baldurk
d2d86b5726
Add 'floateleven' buffer format for R11G11B10 packed data, fix unpacking
2017-03-20 13:02:20 +00:00
baldurk
efc592bfe6
Document capture renaming in the capture connection
2017-02-23 14:57:51 +00:00
baldurk
4abbfd9169
Add documentation for run-to-sample or run-to-NaN/infinity buttons
2017-02-23 14:53:54 +00:00
baldurk
ea95d4e943
Update docs on Qt support
2017-02-23 14:49:58 +00:00
baldurk
730f23fc78
Fix docs SetPrivateData example, add examples for GL/VK/D3D12. Refs #517
2017-02-21 12:14:31 +00:00
baldurk
7095d1f2a2
Document that secure boot must be disabled for global hook
2017-02-03 20:11:07 +00:00
baldurk
86200f1a10
Update documentation with new minimum requirements for OpenGL
2017-01-17 18:59:36 +00:00
baldurk
ac47036368
Add an option to hide any markers with only "API Calls" but no draws.
2017-01-09 18:15:45 +00:00
baldurk
10053b8be8
Update docs to mention that Vulkan/D3D12 don't support Map() verifying
2017-01-09 11:42:47 +00:00
baldurk
4d00722f57
Add tinyfiledialogs from tinyfiledialogs.sf.net for x-platform messages
...
* Added a couple of very minor warning suppressions for VS. To do with
casts between size_t and int or char const * and int.
2017-01-09 11:19:15 +00:00
baldurk
299e427503
Include D3D12 docs page in the table of contents
2017-01-04 17:11:52 +00:00
baldurk
c1591a5fe6
Update docs with D3D12 support and progress on Qt
2016-11-28 12:42:15 +01:00
baldurk
0c06590df3
Remove cubemap binding from D3D/HLSL texture view. Just use 2D array
2016-11-18 16:31:05 +01:00
baldurk
57d8cfa89a
Add stb_image_resize for thumbnail processing
2016-11-02 23:37:38 +01:00
baldurk
33b8bca64d
Added specific list of contributors to highlight notable work
2016-10-12 18:12:20 +02:00
baldurk
9ee4653a7a
Add triangle size overlay, showing heatmap of triangles < 4x4 in area
2016-10-02 20:04:43 +02:00
baldurk
b5c7944038
Trim down LICENSE.md to just the core RenderDoc license, link to others
...
* This allows github to identify the content of the license as MIT for
repo metadata, and also cuts down on the redundant duplicate license
credits. 3rd party acknowledgements are still linked from LICENSE.md
and prominently included in both the documentation and installer
license.
2016-09-27 16:12:39 +02:00
baldurk
19bffb7d9d
Fix some bugs in chm styling on lists
2016-09-27 15:57:23 +02:00
baldurk
b4503f95cf
Remove manual html target="_blank" links from documentation
2016-09-27 15:55:53 +02:00
baldurk
f9b78a9312
Configure sphinx to require 1.5 for building htmlhelp
...
* This version contains the fix for sphinx-doc/sphinx#2550 so we want to
assume it is present and tidy up all the external links. However if
needed (and you don't care about the external links being broken) you
can locally remove this version requirement.
2016-09-27 15:13:46 +02:00
baldurk
e991c12931
Add plthook for hooking libraries on linux even through DEEPBIND
...
* Based on a fork with slight added extra functionality at
https://github.com/baldurk/plthook
2016-09-26 17:33:50 +02:00
baldurk
0809778b26
Add a FAQ entry about hooking child processes
2016-09-12 15:09:25 +02:00
baldurk
46644e127f
Add some introductory text to the in-application API about how to start
2016-09-12 15:09:13 +02:00
Matthäus G. Chajdas
bf1c2dc165
Fix DockPanel link.
2016-09-06 12:31:00 +02:00
baldurk
c587e24509
Add documentation of network capture & replay workflow
2016-08-30 14:39:04 +02:00
baldurk
4c3dc549d1
Remove mention of beta builds
2016-08-30 14:38:45 +02:00
baldurk
4573c9c20f
Update docs of in-application API to 1.1.1
2016-08-30 14:38:35 +02:00
baldurk
226ce7a5ce
Remove line about missing features that are now implemented
2016-08-30 14:38:07 +02:00
baldurk
8ad29b1bce
Add documentation for local-replay option
2016-08-30 14:37:42 +02:00
baldurk
72c4a43875
Remove sandcastle help file builder project - switched to sphinx now
2016-08-26 13:44:56 +02:00
baldurk
3e5d55d1d6
Add an option to choose the default save folder for captures. Refs #335
2016-08-24 15:53:52 +02:00
baldurk
362d33813c
Add code to run hhc.exe to make.bat and Makefile
...
* Thanks to @mivance for the make.bat code!
2016-08-10 12:56:36 +02:00
baldurk
4f06161fb9
Update template custom shader to include UV, add new globals. Refs #304
2016-07-26 15:18:45 +02:00
baldurk
89402c03bf
Add a note about the VULKAN predefined macro.
2016-07-25 11:39:50 +02:00
baldurk
a001f35329
Output UVs in [0,1] from blit shader, for custom vis shaders. Refs #304
2016-07-25 11:39:49 +02:00
baldurk
ffa96736ee
Add required 'uniform' to glsl varaibles in documentation
2016-07-25 11:39:48 +02:00
baldurk
fefb6b2526
Pass selected slice/face and sample idx to custom vis shaders. Refs #304
2016-07-25 11:39:47 +02:00
baldurk
5b74d2f90a
Add a little Ctrl-G popup on the texture viewer to jump to a pixel
2016-07-22 12:28:26 +02:00
baldurk
f24e3b20d9
Add cmdline.h from https://github.com/tanakh/cmdline
...
* BSD licensed - Copyright (c) 2009, Hideyuki Tanaka
2016-07-12 11:47:53 +02:00
baldurk
e263c107de
Rejig the features list in the docs so it's not one-per-API
...
* It doesn't make sense when 90% of the features are available in all
APIs now.
2016-06-09 15:59:43 -07:00
baldurk
8b64868025
For GLSL, insert text after #version statement.
2016-06-09 10:48:50 -07:00
baldurk
22d58cf739
Implement custom display shaders for vulkan
2016-06-09 10:48:44 -07:00
baldurk
947f7decb2
Add 'show all instances' mode, and make colours consistent. Closes #248
2016-06-03 17:34:26 +02:00
baldurk
0cb940fcbe
Support LZ4 compression of stripped separate debug blobs
2016-05-30 12:12:18 +02:00
baldurk
60706ca4eb
Add options controlling marker colourising
2016-05-27 23:26:59 +02:00
baldurk
b74ad435e5
Add a 1:1 (zoom 100%) button. Refs #272
2016-05-26 23:58:58 +02:00
baldurk
4b7e068703
Rename 'create debug device' capture option to 'API validation'
...
* More appropriate for non-D3D11 APIs and will cause less confusion.
2016-05-17 21:16:17 +02:00
baldurk
3539b06899
Add fix to sphinx css to prevent tiny inline images blowing up on mobile
2016-05-16 21:03:15 +02:00
baldurk
8890233fe0
Set external links to open with target="_blank" for benefit of chm
...
* Without this, the chm viewer attempts to open the external link in its
own windows. With some ancient IE6 monstrosity. Ouch.
2016-05-16 20:01:17 +02:00
baldurk
e8f76b35c0
Copy introduction.html over index.html for chm builds
2016-05-16 20:01:16 +02:00