baldurk
6cc38286ee
Remove unused lambda capture
2026-02-13 16:08:58 +00:00
baldurk
a2fbdf5e79
Update volk to latest
2026-02-13 16:04:08 +00:00
baldurk
8d27883043
Generate unique layer name for vulkan layer
...
* When self-capturing the loader now requires a unique name even if the enable
var is different.
2026-02-13 15:27:47 +00:00
baldurk
e8e20a7444
Fix potential race in memory free code on shutdown
2026-02-13 13:54:36 +00:00
baldurk
1f05fc8564
Fix potential early deletion of replay-time command buffers
...
* We want these command buffers to be around long enough so that we can do
GetResID() to get m_LastCmdBufferID etc. If we delete them as soon as possible
then an early flush (e.g. with single submit flushing enabled) could destroy
the command buffers and lose our tracking of their IDs.
* Deferring to the next full replay won't leak much and will still keep them
around long enough.
2026-02-13 13:38:06 +00:00
baldurk
c67969d6ce
Special-case and handle reported corrupt bug reports
2026-02-13 13:11:21 +00:00
baldurk
e3b4ff8395
Update vulkan headers to 1.4.343
2026-02-13 13:06:20 +00:00
baldurk
f1a57ff64a
Update SPIR-V headers to latest
2026-02-13 13:06:19 +00:00
baldurk
a4b8179794
Fix query tracking to be per-cmdbuf on replay. Closes #3797
2026-02-13 13:06:19 +00:00
baldurk
5ce2e4ae6d
Fix CI badge in README
2026-02-13 13:06:19 +00:00
Jake Turner
8f82b17705
Fix Spirv Debugger Op::ImageRead of an MSAA subpass texture
...
The MSAA sample index was not being applied
2026-02-13 07:40:50 +00:00
baldurk
72e5a89778
Fix backwards check for value of BaseVertex SPIR-V builtin
2026-02-11 13:30:22 +00:00
baldurk
c14a4807ba
Fix crash when postvs cache is cleared if old buffers are referenced
2026-02-11 13:30:21 +00:00
baldurk
deb0a4935c
Fix incorrect type reference in SDObjectPODData
2026-02-11 13:30:21 +00:00
Jake Turner
af1e922dba
Clear the replay proxy shader reflection cache in ReloadShaderDebugInfo
2026-02-10 11:05:14 +00:00
Jake Turner
0cf4706333
Only prompt to reload shader debug infomation for local replays
2026-02-10 11:03:38 +00:00
Jake Turner
a1b8ed58db
Default Demos Apple uses "VK_EXT_metal_surface"
...
Instead of "VK_MVK_macos_surface"
2026-02-09 20:06:59 +00:00
Jake Turner
56de707492
Demos support for "VK_EXT_metal_surface" on Apple
2026-02-09 20:06:59 +00:00
Jake Turner
9b457ed91d
Add void *layer to Demos AppleWindow
...
layer is required for "VK_EXT_metal_surface"
2026-02-09 20:06:59 +00:00
Jake Turner
305d65432e
Apply cmake 4.0 version tests to demos project
...
Copied over from main RenderDoc CMakeLists.txt
2026-02-09 20:06:59 +00:00
baldurk
a1473c5f84
Improve docstring checking when a class can't be instantiated
...
* Also print warnings for the classes that aren't being checked
2026-02-09 18:05:35 +00:00
baldurk
49e5fa40a8
Fix docstring in SDObject
2026-02-09 18:01:04 +00:00
Jake Turner
cd62b87fd1
Fix DXIL Debug Source debugging not activating in specific case
...
If the debug source information comes from the DXBC chunk then the source filename won't have had its path separator standarised and the filename matching won't work
2026-02-06 13:05:17 +13:00
Jake Turner
ba60ac46d0
UI to ask if want to reload all shader debug information in the capture
...
Triggered after closing the Shader debug search paths dialog
2026-02-06 11:59:17 +13:00
Jake Turner
cbecdfacb0
Add new replay API void ReloadShaderDebugInformation()
2026-02-06 11:36:38 +13:00
Jake Turner
c097a8b024
Add D3D12 driver support for ReloadShaderDebugInformation()
2026-02-06 11:25:15 +13:00
Jake Turner
88c8de7841
Add D3D11 driver support for ReloadShaderDebugInformation()
2026-02-06 11:24:40 +13:00
Jake Turner
51cff2e71b
Add Vulkan driver support for ReloadShaderDebugInformation()
2026-02-06 11:24:40 +13:00
Jake Turner
beba5213ff
Add m_InitialShaderBlob to DXBCContainer
...
Only set when separate debug data is found and replaces the original bytecode
2026-02-06 11:24:40 +13:00
Jake Turner
0773f48ce1
Small tweak to docstring for debugInfoLoadingLog
2026-02-06 11:24:39 +13:00
Jake Turner
82cdd8047c
Add a UI panel to ShaderViewer to show the shader debug loading log
...
A button toggles the logging panel open/closed
2026-02-06 10:39:11 +13:00
Jake Turner
47340b2f0d
Add shader debug loading logging for SPIRV shaders
2026-02-06 10:39:11 +13:00
Jake Turner
8d2fbbfadf
Add shader debug loading logging for shaders in DXBC containers
2026-02-06 10:39:11 +13:00
Jake Turner
5135ef6f75
Add rdcstr debugInfoLoadingLog to ShaderDebugInfo
2026-02-06 10:02:19 +13:00
Jake Turner
e68e9ed8dd
Don't return true from GetTrackedFileData() if no data has been loaded
...
The file might be being tracked but wasn't loaded from the embedded files in the capture i.e. it hasn't been physically embedded yet.
2026-02-06 09:56:33 +13:00
baldurk
9805abc1c3
Don't patch tiling features when enumerating array size
2026-02-05 16:41:18 +00:00
Jake Turner
9dffdf9b6a
Remove unimplemented void TryReplaceOriginalByteCode();
2026-02-05 13:50:30 +13:00
baldurk
7a97c65122
Fix "duplicated" docstring
2026-02-04 23:18:04 +00:00
baldurk
1f29df7bfb
Add test for D3D12 predication
2026-02-04 22:33:57 +00:00
baldurk
fcf298cff9
Implement support for predication on D3D12. Closes #2095
2026-02-04 22:33:57 +00:00
baldurk
1586f3ce57
Rename list-submission callbacks to not be AS-specific
2026-02-04 22:33:57 +00:00
Jake Turner
716282da48
Add required builtin inputs to the PostVS Task/Mesh entry points
...
If the SPIRV module contains multiple entry points then checking for the existance of the builtin variable is not enough to guarantee it is in the entry point inputs
2026-02-04 13:32:25 +13:00
Jake Turner
518a446b26
Add Id GetBuiltInVariable(BuiltIn builtin) to spirv editor
2026-02-04 13:32:24 +13:00
Jake Turner
e86fbc17a3
Layout Vulkan Mesh/Task Shader payload structs in scalar manner
...
Fixes payload containing structs or struct arrays which are not the first member
2026-02-04 13:25:18 +13:00
Jake Turner
2c389720ec
Fix CalculateScalarLayout when payload contains a struct array
2026-02-04 13:25:18 +13:00
Jake Turner
1bd80b13cc
Extend VK_Mesh_Shader tests for struct arrays, struct in a payload
2026-02-04 13:25:18 +13:00
baldurk
84721b6c0e
Add support for VK_EXT_image_drm_format_modifier. Closes #1194
2026-02-03 16:50:05 +00:00
Max
95fd419d66
Fix memory leak during vertex picking in mesh viewer
...
Deallocate temporary memory for vertex indices,
referenced by raw pointer
2026-02-03 20:49:04 +09:00
baldurk
1a3a79da09
Add capture-time detection of fatal errors to D3D12 and abort capture
...
* Capturing when a device lost (or OOM) is hit can produce a corrupted capture
that crashes on load, mirror vulkan's detection of these cases and bail out.
2026-02-02 14:57:02 +00:00
baldurk
fcc2c3c304
Check for invalid dispatches (usually indirect) in D3D12 mesh viewer
2026-02-02 12:00:24 +00:00