Baldur Karlsson
83f23150f2
Merge pull request #361 from ianelliottus/ian_160915
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Changes to "AndroidManifest.xml" file
2016-09-16 17:34:49 +02:00
baldurk
52e72e5acf
Appveyor fixes - variable shadowing warnings on VS2015 compiler
2016-09-16 17:34:37 +02:00
baldurk
e173318de2
Don't copy buffers that are already on a readback heap, read directly
2016-09-16 17:10:22 +02:00
baldurk
c6f4eed3ab
Don't create UAVs with only a counter resource and no main resource
2016-09-16 17:09:47 +02:00
baldurk
b2d9b33f15
Filter out transition barriers with NULL resources on replay
2016-09-16 17:09:00 +02:00
baldurk
634679cd8d
Create NULL descriptors (for undefined entries) with the right type
2016-09-16 17:08:35 +02:00
baldurk
29204eb3f5
Add parameters to Reset() as framerefs not parents
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* This ensures that the resources are referenced and pulled into the
final capture - parents of the list record will get lost.
2016-09-16 17:07:27 +02:00
baldurk
56eef07de1
Create readback buffers without any flags (like RTV/UAV access)
2016-09-16 16:31:57 +02:00
baldurk
5577882879
Wrap and serialise CommandSignatures
2016-09-16 16:31:47 +02:00
baldurk
3931a79d79
Don't enable GPU-based validation by default, it's heavyweight.
2016-09-16 16:31:13 +02:00
baldurk
9301ec0838
Wrap and serialise query heaps
2016-09-16 16:12:02 +02:00
baldurk
a635b8273f
Unwrap descriptors even for NULL case (Thx to @galop1n 92e731465c)
2016-09-16 13:55:18 +02:00
baldurk
92404bd015
Unwrap CPU descriptor handle to ClearUAV (Thx to @galop1n 7f0cb2841c)
2016-09-16 13:52:56 +02:00
galop1n
9c2a6ec77f
mip levels at 0 means full mip chain
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When a resource set the description MipLevels to 0, d3d generate a full
mip chain, we have to compute the count to allocate the proper amount
of subresource states.
2016-09-16 13:50:02 +02:00
galop1n
f869d6d91b
Fix stale resource manager pointer in serializer
2016-09-16 13:48:42 +02:00
baldurk
af259e24ef
Serialise CreateHeap and CreatePlacedResource
2016-09-16 13:47:58 +02:00
baldurk
a9e36efa18
Unwrap different types of barriers properly
2016-09-16 13:47:19 +02:00
baldurk
d9a7e43573
Enable GPU-based validation layer if possible, add dummy ID3D12Debug1
2016-09-16 13:17:44 +02:00
baldurk
b8a5d1e33a
SetGraphicsRoot32BitConstant
2016-09-16 13:17:09 +02:00
baldurk
0dbc142c3b
Implement ClearDepthStencilView
2016-09-16 13:05:13 +02:00
baldurk
c0b6cdc1a9
Add some soft coverage markers to easily see used unimplemented funcs
2016-09-16 12:04:20 +02:00
baldurk
7244491206
Check that buffer exists before restoring it
2016-09-16 11:52:34 +02:00
baldurk
778e1d4b43
Add support for BeginEvent/SetMarker/EndEvent markers
2016-09-16 11:52:17 +02:00
baldurk
055f27f17e
Handle duplicate root signatures coming back from D3D. Refs #325
2016-09-16 11:12:56 +02:00
baldurk
cd19fa458c
Use __uuidof for proper UUIDs from DX headers
2016-09-16 11:00:04 +02:00
baldurk
7c0c876d36
Update to match rename of parameter in headers
2016-09-16 10:59:54 +02:00
baldurk
189559e3e6
Update DX headers from latest win10 SDK
2016-09-16 10:58:26 +02:00
baldurk
58ae879b05
Serialise DrawInstanced() calls
2016-09-16 10:35:40 +02:00
baldurk
c6735c9fd4
Set PipelineState in render state when serialising an initial Reset()
2016-09-16 10:35:18 +02:00
baldurk
b332404365
Handle the typeless/typed castability fudging for backbuffers
2016-09-16 10:22:39 +02:00
baldurk
fedc20dd36
Handle re-creating descriptors created with NULL desc structures.
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* This also handles the case where a descriptor was created with a NULL
desc, and now on replay the resource isn't present either (because it
wasn't used at all), so we just create an empty dummy descriptor.
2016-09-16 10:21:56 +02:00
baldurk
99c51259e3
Support hooking GetProcAddress for ordinals. Used for delay-load d3d12
2016-09-16 10:19:23 +02:00
baldurk
9dc69410e5
Implement thumbnail screenshot readback for D3D12
2016-09-16 09:27:52 +02:00
Ian Elliott
f9024b2eb3
Add 'android:exported="true""' to "AndroidManifest.xml" file.
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This seems needed for non-rooted devices.
2016-09-15 16:10:50 -06:00
Ian Elliott
e3a51a239f
Change "AndroidManifest.xml" for Android SDK Version 9 -> 23.
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Vulkan requires at least API level 23.
2016-09-15 16:10:45 -06:00
baldurk
0a85203b39
Update README with some other APIs for clarity
2016-09-15 17:50:51 +02:00
baldurk
9e09386872
Handle VK_WHOLE_SIZE in buffer descriptor sizes
2016-09-15 17:46:36 +02:00
baldurk
a8eeaf62ae
Vulkan subresource ranges don't refer to slices of 3D textures as layers
2016-09-15 17:10:16 +02:00
baldurk
c35b3509ed
Fix texture saving for 3D textures on mips above mip 0. Refs #359
2016-09-15 17:10:16 +02:00
baldurk
2a27c94b1a
When selecting a mip in a 3D texture, update slice list. Refs #359
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* The sliceFace passed in via the replay interface is still in 0-n range
with n being the top level mip dimension. We just change the drop-down
so that it only lists the number of slices at that mip, and scales up
accordingly.
2016-09-15 17:10:16 +02:00
baldurk
4377297544
Don't override user selected mip or slice for RO textures, or same draw
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* This means we only jump to the 'active' mip or slice when switching to
a new draw with some texture on output. This still lets us
automatically follow through a mip generation chain or cubemap
rendering, but when looking at a particular slice or mip on a texture
it doesn't get reset when switching textures around.
2016-09-15 17:10:16 +02:00
baldurk
c909c4e5b0
Make sure that 'selected' preview remains even if its thumb index moves
2016-09-15 17:10:16 +02:00
baldurk
d39ca4b768
Run certain transcendental funcs on GPU to emulate accuracy. Refs #357
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* Running things like sinf()/logf() on the CPU can create a more
accurate result than the GPU. This delta can then be amplified by a
multiply or similar, and cause significant divergence later.
2016-09-15 17:10:16 +02:00
baldurk
cf5059706e
Fix a crash if calling GetProcAddress for GetProcAddress (what?!)
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* Would also happen for LoadLibrary variants, but the crashdump I got
was for GetProcAddress.
2016-09-15 17:10:16 +02:00
Baldur Karlsson
6e7f2dadce
Merge pull request #360 from michaelrgb/master
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Add offset to Android network ports, to differentiate from localhost.
2016-09-15 17:09:32 +02:00
Michael Rennie
ab71450fb0
Add offset to Android network ports, to differentiate from localhost.
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This requires adb forward to include the offset, for example:
adb forward tcp:38970 tcp:38920
adb forward tcp:39970 tcp:39920
2016-09-15 13:42:05 +01:00
baldurk
6521a6b782
[Coverity] Fix some null checks
2016-09-14 18:28:53 +02:00
baldurk
e88722f000
[Coverity] String.Replace is not in-place but returns a new string
2016-09-14 18:28:52 +02:00
baldurk
b8fc0c91eb
[Coverity] Remove redundant assignment
2016-09-14 18:28:52 +02:00
baldurk
3ce3fbe025
[Coverity] Fix some possible divide by 0 cases
2016-09-14 18:28:51 +02:00