Peter Gal
588eb083db
Remove obsolete workarounds to force shared library linking
...
As the --no-as-needed linker option was added there is now
no need to force link to GL/EGL shared libraries via
extern methods.
2017-04-17 02:39:29 -07:00
Peter Gal
081f65dff1
Disallow the linker to ingore shared libraries during linking
...
In some cases when the renderdoccmd/qrenderdoc is linked the linker
ignores the libEGL.so and only uses the librenderdoc.so.
This is because the renderdoc shared library provides the
same symbols as the libEGL.so. However we need to keep the
libEGL.so as we are using RTLD_NEXT in the renderdoc shared
library.
2017-04-17 02:39:29 -07:00
Michael Rennie
3b8aefa061
Make filename column resize to text, needed for long package names.
...
Previously the empty Size & Date columns resize to their headers, and the
Filename column gets squashed. Also made the dialog wide enough.
2017-04-08 08:12:14 -07:00
baldurk
2978755d54
On D3D11, any non-CS stage can access OM UAVs. Refs #564
2017-04-06 11:46:44 +01:00
baldurk
5f3b75739d
Don't try to view buffers with ViewTexture
2017-04-06 11:46:44 +01:00
Dimitris Kapnopoulos
6e06eb5164
Added tooltips for all QToolButtons. RDSplitter checks for valid index.
...
handleDoubleClicked in RDSplitter checks if the index argument is less than zero or bigger than count
2017-03-28 02:54:15 -07:00
Dimitris Kapnopoulos
d3faa58a78
Added Tips Dialog. Changed Tips_SeenFirst to Tips_HasSeenFirst
2017-03-21 04:09:47 -07:00
baldurk
d2d86b5726
Add 'floateleven' buffer format for R11G11B10 packed data, fix unpacking
2017-03-20 13:02:20 +00:00
baldurk
8016dea558
Add RDSplitter to project filters file as well as the project proper
2017-03-20 12:13:19 +00:00
baldurk
487a1b7903
Start moving towards C++ only UI code. Assume C++ for the replay API
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* The C# P/Invoke stuff doesn't directly use the header, and we are soon
going to deprecate the C interface entirely.
2017-03-13 17:56:00 +00:00
baldurk
705462b43c
Add RDSplitter to visual studio project
2017-03-13 17:23:38 +00:00
Dimitris Kapnopoulos
4ab61286e4
Added custom Splitter class, RDSplitter, with titles in the handles
2017-03-13 10:02:43 -07:00
baldurk
c89bcfbb7a
More robust isolation of the git commit hash, without special cases
2017-03-10 13:27:59 +00:00
baldurk
f76a4cc339
Don't launch blocking execute call on UI thread, pop up progress ticker
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* This most commonly happens launching an Android program that takes a
while to launch, or if you're launching a program with the delay for
debugger option set.
* Instead of the whole UI hanging, you'll get a progress dialog to
appear while it's waiting.
2017-02-24 17:34:02 +00:00
baldurk
8ff3ee93b5
Copy libGL force-inclusion hack from renderdoccmd to qrenderdoc
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* Normally Qt uses libGL dynamically so this isn't an issue, but if Qt
is statically linked then we need this.
2017-02-22 17:17:15 +00:00
baldurk
f3c3f82cc4
Minor tweaks to GL pipeline view in Qt, to display format for FBO att.s
2017-02-20 14:48:47 +00:00
baldurk
dc46612d37
Remove file before copying so we can overwrite
2017-02-20 14:48:46 +00:00
baldurk
04c22d04f2
Reduce some copy-pasting between mesh stage UI elements
2017-02-20 14:48:45 +00:00
baldurk
7a10504260
Only VSIn stage applies baseVertex offset.
2017-02-20 14:48:44 +00:00
baldurk
7495ff37d5
Use bounding box data for placing arcball/WASD cameras
2017-02-20 14:48:43 +00:00
baldurk
d014156e45
Don't spinlock when waiting for blocking render commands
2017-02-20 10:32:12 +00:00
baldurk
9721a4d1a4
Set up icon and version for OS X packages
2017-02-17 20:16:21 +00:00
baldurk
a7964a45d0
Add threaded calculation of bounding boxes in mesh viewer, cached by EID
2017-02-17 20:16:20 +00:00
baldurk
300029d4e1
Apply baseVertex when calculating index
2017-02-17 20:16:19 +00:00
baldurk
da98e9e58d
Refcount pointers to BufferData so we can pass them to other threads
2017-02-17 20:16:18 +00:00
baldurk
1e65762e93
Process render commands 1 by 1 to allow pre-empting high frequency cmds
2017-02-17 20:16:17 +00:00
baldurk
486f8d4441
Fix QString warning about calling .arg() too many times
2017-02-17 13:25:04 +00:00
baldurk
b76ca0f060
Add proper guessing and selection of position/secondary elements
2017-02-17 13:24:40 +00:00
baldurk
0787799b88
Remove completed TODO comment
2017-02-17 13:03:32 +00:00
baldurk
c2eb0f6eb1
Add fetching of GS/DS output data
2017-02-17 12:32:19 +00:00
baldurk
14e7c1e9a3
Sort position element on output to the start before calculating offsets
2017-02-17 12:30:58 +00:00
baldurk
a7af30e800
Don't try to use index buffers for non-indexed draws
2017-02-17 12:30:05 +00:00
baldurk
079dcf2e24
Don't leak menus by creating every time the callback is called
2017-02-17 12:29:11 +00:00
baldurk
b6f62d030f
Add support for highlighting columns that are selected in buffer viewer
2017-02-17 12:28:47 +00:00
baldurk
8ffcab84d9
Add self-hosting tool menu items on windows
2017-02-17 12:26:49 +00:00
baldurk
5a88b280ca
Add context menu to BufferViewer to debug vertices, or export data
2017-02-16 17:10:08 +00:00
baldurk
8177776422
Add snippets menu for writing custom shaders
2017-02-16 17:10:07 +00:00
baldurk
fa04d5a72e
Add a find/replace tool for use with Scintilla
2017-02-16 17:10:07 +00:00
baldurk
e336cab5ae
Add the ability to selectively disallow certain panels from floating
2017-02-16 17:10:06 +00:00
baldurk
8b760ced92
Add environment variable editor for capture dialog in Qt
2017-02-16 17:10:05 +00:00
baldurk
a3e31489f8
Fix some VS project filters that got mixed up after generated files move
2017-02-16 17:10:04 +00:00
baldurk
3398fcc9de
Add support for configuring an external SPIR-V disassembler in Qt UI
2017-02-16 17:10:04 +00:00
baldurk
11a914bd59
Implement win32/linux checking and registering of vulkan layers
2017-02-16 17:10:03 +00:00
baldurk
72921f2642
Ensure windows.h is included first before shellapi.h
2017-02-16 17:10:02 +00:00
baldurk
71c05ed572
Remove some of the redundant places where git commit hash is #define'd
2017-02-16 17:10:02 +00:00
baldurk
f416f4770e
Implement UI side of detecting vulkan layer problems and fixing as admin
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* Stub functions for the actual detection/fixing part.
2017-02-14 19:14:53 +00:00
baldurk
206d9e0b34
Don't clear selection for eventbrowser when losing focus
2017-02-14 19:14:53 +00:00
baldurk
9cf9c1e8b1
Add file list to shader viewer when enough files are visible
2017-02-14 19:14:53 +00:00
baldurk
79f1edc6f0
When dragging off a tab/tabs to a new float window, default to same size
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* This isn't perfect, but it at least prevents the case where you drag
off a full-size panel and the new window is tiny and crushed.
2017-02-14 19:14:53 +00:00
baldurk
cba5606a83
Add middle-click-to-close for tabs in ToolWindowManager
2017-02-14 19:14:53 +00:00