baldurk
6f07cc3ac4
Unwrap resource list passed to ID3D11VideoContext2::DecoderExtension
2019-03-26 18:54:48 +00:00
baldurk
d4c71e5b62
Mark images as dirtied when appropriate in buffer-image copies
2019-03-26 17:20:32 +00:00
baldurk
87b28fe34c
Fix fetching of input attribute bindings for matrix inputs
2019-03-26 17:20:32 +00:00
baldurk
6e3ebcb483
Just skip GL function calls if we don't have function pointers
...
* This is completely invalid but better than crashing. This can happen as a
race-condition if the user injects into a running program that's already using
GL on one thread, before we've completed installing our hooks.
2019-03-26 17:20:32 +00:00
baldurk
39cfdf5ad7
Handle out of memory errors when fetching mesh outputs on Vulkan
2019-03-26 17:20:32 +00:00
baldurk
02739553b2
Make the list of memory types clearer when printing incompatible error
2019-03-26 17:20:32 +00:00
baldurk
8762bc4186
When an alias hook is fetched, return precisely the alias entry point
...
* This doesn't change much except for setting gl_CurChunk more accurately for
alias functions.
2019-03-26 17:20:32 +00:00
baldurk
8a5b95319b
Avoid spamming renderdoc internal logcat marker
2019-03-26 17:20:32 +00:00
Aliya Pazylbekova
6502083556
Change present info pNext RDC warn and assert
...
- Add VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP as a pNext to
ignore for VkPresentInfoKHR
- Remove RDCASSERT for pPresentInfo->pNext to be null, since it
can be not null, and there is a loop above the assert that checks
the pNext term.
2019-03-26 10:20:15 -07:00
baldurk
c609a6611c
Update toolwindowmanager to d4efe1b6df06618b0bef0d824aba93e8cb8cc197
2019-03-25 18:29:18 +00:00
baldurk
fed3d0d710
Fix wrong flag set for reflecting UAV resources
2019-03-25 17:48:52 +00:00
baldurk
d677b594b1
Fix D3D11_Binding_Hazards test
2019-03-25 17:48:44 +00:00
baldurk
7b71c7fb3d
Don't return 0-byte BlockShape for error case
...
* This can lead to divide-by-zero errors, instead return 1x1 1 byte block as a
relatively sane default.
2019-03-25 16:54:12 +00:00
baldurk
b738a466b3
Make sure swapchain create fills out m_ImageLayouts format
2019-03-25 16:53:21 +00:00
Danylo Piliaiev
c8ffd555a4
Fix checking for wrong type in IsDepthAndStencilFormat
...
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com >
2019-03-25 09:31:07 -07:00
Vincent de Marignac
f970d42c2c
Set bound on right arrow keypress to width
2019-03-25 09:05:13 -07:00
baldurk
e2bb45fd8f
Restore removed LastCaptureExe saving last exe selected. Closes #1318
2019-03-25 15:12:55 +00:00
baldurk
8bb962fef8
Backport Qt constexpr fix. Closes #1319
...
* This originally comes from a fix for QTBUG-67259, in codereview 224386 -
https://codereview.qt-project.org/#/c/224386/
* Cherry-picked back to our Qt from 5.9.7/5.11.2
2019-03-25 14:58:29 +00:00
baldurk
f165eb2616
Fix clang-format issues on GGP branch merge
2019-03-25 14:40:38 +00:00
baldurk
25260c29f7
Add mention of Stadia support to README and docs
2019-03-20 05:32:53 +00:00
Aliya Pazylbekova
fe36fb8945
Add space separator for list of extensions
2019-03-20 05:31:43 +00:00
Aliya Pazylbekova
14019cf6c7
Modify "qrenderdoc --targetcontrol" command
...
Modify "qrenderdoc --targetcontrol" to accept hostname or ipv4
address.
2019-03-14 01:23:11 +00:00
Aliya Pazylbekova
5529cb9c8d
Prefer HOME variable to getpwuid on GGP
2019-03-14 01:23:11 +00:00
Aliya Pazylbekova
0f4acb3956
Add support for GGP in "renderdoccmd replay"
2019-03-14 01:23:11 +00:00
Aliya Pazylbekova
bb77c53e15
Add ggp os specific functionality
2019-03-14 01:23:11 +00:00
Aliya Pazylbekova
64437157d0
Add GGP capture support
2019-03-14 01:23:11 +00:00
Aliya Pazylbekova
7c0365679f
Add GGP build support
...
- Disable GL and GLES drivers on GGP
- Add flags to keep symbols in release builds. Adds
minimal debug info that preserves backtraces.
- Disable python modules and qrenderdoc for GGP
2019-03-14 01:23:11 +00:00
baldurk
26d823905e
Allow running on Android 5.0 but with a warning that it's unsupported
...
* The apk targets api level 21 which is 5.0, so it still won't install on
anything older.
* We pop up a big warning to the user the first time they try and select such a
remote host.
2019-03-13 22:24:45 +00:00
baldurk
6ceb84d2b7
Optimise string split function to not make as many string copies
2019-03-13 14:21:28 +00:00
baldurk
c1408df4cd
Remove wstring variants of string utils functions
...
* When needed on windows we convert to/from UTF-8. For most places this is easy
enough, the callstack processing is now moved to store most data as UTF-8 in
the first place.
2019-03-13 14:21:28 +00:00
baldurk
17e1ea96d2
Remove inaccurate comment
2019-03-13 12:19:38 +00:00
baldurk
af656db915
Only require GLES 3.0 on Android, not 3.2
2019-03-13 12:15:02 +00:00
baldurk
d706d531df
Don't request runtime permissions on Android when not supported
2019-03-13 12:13:13 +00:00
baldurk
e1d39ef23b
Don't require ARB_separate_shader_objects on replay
...
* If it's not available we must also emulate program introspection to get proper
reflection data.
2019-03-13 11:48:57 +00:00
baldurk
4d60276ea0
Add partial emulation of ARB_separate_shader_objects
...
* We can't emulate true separate shader objects, but we can emulate
glProgramUniform* which we use often, and silently drop attempts to make
programs separable. Then as long as elsewhere we can avoid actually relying on
separable programs.
* This will need to be used in combination with ARB_program_interface_query
emulation, but it's unlikely that that extension is available but
ARB_separate_shader_objects isn't.
2019-03-13 11:48:56 +00:00
baldurk
f1bfed1c1e
Include the platform in the diagnostic log header
2019-03-13 11:48:56 +00:00
baldurk
9134ccdebd
Include git commit hash in capture version header
2019-03-13 11:48:56 +00:00
Aliya Pazylbekova
094dce9b1e
Fix spec version enum for shader subgroup vote ext
2019-03-12 20:42:07 +00:00
baldurk
1a93bf1027
Copy python modules to lib/ folder not bin/ in build script
2019-03-12 09:36:55 +00:00
baldurk
5ec6da1e6e
Duplicate chunk if glBufferData creates a buffer mid-frame. Closes #1307
2019-03-11 16:09:50 +00:00
baldurk
8e8fd8545b
Remove orphaned function implementing close button that was removed
2019-03-11 15:07:37 +00:00
baldurk
1fe8376c61
Don't render overlay if it wasn't created
...
* This can happen e.g. on Vulkan if a non-draw is selected.
2019-03-11 14:23:35 +00:00
tabi.katalin
0f6b849f9d
Stop searching getClassLoader signature when it is found
...
Exit for loop when vulkanLoaderMethod got a valid value
2019-03-11 14:22:06 +00:00
Benson Joeris
8d5bb1f0bb
Fix MarkBufferViewFrameReferenced
2019-03-09 11:05:24 +00:00
Benson Joeris
b511348a0c
Change ref type for vkCmd(Fill|Update)Buffer to CompleteWrite
...
`vkCmdFillBuffer` and `vkCmdUpdateBuffer` each replace the contents of the
buffer in the specified interval, so this should be treated as a CompleteWrite.
2019-03-09 11:05:17 +00:00
Benson Joeris
4ed48c9bf4
Fix race in memory reference tracking
2019-03-09 11:05:06 +00:00
baldurk
a31e6335e5
Fix handling of ID3D12Device3::OpenExistingHeap*
...
* The descriptor returned by these heaps is actually impossible to satisfy, so
we need to remove the SHARED flags to make it possible.
2019-03-08 15:40:11 +00:00
baldurk
db89f50a30
Rename Mesh Output panel to Mesh Viewer, since it displays inputs too
2019-03-08 15:40:11 +00:00
baldurk
0a0fc11ee1
Detect and suppress GL draw calls where there's no vertex buffer bound
...
* This is most commonly caused by the application deleting a buffer bound to a
VAO and then drawing with the VAO. For unknown wild reasons this is actually
valid according to the GL spec but actually handling it correctly is
prohibitively expensive and not worth it.
* We cache the expensive check for draw validity while loading to reduce the
cost of this per-draw detection.
2019-03-08 15:40:11 +00:00
baldurk
bb597fcbac
Fix check for skipping empty bindings - stageFlags is 0
2019-03-08 15:40:11 +00:00