Commit Graph
12272 Commits
Author SHA1 Message Date
Jake Turner 99568927a2 Specify the Apple Xcode cmake output directories
For Xcode set the output directory to be the same for all configurations
By default Xcode puts binary and library outputs in a different folder per configuration
2021-06-08 09:22:31 +01:00
Jake Turner d158ed2a6b Renamed vk_apple.mm -> vk_apple_helpers.mm
Support for Xcode project generation.
Distinguish object file between .cpp & .mm versions.
Xcode project build did not work when had the same source file with .cpp and .mm extensions ie. vk_apple.cpp & vk_apple.mm
The makefile generator explicitly distinguishes the targets ie. vk_apple.cpp.o & vk_apple.mm.o
2021-06-08 09:22:31 +01:00
Jake Turner 5907182f95 Renamed cgl_platform.mm -> cgl_platform_helpers.mm
Support for Xcode project generation.
Distinguish object file between .cpp & .mm versions.
Xcode project build did not work when had the same source file with .cpp and .mm extensions ie. cgl_platform.cpp & cgl_platform.mm
The makefile generator explicitly distinguishes the targets ie. cgl_platform.cpp.o & cgl_platform.mm.o
2021-06-08 09:22:31 +01:00
baldurk 003ab7469c Fix crash in postvs on vulkan with NULL vertex buffers bound 2021-06-07 11:02:50 +01:00
Peter Lohrmann 81ebf46cad Update to GPUPerfAPI 3.8
This includes updated header files, which needed minor local tweaking to
remove an intermediate directory from the include path, and to disable
the <vulkan/vulkan.h> header from being included in gpu_perf_api_vk.h.

All entrypoints and some datatypes were renamed in the latest version,
but functionality remains the same.

Includes support for new AMD Radeon RX 6000 Series graphics cards.
2021-06-03 11:48:58 +01:00
baldurk 21598b5d0c Fix missing override on function 2021-06-01 21:35:10 +01:00
baldurk ea16d31aa3 Invalidate cached hover index in tree view when model changes 2021-06-01 18:17:55 +01:00
baldurk 03c12d6e94 Set API inspector events list to uniform row heights
* This is a significant optimisation, otherwise Qt will iterate over every event
  and get its size, which can be expensive with the events being rich text
  strings.
2021-06-01 18:17:10 +01:00
baldurk fb95285ca1 Put all annotation docs into the same 'how do I' page. Refs #2285
* This page now documents both how to annotate things from code in the
  application, as well as at runtime in the UI.
2021-06-01 13:29:09 +01:00
baldurk 6ce0b9a087 Fix problems with capturing frame 0 of opengl programs
* Until a context is activated we can't know if it's modern or not.
2021-05-31 10:12:10 +01:00
baldurk 0f686ee71c Bump version to 1.15 2021-05-28 17:14:41 +01:00
baldurk 50b2cecc50 Add documentation for shader messages window v1.14 2021-05-28 12:19:12 +01:00
baldurk 16a0ebc421 Always add add printf location inputs to entry point globals
* Even in older SPIR-V versions, Input class globals should be listed in the
  entry point interface list.
2021-05-28 12:01:21 +01:00
baldurk 778d91e42c When setting up printf location only patch it into entry point function 2021-05-28 11:57:46 +01:00
baldurk 4d189b7f90 Add bigger warning in documentation about process injection 2021-05-28 11:46:13 +01:00
baldurk 1ed4b561e6 Fix discard patterns to work correctly with multisampled UINT textures 2021-05-27 14:18:05 +01:00
baldurk c41a6b3740 Don't call output displays while closing a capture 2021-05-27 14:16:23 +01:00
baldurk 0e7ee12030 Only pause and restart renderpasses in pixel history if one is active
* Secondary command buffers don't have to be executed within a renderpass, so we
  can't assume that one is active.
2021-05-27 11:59:24 +01:00
baldurk ffa33cfda2 Fix handling of pass events when selecting a non-draw 2021-05-27 11:45:01 +01:00
baldurk d8d99f49d6 Tweak naming of SPIR-V IDs to match between shader reflection and debug
* This helps for the automated tests to match up debugged values against output
  signatures for vertex shaders
2021-05-26 20:38:23 +01:00
baldurk 2ddf567fec Require explicit opt-in to enable process injection on windows
* This option (in spite of large warnings) continues to be a pitfall for new and
  experienced users alike, trying to use process injection without good reason
  and getting into trouble when it breaks.
2021-05-24 16:51:43 +01:00
baldurk 399f1c59e0 Remove trailing line referring to old removed section of docs 2021-05-20 10:12:52 +01:00
baldurk 0ef09300bb Fix code not setting return value for cached dxc module 2021-05-20 10:12:46 +01:00
baldurk 00e1f0056d Fix a crash if a table widget gets a copy shortcut with no selection 2021-05-19 11:44:41 +01:00
baldurk 2005d2d08e Try to workaround dxc being brittle, locate precisely matching dxil/dxc
* If we load any dxil with any dxcompiler, sometimes the compiler will not
  function. So if we find a dxil the highest priority is finding a dxcompiler
  right next to it which is presumed to precisely match and be compatible.
2021-05-19 11:34:36 +01:00
baldurk 9d9c5d45d9 Don't track non-created proxy resources if invalid descriptor came in 2021-05-19 11:34:36 +01:00
baldurk b8d10c4875 Help visual assist ignore/skip parsing generated SWIG code
* This didn't used to be as much of an issue but it seems
2021-05-18 12:29:20 +01:00
baldurk 16b82d1689 Handle rdcstrpair or rdcstrpairs in function return types for docstrings 2021-05-17 15:05:13 +01:00
baldurk d8d6557feb Add support for file includes from custom shaders. Closes #2275 2021-05-17 13:47:58 +01:00
baldurk 331db5b4ba Fix custom shader edits to write the exact editor contents to disk 2021-05-17 13:47:58 +01:00
baldurk 4a9d32db3f Sort GL read/write bindings by bindpoint and use mapping properly
* We need to use the bindpoint mapping to ensure we look up the correct usage
  information. Also iterating over the unsorted shader resources potentially
  gives us out-of-order bindings, so we resort by bindpoint (which was sorted
  into binding order in the implementation).
2021-05-17 13:47:58 +01:00
baldurk 32546737bc Fix derivatives in vulkan shader debugger 2021-05-17 13:47:58 +01:00
baldurk 46e1f84f2e Fix memory leak with double-duplicate of structured object 2021-05-13 15:47:54 +01:00
baldurk 3685ca1c09 Fix auto-conversion of vertex inputs in vulkan shader debugging 2021-05-13 15:36:45 +01:00
baldurk c715d2c7ad Pre-populate selected text in shader find dialog when pressing ctrl-f 2021-05-13 15:01:54 +01:00
baldurk 9597cb67eb Insert printf location initialisation after local function variables 2021-05-13 15:01:08 +01:00
baldurk 12c1a8efeb Bitcast loaded pre-existing variables to uint for printf location 2021-05-13 15:00:54 +01:00
baldurk 3a7adb0ca6 Comply with SPIR-V 1.4 requirement to list all entry point variables
* This includes privates we add as well as SSBOs etc. We only add these to the
  entry point list for SPIR-V 1.4+
2021-05-13 14:19:47 +01:00
baldurk 4c5f2d2158 Adjust instance index to account for offset 2021-05-12 15:38:02 +01:00
baldurk 4bd350297b Don't include pass boundary draws in batch-postvs fetch 2021-05-12 14:11:03 +01:00
baldurk f7db7617b6 Only read printf data if shaders used printf 2021-05-12 13:50:39 +01:00
baldurk 5def7fd60d Fix further docstring typos 2021-05-11 18:36:46 +01:00
baldurk 3107cc5932 Fix typo in docstring 2021-05-11 18:16:11 +01:00
baldurk 39ec6da668 Remove unused lambda capture 2021-05-11 17:35:36 +01:00
baldurk 447040e49d Fix cast on 32-bit build 2021-05-11 17:34:53 +01:00
baldurk 57a0463aa2 Add new classes to python documentation index 2021-05-11 17:34:31 +01:00
baldurk 4ba5c326af Add missing Qt include 2021-05-11 16:21:38 +01:00
baldurk b4ec703d97 Expose shader printf messages in the UI 2021-05-11 16:15:31 +01:00
baldurk c6c133bdd0 Add icons for texture viewer pixel history/debug buttons 2021-05-11 16:15:31 +01:00
baldurk 4eb2621bca Fetch shader messages from DebugPrintf 2021-05-11 16:15:31 +01:00