Commit Graph

1979 Commits

Author SHA1 Message Date
baldurk 8a5fdda6b1 Add extended RDMenu 2020-05-16 11:13:19 +01:00
baldurk 22d5cf2313 Scroll selected pixel to centre on goto. Refs #1885 2020-05-15 20:50:55 +01:00
baldurk a81994071f Wait for shader viewer background debugging, add cancel button
* Until we properly support background debugging we need to wait for it to
  complete, otherwise the user could close the window and we'd crash.
2020-05-15 20:31:42 +01:00
baldurk ca28154fc0 Check for geometryShader feature when fetching prim ID in pixel history 2020-05-15 19:03:27 +01:00
baldurk ed0c143be7 Close replay thread last to process any invoked resource frees 2020-05-15 19:03:26 +01:00
baldurk 08cf66abce Fix racing busy signals when connecting to remote servers 2020-05-15 19:03:26 +01:00
windog18 579dec8b4b Solved cbuffer bind issue 2020-05-15 19:02:41 +01:00
baldurk 3bd09bd4a9 Fix applying offset wrongly on unclamped length 2020-05-11 18:04:22 +01:00
baldurk 49d6f205e9 Add padding for buffers where matrixByteStride needs it. Closes #1874 2020-05-11 18:04:22 +01:00
baldurk 7045e241e2 Specify row_major on struct members. Closes #1873 2020-05-11 18:04:22 +01:00
Jake Turner d100c6c622 Include "QEvent"
Compile fix for MacOS Catalina
2020-05-11 18:04:00 +01:00
baldurk 1ad2cf0905 Handle opengl dvecX / dmatX types in buffer formatter 2020-05-08 20:43:25 +01:00
Steve Karolewics ef58d7e1f8 Extend info in accessed resources panel in the shader viewer 2020-05-08 20:43:04 +01:00
baldurk 90c10ea1fc Handle boolean inputs in vulkan shader parameters
* We change to use VarType instead of CompType for signature parameters which
  allows us to represent different types of variables beyond just
  unsigned/signed integer and float.
2020-05-07 22:46:41 +01:00
baldurk 9c42e886ae Pass boundaries don't have any sub-draw modifications, same as clears 2020-05-06 19:35:50 +01:00
baldurk 343944db61 Fix anisotropy being lost when applying bias to sampler 2020-05-06 19:35:50 +01:00
baldurk 863636d243 Reset the list of replaced resources when closing a capture 2020-05-06 19:35:50 +01:00
baldurk 417dc91925 Set the correct number of columns for packed formats in buffer view 2020-05-06 19:35:50 +01:00
baldurk a9a821081a Don't mark resources as replaced more than once 2020-05-05 18:17:52 +01:00
baldurk 4c195dd93c Fix source variables not being marked as modified 2020-05-05 18:17:43 +01:00
baldurk 0e8cb5b2eb Set search direction properly for find previous/next. Closes #1866 2020-05-04 13:48:25 +01:00
baldurk e2fce8cad1 Fix crash if accessed resource is unbound 2020-04-30 18:15:29 +01:00
baldurk 54abdc3d14 Fix racy cross-thread access to target control connection. Closes #1857 2020-04-29 18:48:51 +01:00
baldurk 2865fe101d Deduplicate resource accesses by binding not by name
* For D3D this should be equivalent since name == bindpoint, but for SPIR-V this
  prevents the same binding being loaded into multiple SSA variables from being
  added every time.
2020-04-29 18:48:51 +01:00
baldurk fe882fe872 Default to debug variables panel if there's no high-level debug info 2020-04-29 18:48:50 +01:00
baldurk 1da60805e0 Allow source variable mappings to point to the root of a complex type
* For vulkan debugging where high-level variables are not scattered amongst
  vectors, there's no point in having the whole tree expanded for source mapping
  struct-to-struct or array-to-array.
2020-04-29 18:48:50 +01:00
baldurk 2eaeb96799 Add UI to vulkan pipeline state viewer to allow compute debugging 2020-04-29 18:48:50 +01:00
baldurk 7c265efe2e Configure ShaderConstant descriptor for vertex inputs 2020-04-28 18:15:33 +01:00
baldurk 7d233f074c Don't launch pixel history on failure if the feature is not supported 2020-04-28 18:15:33 +01:00
baldurk 84a804f95d Set byte strides for error case of buffer formatter 2020-04-28 18:15:33 +01:00
Steve Karolewics ade2325623 Cache resources fetched from the pipe state in the texture viewer 2020-04-28 18:15:20 +01:00
Steve Karolewics f29fe5864e Make RichResourceTextMouseEvent only respond to left button clicks
Previously it prevented context menus from working when activated over
a rich resource text field.
2020-04-27 18:16:46 +01:00
Steve Karolewics 08d1189d99 Give ShaderViewer its own copy of bindpoint mappings
Previously this data was a reference to the current pipeline state, so
when the selected event changed, the ShaderViewer's bindpoint mappings
would be inaccurate.
2020-04-27 18:16:46 +01:00
Steve Karolewics 2c4f2a57a8 Add resource tracking to DXBC shader debugging
When a resource is accessed, it is now tracked by the debug step. The
shader viewer has a new panel to display resources accessed up to the
current step, with context menus to go to previous/next access of a
specific resource.
2020-04-27 18:16:46 +01:00
baldurk 133b8a41b9 Fix handling of column-major matrices in buffer viewer. Closes #1848 2020-04-27 13:46:58 +01:00
baldurk a7b4fe9167 Don't clamp length against buffer size after applying offset
* If we have a given view length that fits in the buffer, we shouldn't apply the
  offset before clamping. Instead we apply the offset on the buffer length if
  that's what we're using as our size.
2020-04-27 13:03:47 +01:00
baldurk 267798b240 Add boolean vartype 2020-04-24 20:14:48 +01:00
baldurk 4dc0d799db Add default child name for structs when generating buffer formatter 2020-04-24 20:14:47 +01:00
baldurk 97665b2c30 Display resources in shader viewer tooltips properly 2020-04-23 19:14:09 +01:00
baldurk f506dcf395 Add support for storage buffer access 2020-04-23 19:14:08 +01:00
baldurk aae3a75f6e Add newly added variables to start of variables list
* But all variables added in a single step still remain in the order they're
  reported in as changes.
2020-04-23 19:14:08 +01:00
baldurk e90461c065 Fix incorrect check in DumpObject helper 2020-04-23 19:14:08 +01:00
baldurk f57709366a Truncate resource names that are unreasonably long. Closes #1832 2020-04-21 17:09:33 +01:00
baldurk 068f4998c7 Fix buffer viewer export to handle pagination. Closes #1837 2020-04-21 17:09:32 +01:00
baldurk 86c5c70a13 Fix packed format (uintten/unormten) use in the buffer viewer 2020-04-21 17:09:32 +01:00
baldurk a3dc3dde2b Use mesh property format when displaying secondary data in buffer view 2020-04-21 17:09:32 +01:00
baldurk c572ad2ed8 Fix HLSL edit stub generation with system values 2020-04-20 12:00:37 +01:00
baldurk f2d69e9f9e Fix handling of ResourceMinLODClamp for cubemap textures on D3D12 2020-04-20 11:05:40 +01:00
baldurk 91de355955 Add a helper to dump objects with dir() and bypass swig's repr 2020-04-17 17:32:57 +01:00
baldurk 2980742a3a Add wrapper struct TextureSwizzle4 to be more swig-friendly
* Swig doesn't like having fixed C arrays of enums, so wrap it in a struct to
  make it more clear.
2020-04-17 16:53:54 +01:00