Commit Graph

1474 Commits

Author SHA1 Message Date
baldurk 7539f67d57 Add missing linux_libentry object file to makefile 2015-07-15 21:37:55 +02:00
baldurk 4a3894a187 Add escape to cancel range min/max change, commit change on focus loss 2015-07-15 21:37:54 +02:00
baldurk d6abdb2d2e Make sure NaNs in non-displayed channels don't make preview blow up 2015-07-15 18:53:19 +02:00
baldurk b8c340b1fa Allow arrow-key nudging when the pixel context panel is focussed 2015-07-14 22:09:27 +02:00
baldurk e40ab9261a Handle edge-case where input layout bytecode doesn't use every element 2015-07-14 21:53:36 +02:00
baldurk 8552c18efc Change how pixel debug quad is generated from derivatives
* Should be a bit more accurate, making some assumptions about coarse
  and fine derivatives, but hopefully means shader debugging is less
  divergent from the actual output.
2015-07-14 21:09:25 +02:00
baldurk 441e30187d Handle crazy weirdness with register packing of interpolator arrays 2015-07-13 22:45:03 +02:00
baldurk e965b5118a Remove unnecessary build files from distribution 2015-07-13 08:23:36 +02:00
baldurk 4a401460d3 Fetch layer and mip level for FBO attachments 2015-07-13 00:05:42 +02:00
baldurk 3304830086 Fix pixel history shader output values when looking at a mip 2015-07-13 00:02:54 +02:00
baldurk 97e0697cc2 Remove -Wno-error from glslang files 2015-07-12 12:09:32 +02:00
baldurk 0f54cc550c Update glslang to latest code.
* From renderdoc branch on https://github.com/baldurk/glslang
2015-07-12 12:08:00 +02:00
baldurk 5f08324d71 Remove some debug code that snuck in somewhere (!) 2015-07-12 01:04:43 +02:00
baldurk f513195ae9 Make sure to handle chunks referencing otherwise unused buffers 2015-07-12 00:43:39 +02:00
baldurk 5a79ecb0c6 Don't track AddParent() for VAOs
* It's useless since we stop listening to VAO updates after a short
  while so it gets out of date - and we work around that elsewhere.
* Also the existing code that this change removes was buggy and was
  adding parents to the context record.
2015-07-12 00:15:56 +02:00
baldurk dd70744117 Drop assert about event stack underflowing 2015-07-11 23:54:25 +02:00
baldurk 943ed67149 Fix memory leak when buffer orphaning with glBufferData 2015-07-11 23:44:22 +02:00
baldurk 233c8d07d6 Disable glslang use for SPIR-V compilation until it's proven more stable 2015-07-11 22:37:47 +02:00
baldurk 560c95cdc6 Updates from renderdoc branch on https://github.com/baldurk/glslang 2015-07-11 22:35:54 +02:00
baldurk ccb863b9c2 Check that we have a live texture before trying to fetch it 2015-07-11 22:35:11 +02:00
baldurk 49836d5fcc Make sure to mark programs bound to pipelines as frame referenced 2015-07-11 18:57:22 +02:00
baldurk a0d0a637b5 Be a little less aggressive marking framebuffers ReadBeforeWrite 2015-07-11 18:41:34 +02:00
baldurk e818c4e517 Don't bother with initial states for render buffers 2015-07-11 18:41:34 +02:00
baldurk 8bd6bcde8f Implement dirtying or referencing the whole state object at a time 2015-07-11 18:41:33 +02:00
baldurk c57334dad5 Disable the debug text file writing on capture 2015-07-11 17:58:22 +02:00
baldurk e6dfc4b721 Add calls to MarkResourceFrameReferenced in individual functions
* This might need future handling to catch the edge case where some
  parameters aren't marked referenced (e.g. textures when binding to
  FBO), and if those parameters aren't bound by the time of a draw, or
  used anywhere else, they'll be eliminated (as the call itself is
  redundant).
2015-07-11 17:19:08 +02:00
baldurk b192cc8666 Remove single frame capture limitation 2015-07-11 15:01:36 +02:00
baldurk 1c45b2b24e Handle failed captures and perform post-capture frame cleanup 2015-07-11 14:56:39 +02:00
baldurk 5d7a78a745 Add resources to list while capframing, that would be dirtied when idle 2015-07-11 14:47:54 +02:00
baldurk df931a7e20 Add functions (no impl yet) to mark bound state objects ref'd or dirty 2015-07-11 14:05:12 +02:00
baldurk 19490540d4 Remove RefAllResources enabling, as we'll fix things to work properly 2015-07-11 14:04:31 +02:00
baldurk 961820c155 Bump GL serialise version for these changes 2015-07-11 14:04:01 +02:00
baldurk 66b73c1784 Even if a framebuffer is high traffic, we need to mark bound tex dirty 2015-07-11 14:03:45 +02:00
baldurk a78800c88c Make sure copies propogate dirty state from source
* Also check high traffic resources
2015-07-11 14:02:54 +02:00
baldurk 5b9a8825d2 Add note about what to apt-get on Ubuntu 2015-07-11 11:45:42 +02:00
baldurk 573bfb6b86 Add qrenderdoc folder to folder structure listing 2015-07-11 01:49:04 +02:00
baldurk 87d748f4fb If we fail to debug a pixel, open the pixel history instead 2015-07-11 00:43:16 +02:00
baldurk ac55f93ff6 Fix matching ifs to endifs on d3d11 shader debugging 2015-07-10 23:55:32 +02:00
baldurk 4b0c1cbde8 Move the source data for tips online, a webpage will generate code 2015-07-10 23:31:52 +02:00
baldurk 1f5c8a450a linux compile fixes 2015-07-10 18:08:24 +02:00
baldurk 0cacba09ee Make EID column a little narrower 2015-07-10 17:54:41 +02:00
baldurk 45c9bfbc37 Add thumbnail strip placeholders 2015-07-10 17:54:07 +02:00
baldurk 87f085d588 A bit more placeholder UI around the texture display rect 2015-07-10 17:13:05 +02:00
baldurk 048e3ddb6e Add Qt to the license list - using LGPL 2.1 2015-07-10 16:49:25 +02:00
baldurk b0a168ef47 Use FlowLayout for texture viewer toolbars, do layout at runtime 2015-07-10 16:38:47 +02:00
baldurk 85e26b2e90 Add FlowLayout from Qt examples (BSD licensed) 2015-07-10 16:38:46 +02:00
baldurk 0837e66939 Placeholder UI of texture viewer toolbar 2015-07-10 16:38:46 +02:00
baldurk a922241b48 Bit more placeholder TextureViewer API 2015-07-10 16:38:45 +02:00
baldurk e548cb5cf7 Allow disabling a specific tab from being dragged
* Also cancels any re-arrangements that involve that tab (mostly useful
  for a fixed tab at the start of the tab list).
2015-07-10 16:38:44 +02:00
baldurk 4627ead8f2 Add custom properties to ToolWindowManager toolwindows, update titles
* Two properties added - DisallowUserDocking which completely prevents
  a toolwindow from being dragged or docked other than programmatically.
* HideCloseButton also hides the close button that normally appears on
  the tabs created
* Also tabs now watch for title change signals and update the titles in
  tabs.
2015-07-10 16:38:44 +02:00