSX travis building
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force any command failures to call “exit” to make the script fail if a unit test fails
2019-01-03 12:21:58 +00:00
baldurk
c16371d779
Add alignment helpers
2018-12-19 15:57:13 +00:00
baldurk
b08fb8c9b5
Allow specifying the pNext struct passed to vkCreateDevice
2018-12-19 15:57:12 +00:00
baldurk
ad48f438b2
Update test demos project's vulkan headers to match main ones
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* These should be updated in lockstep from here on.
2018-12-19 15:57:12 +00:00
baldurk
bb9ff1ccb7
Adjust GL SPIR-V shader test demo to do opengl-unique things
...
* E.g. not specify a binding and let that be done at runtime, or global
variables not in constant buffers.
2018-12-17 17:10:35 +00:00
baldurk
b08d277b61
Apply clang-format to embedded internal shader source
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* It gets a couple of things less than ideal, mostly glsl block names being on
the next line, but otherwise it's readable and stops mixed tabs/spaces which
had snuck in without checks.
2018-12-17 17:10:34 +00:00
baldurk
46b0dc6c6e
Specify YCbCr conversion sampler when creating conversion views
2018-12-14 15:38:35 +00:00
baldurk
2cf5129e71
Add support for YCbCr conversion samplers in vulkan. Refs #1194
2018-12-14 14:08:33 +00:00
baldurk
caaa2bf144
Fix demos compilation on Win32
2018-12-12 23:53:34 +00:00
baldurk
ff20086e4c
Make sure MediaEngine is released before calling MFShutdown()
2018-12-12 23:53:34 +00:00
baldurk
796b05d76e
Add markers to D3D11 video textures demo, around video update & blit
2018-12-12 23:53:34 +00:00
baldurk
6fcba1ced4
Add use of MediaFoundation to decode video in D3D11 video texture demo
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* Where available - on Win8+ basically. On win7 the video doesn't play (but most
of the demo also doesn't work, so that's not much change).
* Added a short 10kb clip from Caminandes (http://www.caminandes.com/sharing )
2018-12-12 13:55:17 +00:00
baldurk
d777f6bf9d
Allow sourcing data from disk in demos program
2018-12-12 13:55:17 +00:00
baldurk
360ab71a56
Update demos copy of DX official headers
2018-12-12 13:55:17 +00:00
baldurk
1f0192ba3e
Fix python not calling bgraOrder function right (it used to be a flag)
2018-12-12 13:55:16 +00:00