baldurk
04c22d04f2
Reduce some copy-pasting between mesh stage UI elements
2017-02-20 14:48:45 +00:00
baldurk
7a10504260
Only VSIn stage applies baseVertex offset.
2017-02-20 14:48:44 +00:00
baldurk
7495ff37d5
Use bounding box data for placing arcball/WASD cameras
2017-02-20 14:48:43 +00:00
baldurk
a7964a45d0
Add threaded calculation of bounding boxes in mesh viewer, cached by EID
2017-02-17 20:16:20 +00:00
baldurk
300029d4e1
Apply baseVertex when calculating index
2017-02-17 20:16:19 +00:00
baldurk
da98e9e58d
Refcount pointers to BufferData so we can pass them to other threads
2017-02-17 20:16:18 +00:00
baldurk
1e65762e93
Process render commands 1 by 1 to allow pre-empting high frequency cmds
2017-02-17 20:16:17 +00:00
baldurk
b76ca0f060
Add proper guessing and selection of position/secondary elements
2017-02-17 13:24:40 +00:00
baldurk
c2eb0f6eb1
Add fetching of GS/DS output data
2017-02-17 12:32:19 +00:00
baldurk
14e7c1e9a3
Sort position element on output to the start before calculating offsets
2017-02-17 12:30:58 +00:00
baldurk
a7af30e800
Don't try to use index buffers for non-indexed draws
2017-02-17 12:30:05 +00:00
baldurk
079dcf2e24
Don't leak menus by creating every time the callback is called
2017-02-17 12:29:11 +00:00
baldurk
b6f62d030f
Add support for highlighting columns that are selected in buffer viewer
2017-02-17 12:28:47 +00:00
baldurk
5a88b280ca
Add context menu to BufferViewer to debug vertices, or export data
2017-02-16 17:10:08 +00:00
baldurk
354a2707ae
Avoid copying large structs, prefer to pass by reference
2017-02-10 21:48:46 +00:00
baldurk
2285b209c3
Access CaptureContext & RenderManager by reference, not pointer
...
* Neither of these can or should be NULL so enforce it explicitly.
2017-02-09 19:28:24 +00:00
baldurk
716aa7bbd4
Fix very scary bad mismatched pointers when defining buffer data range
2017-02-03 20:11:05 +00:00
baldurk
0a611417c1
Check drawcall is valid before checking draw properties
2017-02-01 10:03:51 +00:00
baldurk
55b3105905
Initialise cached column count to 0
2017-02-01 10:03:50 +00:00
baldurk
9690db525b
Add support for raw buffer views (not mesh output)
2017-01-26 23:31:58 +00:00
baldurk
738dbafdfe
Try to maintain table's horizontal scroll values when changing event
2017-01-26 23:31:57 +00:00
baldurk
bbf1a0b906
Set specific window title for mesh view mode
2017-01-26 23:31:57 +00:00
baldurk
a4acd3cb31
Hook up most of the small UI items and buttons in the buffer viewer
2017-01-26 23:31:57 +00:00
baldurk
849f3970ab
Implement synced views
2017-01-26 23:31:57 +00:00
baldurk
425e65a1e8
Initialise the current stage to VSIn by default
2017-01-26 23:31:57 +00:00
baldurk
d0e7428773
Don't register buffer viewer as log viewer until the end of construction
2017-01-26 23:31:57 +00:00
baldurk
19034c0d93
Don't use resizeColumnsToContents on full data, add column per component
2017-01-26 23:31:57 +00:00
baldurk
97aa6281ac
Compile fixes for linux
2017-01-25 21:04:57 +00:00
baldurk
e6295fa309
Stub out BufferViewer UI controls, and make camera control properly
2017-01-25 20:13:40 +00:00
Steve Legg
87adee1bf1
Implement multi-instance mesh picking
2017-01-20 16:12:48 +00:00
Alex Smith
6e2fc42cbd
qrenderdoc: Show currently selected event in the API inspector
...
Currently, selecting an event with children (e.g. vkCmdExecuteCommands)
in the event browser will cause the API inspector window to show the
final child event, rather than the event itself. This behaviour makes
sense everywhere else: selecting an event with children shows the state
after all children have completed.
However, for the API inspector, we want to be able see API calls for
the parent event when it is selected rather than those of its last
child, particularly in the case of vkCmdExecuteCommands which may have
other API calls leading up to it.
To allow this, distinguish between the "current event" and "selected
event". For an event with children, the former refers to the last
child, while the latter refers to the event itself. ILogViewerForm now
has two separate event callbacks for when either one changes.
The API inspector now makes use of the selected event, while everything
else continues to use the current event.
2017-01-14 20:23:51 +00:00
baldurk
030cbfde9a
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
Jake Turner
0d52eeed35
Fixed OSX clang compile error (from -Wtautological-compare)
2017-01-04 13:54:59 +00:00
baldurk
5cf16ccbd4
Fix warnings from clang compilation
2017-01-03 14:49:42 +00:00
baldurk
d3dedbef5a
Update mesh viewer to display the preview with basic controls + VS Out
2016-11-28 17:49:29 +01:00
baldurk
4ce3c31fef
Add un-finished work in progress mesh buffer viewer
2016-11-25 17:05:58 +01:00