Jake Turner
1985d126c7
Converted gl_simple_triangle test to OpenGL 4.1
2021-03-14 11:17:31 +00:00
Jake Turner
1e90d20185
Changed GL test default shaders to be version 410
2021-03-14 11:17:31 +00:00
baldurk
438d823c32
Add support for optional physical device features to vulkan tests
2021-03-02 17:08:47 +00:00
baldurk
d6e88ae4fa
Remove redundant callstack member in APIEvent
...
* We already link to the chunk index and the chunk metadata contains the
callstack, there's no need for a duplicate copy when there may be many
APIEvents in a capture
2021-02-24 13:52:07 +00:00
baldurk
30dd13feb8
Pull index byte width and topology out of drawcall state
...
* These are treated as state on most APIs, only GL treats it as a drawcall
parameter.
2021-02-24 13:52:07 +00:00
baldurk
4a379408f9
Patch VkImageFormatListCreateInfo for MSAA textures
...
* Since we're using mutable format to cast them to UINT for copies, we need to
ensure that the correct format is in the create info list.
2021-02-22 12:38:43 +00:00
Jake Turner
baf0e3ea70
#error for unknown platform in demos project
2021-02-22 10:34:11 +00:00
Jake Turner
f14130fc2d
Wrap TEST_ASSERT with do...while(0)
...
Fix compile errors when doing
if (blah) TEST_ASSERT(cond, message)
2021-02-22 10:34:11 +00:00
Jake Turner
7ab0cac68b
Fix C++11 error assign string literal to char*
...
error: ISO C++11 does not allow
conversion from string literal to 'GLchar *' (aka 'char *') [-Werror,-Wwritable-strings]
2021-02-18 15:41:40 +00:00
Jake Turner
eae38aad8a
Added -Werror to demos project
2021-02-18 15:41:40 +00:00
Jake Turner
b2b76486a5
Move format.cc from VULKAN_SRC to SRC
...
Support for building demos on a platform without Vulkan support
2021-02-18 15:41:40 +00:00
Jake Turner
0a7020b557
Fix minor typo checkou -> checkout
2021-02-18 15:41:40 +00:00
Jake Turner
2e47b58b18
Minor updates to demos cmake configuration
...
Ground work for cmake compilation of demos project on non Linux platform
2021-02-18 15:41:40 +00:00
Jake Turner
46f84675f8
Test compiler to decide to add -std=c++11 option
...
Copied from renderdoc cmake configuration
2021-02-18 15:41:40 +00:00
Jake Turner
b7eebf9f68
Compile error fix for Apple clang version 12.0.0
...
candidate function not viable: 'this'
argument has type 'const TestMetadata', but method is not marked const
bool operator<(const TestMetadata &o)
2021-02-18 15:41:40 +00:00
Jake Turner
0fb11c6c0e
Extra information for building demos using cmake
...
Include example cmake and make commands similar to the instructions for renderdoc compiling.
2021-02-18 15:41:40 +00:00
baldurk
5cb9b90f5f
Implement support for VK_KHR_synchronization2
...
* For the most part we implement this as a thin pass-through layer. Where we
care about things (image barriers for layout transitions and queue
submissions) we do two different things:
- For image barriers, we "downcast" to plain VkImageMemoryBarrier. Currently
the only thing that's unique to VkImageMemoryBarrier2KHR is extra access
flags and pipeline stages, which we don't care about. This keeps a lot of
code from having to either handle two paths or handle the new path and then
do lots of conversions back to VkImageMemoryBarrier when running on older
drivers.
- For queue submissions we do the opposite. We promote old VkSubmitInfo to
VkSubmitInfo2KHR and process that in a common function, then if necessary
we decay back to VkSubmitInfo before sending to the driver.
2021-02-17 15:03:52 +00:00
baldurk
cf23c35d60
Update vulkan headers to 1.1.170
...
* Note the sync2 structs aren't properly sorted in vk_next_chains.cpp because
I'm about to implement it and I'm too lazy to insert them in the right places
only to go find them all again to remove them.
2021-02-17 14:04:57 +00:00
baldurk
4b65d7f841
Add explicit /m to msbuild.exe invocations
...
* Without this by default msbuild doesn't build in parallel.
2021-02-14 13:10:25 +00:00
baldurk
08201d3645
Use v142 VC++ runtime merge modules
...
* These are optional installs in the new visual studio installer and must be
specifically selected.
2021-02-09 16:30:04 +00:00
baldurk
7e6a785055
Add test of vulkan dedicated allocations
2021-02-01 14:43:43 +00:00
baldurk
0513914c42
Test that correct root-constant entry is used for cbuffer values
2021-02-01 13:39:09 +00:00
baldurk
2333cfa2a1
Test that UAV reads in shader debugging read data prior to event
2021-02-01 13:31:23 +00:00
baldurk
6b12864a7b
Ensure pixel pack/unpack buffers don't break overlays on GL
2021-02-01 13:22:40 +00:00
baldurk
28bf213382
Test APIs where scissor can be disabled doesn't affect overlays
2021-02-01 13:14:28 +00:00
baldurk
13ead841a4
Add tests of cubemaps on GL
...
* GL treats cubemaps in a more special/different way than other APIs
2021-02-01 12:49:02 +00:00
baldurk
cf3dc150cb
Test compute bindless feedback on vulkan
2021-02-01 11:55:54 +00:00
baldurk
2629a8b096
Fix AMD shader extensions test to check for tuples
2021-01-29 10:57:39 +00:00
baldurk
40b86b63fb
Update code for new SSL libraries in new Qt version
2021-01-27 17:06:09 +00:00
baldurk
56c5c18aac
Tweak leak threshold on vulkan test
...
* It seems like some drivers don't free some memory from the resident set until
a certain point, meaning the peak memory is higher after a couple of captures
then goes down. This isn't a true leak and us checking the entire process's
working set size is a very poor litmus test, so bumping this value is fine.
2021-01-27 00:29:46 +00:00
baldurk
5aadf1d649
Fix Iter_Test invalid python tuple use
2021-01-25 12:21:22 +00:00
baldurk
106999a43a
Fix leak of descriptor memory during each capture on D3D12
2021-01-25 11:13:28 +00:00
baldurk
e292bae3fa
Update valgrind suppression file
2021-01-22 14:57:23 +00:00
baldurk
5ce6093661
Pick resident set memory for current memory usage on linux
...
* The virtual size can be much bigger than the actual amount of memory in use
that we care about.
2021-01-22 14:20:11 +00:00
baldurk
019d75cd0d
Fix demos project compilation on linux
2021-01-22 14:19:33 +00:00
baldurk
f45bdcb49a
Fix Iter_Test and Repeat_Load for newest python API
2021-01-22 13:24:48 +00:00
baldurk
20d8ae2dcf
Fix display of 3D texture slices when linear sampling
...
* When displaying mip 0 of a texture at less than 100% zoom we linear sampling,
but we don't want to linear sample across slices. Adding a half pixel offset
in z ensures we sample precisely on the slice itself.
2021-01-20 17:15:34 +00:00
baldurk
f263e244f4
Tweak allowed memory increase when loading VK_Large_Descriptor_Sets
2021-01-19 17:25:35 +00:00
baldurk
0a5353a398
Test inverse viewport height in VK_Mesh_Zoo, with rendering and picking
2021-01-19 17:20:59 +00:00
baldurk
64131e0510
Test vulkan overalys with rasterizer discard and otherwise invalid state
...
* E.g. no viewport/scissors bound.
2021-01-19 16:43:57 +00:00
baldurk
086b038d0b
Add simple checks for large memory leaks
...
* Smaller memory leaks are harder to differentiate from noise, so we go for a
large enough leak to be noticable over time (50,000 frames).
2021-01-19 15:22:12 +00:00
baldurk
7e5fc40779
Ignore number of captures made in D3D11_Swapchain_Zoo
2021-01-18 14:18:34 +00:00
baldurk
84dabc7b54
Update buffer size when it resizes mid-capture. Closes #2149
...
* We need to be careful with this, as we want to update the buffer's creation
chunks without invalidating any data that may be present there.
2021-01-18 12:20:16 +00:00
baldurk
86ca794494
Add test to check ID3DDeviceContextState refcounting/rewrapping
2021-01-15 11:33:13 +00:00
baldurk
a083680b08
Test that primitive restart is enabled for either GL state
2021-01-13 16:29:01 +00:00
baldurk
bb5834fd1c
Add test of root signature ranges larger than the descriptor heap
2021-01-13 16:07:43 +00:00
baldurk
ec50e9005a
Test inline uniform block descriptors in VK_CBuffer_Zoo
2021-01-13 15:32:09 +00:00
baldurk
92192ef348
Add test to ensure vkBindBufferMemory2 can be split up
2021-01-13 14:48:40 +00:00
baldurk
f5a99d47a2
Update D3D headers in test project
2021-01-13 14:25:54 +00:00
baldurk
026da176bb
Update copyright years to 2021
2021-01-13 13:56:10 +00:00