baldurk
808a14dede
Handle SPIR-V GL shaders with no location on texture binds. Closes #3405
...
* Since GL doesn't have sets, use the fixedBindSetOrSpace to namespace bindings
with locations (that need to be queried) from bindings without locations
(which have a fixed bind). Prior to the descriptor refactor this was indiated
with negative binds.
2024-08-12 12:42:23 +01:00
baldurk
9607410b94
Strip VK_EXT_hdr_metadata extension on replay
...
* This is a pure WSI extension
2024-08-12 12:26:48 +01:00
Jasmine Hansen
52a3792dd2
Add support for shader objects in vulkan pixel history
...
Add shader object helper to debug manager
Add shader objects to shader cache and vulkan pixel history callback
Add shader objects to occlusion, color and stencil, tests failed, per fragment, and discarded fragments callbacks
2024-08-12 10:53:29 +01:00
baldurk
88be65d1c6
Use correct qmake flag in archlinux workaround
2024-08-09 21:50:10 +01:00
baldurk
a2872c83d1
Workaround broken qmake on Archlinux
2024-08-09 13:54:51 +01:00
baldurk
109a6a427f
Allow executables to launch to be found via PATH. Closes #3403
2024-08-08 13:25:46 +01:00
Connor Abbott
2147b4db75
Fix build errors on GCC 14
...
Fix errors due to the new template-id-cdtor warning, e.g.:
renderdoc/renderdoc/driver/vulkan/vk_serialise.cpp:201:58: error: template-id not allowed for constructor in C++20 [-Werror=template-id-cdtor]
201 | OptionalResources<Serialiser<SerialiserMode::Writing>>(Serialiser<SerialiserMode::Writing> &ser)
|
2024-08-08 10:57:56 +01:00
Jake Turner
c1afe9e984
Last member in SPIRV structs use baseSize for array stride Closes #3392
...
Change matches comments in code but wasn't implemented.
Before this change struct A size would be larger than struct B (which is struct with an extra member)
struct Nested
{
float a;
};
struct A
{
Nested child[16];
};
struct B
{
Nested child[16];
float f;
};
2024-08-06 15:14:28 +01:00
baldurk
8b46a1a8fc
Update from toolwindowmanager repository @ 106405739ef8b
2024-08-06 15:14:28 +01:00
Jake Turner
811ec2a5bd
Do not crash in OpenCapture if m_RDC is NULL
...
The NULL case was being handled for setting the return code and then Error() was being called on a NULL m_RDC
2024-08-05 17:50:37 +01:00
baldurk
9ef756d626
Clear orphaned entries from value symtab when editing DXIL
2024-08-05 17:40:31 +01:00
baldurk
90832a18f0
Update from toolwindowmanager repository @ 117c15c1c67a2
2024-08-05 17:40:31 +01:00
Cam Mannett
d78adf7e99
Fix Android env var collection
...
RD uses getprop to emulate geting env vars configured from the host, and it uses Process::LaunchProcess to do this that in turn uses fork/execve to launch getprop. But execve doesn't use the env's shell lookup mechanism for exes - this resulted in the getprop call failing and the capture options using default values.
This fix is to switch to using execvpe.
2024-08-05 17:21:03 +01:00
Cam Mannett
278aeb1c32
vkGetAccelerationStructureBuildSizesKHR not using unwrapped AS
...
A copy-pasta error on my behalf.
2024-08-05 14:39:59 +01:00
Cam Mannett
fd3fda3905
Softmem flush ID fix
...
The ResourceId being passed to GetSize_InitialState() to set the chunk size was the ID of the resource triggering the flush NOT the ID of the resource being flushed.
2024-08-05 14:36:16 +01:00
baldurk
eebdb5a8bd
Bump version to v1.35
2024-08-05 14:35:40 +01:00
baldurk
323726cde8
Ensure we don't use new Android SDKs which are of course broken
v1.34
2024-08-02 17:08:29 +01:00
baldurk
26b96b6569
Fix issue handling non-struct return from cbuffer load in DXIL
2024-08-02 12:53:27 +01:00
baldurk
76b2e17c54
Add some bulletproofing to driver file version logging
2024-08-01 11:01:26 +01:00
baldurk
6b42e75bb2
Don't initialise a new ResourceRange while destroying D3D11 objects
...
* This can cause a recursive call and crash if we are destroying the D3D11
device at the time
2024-07-31 16:24:47 +01:00
Jake Turner
521a0b5fff
Ignore MSAA image FillWithDiscard on non-graphics queues
...
MSAA fill requires a graphics capable queue
2024-07-31 10:40:22 +01:00
Jake Turner
f2f07cbc74
DXIL Disassembly moved global SSA ID to be part of SettleIDs
...
Removed it from Accumulator::processFunction()
2024-07-29 15:47:20 +01:00
baldurk
fe31bdbdf8
Change incorrect -Wno-error to remove warning entirely
...
* If a warning is valid, it should be fixed, and if it is invalid it should be
ignored entirely.
2024-07-29 14:28:11 +01:00
baldurk
aa09927662
Remove ignored commit in commit message checks
2024-07-29 14:28:11 +01:00
Jake Turner
16e2802930
Make nextSSAId parameter a default pointer parameter
...
The SSAIds get computed once during SettleIDs() as part of DXIL disassembly (and DXIL debugger)
Pass in local variable for usage in ProgramEditor
2024-07-28 14:12:51 +01:00
baldurk
c3331146ff
Remove DENY flags when fetching task/mesh shader output on D3D12
2024-07-27 21:21:29 +01:00
baldurk
48564a8e53
Make required nextSSAId parameter reference not pointer
2024-07-27 21:13:29 +01:00
Jake Turner
e92a6a6527
For DXIL Disassembly change "." -> "_" in Instruction names
...
Disabled when DXC_COMPATIBLE_DISASM is enabled
The shader debugger treats "." in a variable name as a field separator
2024-07-27 14:34:29 +01:00
Jake Turner
c6ef900f34
DXIL Disassembly added Program::GetArgId(const Value* v)
...
For use in RD disassembly and DXIL debugger
2024-07-27 14:34:24 +01:00
Jake Turner
cce5d94c4a
DXIL Disassembly changed Instruction::slot to be global unique SSA Id
...
Used by DXIL Debugger, new behaviour is disabled when DXC_COMPATIBLE_DISASM is enabled
2024-07-27 14:34:17 +01:00
Jake Turner
1120148a54
Put resource specific data in a union in DXIL::EntryPoint::ResourceBase
2024-07-27 14:20:58 +01:00
Sluggernot
7f1cb948b3
Initialize D3D12_SAMPLER_DESC before modifying value
...
Small change to initialize D3D12_SAMPLER_DESC2 before it is used.
2024-07-27 14:19:53 +01:00
baldurk
ae7f1a4a9a
Log GPUs enumerated and driver file versions & timestamps on windows
2024-07-26 17:47:09 +01:00
Jake Turner
89dd99d203
GL Reflection support for shadow Cube Map Array samplers Closes #3391
...
i.e. "samplerCubeArrayShadow" in GLSL
2024-07-25 14:26:51 +01:00
Jake Turner
d0675c75bf
D3D12 Mesh Shader Feedback support for non-global payload variable
...
i.e. payload variable comes from a stack allocation instead of groupshared
2024-07-24 13:21:57 +01:00
Jake Turner
84786aea20
Demos test D3D12_Shader_Mesh
2024-07-24 13:21:57 +01:00
Jake Turner
742886b1b6
Handle OpAccessChain with zero indexes in SPIRV Reflection
...
It is legal to have zero indexes
2024-07-23 10:32:48 +01:00
baldurk
fd0062572b
Fix missing iteration with templated push descriptors
2024-07-22 16:17:17 +01:00
baldurk
7db141c77b
Implement bindless feedback for samplers on D3D12. Closes #3387
2024-07-22 16:17:10 +01:00
tomjohnstone
97c072fa79
Fix up calls to CheckFeatureSupport
2024-07-22 13:29:57 +01:00
Jake Turner
4957cfd39a
D3D12 Pixel History GPU sync all queues not just the active queue
...
Delete pOcclusionQueryHeap after fetching the results from it instead of at the end of pixel history function
2024-07-16 16:37:13 +01:00
baldurk
df32442362
Patch EmitMeshTasksEXT calls that don't use the referenced payload
...
* Unclear on if this is valid or not but it is likely considered to be a
degenerate case, where a payload is declared and referenced by the entry point
then not used in the emit. The contents in the mesh shader are presumably
undefined but if they're similarly unused that's fine?
2024-07-16 16:12:30 +01:00
baldurk
16c440776d
Fix bounds check on number of descriptor sets
2024-07-16 11:00:37 +01:00
baldurk
c75f1a1499
Clamp element size to avoid divide by 0
2024-07-15 16:44:23 +01:00
baldurk
d5cc1cf626
Import threading on python context startup on main thread for debuggers
2024-07-15 16:22:38 +01:00
baldurk
c9bb4ca4b8
Copy additional optional libraries from python install for debugging
2024-07-15 16:21:36 +01:00
baldurk
02f4e38dc9
Fix vulkan object comparison
2024-07-13 22:48:39 +01:00
baldurk
cb46ec9c51
Set correct stage for fake copy descriptors in texture viewer
2024-07-13 22:30:08 +01:00
baldurk
9a24c83f7a
Don't pass through deferred operations when creating pipelines
2024-07-13 22:30:07 +01:00
Thomas Johnstone
ab6f27dfea
Update miniz to 3.0.2
...
This fixes the size returned from mz_zip_reader_extract_to_heap for large resource buffers
More details can be found here: https://github.com/richgel999/miniz/pull/220
2024-07-12 14:50:54 +01:00