Commit Graph
8243 Commits
Author SHA1 Message Date
baldurk 6aec91eea4 Account for implicit renderpass barriers when partially replaying 2018-11-28 20:37:49 +00:00
baldurk 3e3a9570d1 Fetch implicit barriers for CmdEndRenderPass before resetting state 2018-11-28 20:37:49 +00:00
baldurk 8f51493b66 If no enabled features struct was passed, we need to insert our own 2018-11-28 20:37:49 +00:00
baldurk 7f533b6b29 Refresh window parameters on SwapBuffers as well as MakeCurrent
* There's no guarantee that MakeCurrent will always be called after a resize,
  the same context could be activated then left active.
2018-11-28 20:37:49 +00:00
baldurk 57f4e4bf16 Fix VERBOSE_DEBUG_HOOK to compile properly when enabled 2018-11-28 15:23:29 +00:00
baldurk cc4a48b6d6 Expand renderdoc API example code in docs slightly
* Show the most common use, StartFrameCapture / EndFrameCapture
2018-11-28 14:43:44 +00:00
baldurk fca4995d6e Add cygpath and wslpath support, wrap in bash function 2018-11-28 14:41:13 +00:00
baldurk b147041581 Remove error emailing, just print all errors to console and exit 2018-11-28 11:21:19 +00:00
baldurk b89a8295cf Ignore errors from non-existent files when trying to find aapt 2018-11-28 10:43:30 +00:00
baldurk fa1c701cdf Fix DXGI driver version identification 2018-11-28 00:22:57 +00:00
baldurk fb71ea1a75 Accept aapt without an extension depending on SDK setup 2018-11-27 22:39:25 +00:00
baldurk 8a6f32e384 Work around broken instance being passed to GetInstanceProcAddr 2018-11-27 17:33:40 +00:00
baldurk 400dc807af Fix missing Win64 tag on RGP plugin in 64-bit installer 2018-11-27 12:00:04 +00:00
baldurk 4392171f7d Skip building android on windows if existing apk is found
* This allows sharing the android build from linux where the result should be
  equivalent (if not identical) and runs a fair bit quicker.
2018-11-27 11:28:50 +00:00
baldurk ae895cd2ba Make sure primitive topology is set when doing CopyTex2DMSToArray 2018-11-26 23:43:18 +00:00
baldurk 27c49d5272 Tweak code that was confusing gcc 2018-11-26 18:53:00 +00:00
baldurk edae196981 Allow through ID3D11VideoDevice* if nvapi is allowed by the application
* These interfaces are needed by nvencode
2018-11-26 18:12:49 +00:00
baldurk 821e300fd8 Strip binaries inside docker instance, outside they are owned by root 2018-11-26 18:12:27 +00:00
baldurk d9eb98ee64 Remove SPIRV-Tools timers hack, cmake option is now upstream 2018-11-26 18:12:11 +00:00
baldurk 8209b2be46 vulkan json on windows is located adjacent to renderdoc.dll, not exe
* This means the json is still located if we're not running this code from
  qrenderdoc.exe or renderdoccmd.exe
2018-11-26 16:39:00 +00:00
baldurk 26511c546c Make RENDERDOC_NeedVulkanLayerRegistration feasible to call from python 2018-11-26 16:39:00 +00:00
baldurk 8ed9670601 Add way to query for driver version info without replaying.
* This lets us print what driver is available without opening a capture, useful
  for autotest logging.
* We also print the driver version & vendor on capture as well as replay for all
  APIs. Previously we were only printing this reliably on replay for GL/Vulkan
  but it's useful everywhere for post-mortem debugging.
2018-11-26 16:39:00 +00:00
baldurk c4d87ef0d3 Include spirv-as and glslang in SPIR-V plugins 2018-11-23 13:43:57 +00:00
baldurk ef34c13ea2 Add scripts to build SPIR-V plugins
* These are the shader tools we ship with official builds. Most people don't
  need these scripts, but here they are just in case (and so I don't lose them).
2018-11-23 13:34:27 +00:00
baldurk f75b5e235e Change verify map writes capture option to verify buffer access.
* This option will now toggle on the behaviour to fill undefined buffer contents
  with a marker value, both if they're created without data (it will be zero
  filled instead) or mapped with discard (it will keep the old contents
  instead).
* There were too many hard to find problems or misconceptions about the buffer
  filling for it to be useful. Now it will be opt-in instead.
2018-11-23 11:25:39 +00:00
baldurk 667d40382b If window is zero-sized, still bind & clear to black 2018-11-22 19:40:36 +00:00
baldurk ffd24c04d4 Fix memory leak with D3D11 device not being released by intel counters 2018-11-22 19:40:06 +00:00
baldurk 3fa7e0e35f Release pixel picking texture 2018-11-22 19:39:49 +00:00
baldurk 82c5e62934 Don't start overlay marker before commandbuffer has begun 2018-11-22 17:43:45 +00:00
baldurk 7ffdc205ee When rendering depth overlay on Vulkan, set attachment layout correctly 2018-11-22 17:43:23 +00:00
baldurk 790ee7d5f7 Update D3D12 message ID that's now available 2018-11-22 16:55:35 +00:00
baldurk b610cb8d44 Mute annoying and false-positive PIX event messages 2018-11-22 16:55:23 +00:00
baldurk a83dc462f7 Ensure optional interfaces are correctly initialised to NULL 2018-11-22 14:06:19 +00:00
baldurk c3c9f82b87 Require explicit opt-in to enable RGP integration (default is not "0") 2018-11-22 14:05:26 +00:00
baldurk 09d63180d1 Add API option for applications that need access to vendor extensions
* This happens at the application's risk since there's no way to know what
  effect the vendor extension will have or even if it will work together with
  renderdoc's hooking.
2018-11-22 13:00:18 +00:00
baldurk 13538a4b1c Don't show update dialog if update request failed 2018-11-22 12:16:34 +00:00
tuxerrandBaldur Karlsson a2c1ef8fd0 add support for VR end of frame markers in vulkan 2018-11-21 11:58:29 +00:00
baldurk 62fc5e5b06 Workaround GCC warning about aliasing 2018-11-20 17:21:22 +00:00
baldurk f415b931c5 Check extension physical device features for availability 2018-11-20 17:12:58 +00:00
baldurk 60855bf8f8 VkPhysicalDeviceShaderImageFootprintFeaturesNV was missed as supported 2018-11-20 17:10:00 +00:00
baldurk 0910de41ad Use VkPhysicalDeviceFeatures2 on replay for patching enabled features 2018-11-20 16:48:59 +00:00
baldurk 648eeaa42e Handle chained physdev feature structs in vkCreateDevice. Closes #1157 2018-11-20 16:34:47 +00:00
baldurk 0eb915447a Handle all sType structures in serialisation, and next chain handling
* In many cases these structs are redundant and currently aren't ever serialised
  directly or valid to be included in next chains. However it's better to take
  the hit now and implement this universally in case new structs are needed in
  future. It's easier to keep up with when new structs are added, and it means
  we have the compiler checking we've handled all structs and don't forget one.
* There are some specific exceptions for structs that really need special
  handling and are just treated as if they're unsupported, on the assumption
  that any special handling will be implemented elsewhere.
2018-11-20 16:28:41 +00:00
baldurk c92a533e84 VkValidationCacheEXT is supported, just not wrapped 2018-11-20 16:28:41 +00:00
baldurk dc002a4ce6 Update vulkan headers to 1.1.93 2018-11-20 16:28:41 +00:00
baldurk 3ff8c0cdb4 Clear indirect copies list after it's been processed at the end of an RP 2018-11-20 10:42:59 +00:00
baldurk b7a276195e Track compute and graphics push descriptors separately. Closes #1182 2018-11-20 10:42:59 +00:00
baldurk e88169cbfe Patch some missing pieces after removing draws from a DrawIndirect 2018-11-19 12:07:42 +00:00
baldurk 94ed33accb Add missing stringise case for MemoryScope 2018-11-19 11:48:30 +00:00
baldurk 3f43ae73d1 Set pipeline bind point for descriptor update templates
* This is needed to know which type of descriptor sets is being mutated for push
  descriptors
2018-11-19 11:48:20 +00:00