Commit Graph

1801 Commits

Author SHA1 Message Date
baldurk ac0e87ce6a categorise VKTODO into low/med/high in rough priority order 2016-02-07 18:38:37 +01:00
baldurk 5e627f6a81 Compile fixes for windows
* Even though nothing runs on windows, it's better for doing some
  refactoring.
2016-02-07 18:38:36 +01:00
baldurk 6697ce2d95 device memory initial state support. Don't intercept non-frame maps 2016-02-07 18:38:35 +01:00
baldurk 00a2a7e3ae Remove log statement 2016-02-07 18:38:34 +01:00
baldurk 9d630e05c2 Add hopefully proper frame reference marking. Also cmd buffers in-frame 2016-02-07 18:38:34 +01:00
baldurk 3a9096749c Add utility MarkResourceFrameReferenced taking VkResource param 2016-02-07 18:38:33 +01:00
baldurk bf0e12a497 Move most objects to their own resource records, ditch m_DeviceRecord
* It's mostly a legacy concept anyway. m_InstanceRecord is kept for a
  couple of things - physical devices and devices and always ref'd.
2016-02-07 18:38:32 +01:00
baldurk 20942a7a5f Remove old half-converted functions. They'll bitrot so better to rewrite 2016-02-07 18:38:31 +01:00
baldurk 1a214c3dd1 change auto-framecap frame number 2016-02-07 18:38:30 +01:00
baldurk 26c0a4d2bf Store instance parameters in VkInitParams 2016-02-07 18:38:29 +01:00
baldurk eb57f46940 Don't need to add actual record as parent, just baked commands 2016-02-07 18:38:28 +01:00
baldurk 49ce06d72a Only record maps the first couple of times, or when capturing
* Note - for proper behaviour this now needs dirtying & initial states.
2016-02-07 18:38:28 +01:00
baldurk e901e91cfa Make sure context-type chunks are only recorded when capturing 2016-02-07 18:38:27 +01:00
baldurk 63a486ad2d remove todo that's no longer relevant 2016-02-07 18:38:26 +01:00
baldurk 77fd0635c6 remove VKTODO that's been done 2016-02-07 18:38:25 +01:00
baldurk cfe960fb9a Better name for serialised element in optional object 2016-02-07 18:38:24 +01:00
baldurk ff4b346a3a Serialise specialization info 2016-02-07 18:38:23 +01:00
baldurk 801f31d79c Select current physical device at capture time as well 2016-02-07 18:38:23 +01:00
baldurk 4e32103b53 As temp hack, clear backbuffer to magent before replaying
* This is mostly just so we can see writes happening or not.
2016-02-07 18:38:22 +01:00
baldurk cbe7a2ad8e Ensure 1:1 BindOutputWindow to FlipOutputWindow, for now
* Later FlipOutputWindow will probably acquire then present, but atm
  Bind acquires and Flip presents.
2016-02-07 18:38:21 +01:00
baldurk 1af4b74fe9 Super duper simple D3D11 pipe state returned, just for testing 2016-02-07 18:38:20 +01:00
baldurk 2962764bac Make sure to correctly identify the physical device to use 2016-02-07 18:38:19 +01:00
baldurk 1fd451e907 Remove locked tabs because they're irritating while they're just a test 2016-02-07 18:38:18 +01:00
baldurk 6eef0e0649 Pass screen index (so you can guess 0), fix Qt to display 2016-02-07 18:38:17 +01:00
baldurk 2c34df1e64 implement vkCmdBindVertexBuffers and vkFreeDescriptorSets 2016-02-07 18:38:17 +01:00
baldurk 1b6c7d6c65 Properly init dbg callback on replay 2016-02-07 18:38:16 +01:00
baldurk 67584e37d8 Serialise image/buffer usage 2016-02-07 18:38:15 +01:00
baldurk a85929db0c Try copying from fake backbuffer in replay 2016-02-07 18:38:14 +01:00
baldurk ab7a5b6c68 Set specialization info to NULL for now 2016-02-07 18:38:13 +01:00
baldurk 95cbb76cc2 Implement WSI on replay code. Use xcb instead of xlib. 2016-02-07 18:38:12 +01:00
baldurk 6a6273e591 Temporarily make renderdoccmd use xcb, as xlib isn't supported by ICD 2016-02-07 18:38:12 +01:00
baldurk 406e06d943 ultra hack to propogate WSI extensions on replay 2016-02-07 18:38:11 +01:00
baldurk d99f32cd08 Add extra debug print 2016-02-07 18:38:10 +01:00
baldurk dadf0a969f Add semaphore functions to hooking 2016-02-07 18:38:09 +01:00
baldurk cf27397e5c Pass begin info properly to vkBeginCommandBuffer 2016-02-07 18:38:08 +01:00
baldurk cdc6a66bea Set fake back buffer image info by live ID, and set memory used 2016-02-07 18:38:07 +01:00
baldurk ba58a53684 Temporary hack - don't create GLXWindow outside and pass in
* I'll need to see if it's possible to do GL-side replay if I'm just
  passed an xlib Window.
2016-02-07 18:38:07 +01:00
baldurk d1d01c2401 Set window as window. Duhhh 2016-02-07 18:38:06 +01:00
baldurk 84472deeb2 Use m_SwapChainInfo[] to get backbuffer image at end of frame 2016-02-07 18:38:05 +01:00
baldurk 5a6b65e215 Make sure vkCmdPipelineBarrier is passed array of pointers 2016-02-07 18:38:04 +01:00
baldurk 2b4762c3c5 Register the memory and image created for fake swap images 2016-02-07 18:38:03 +01:00
baldurk 12b0de281d make sure to fully initialis eserialised image memory barrier structs 2016-02-07 18:38:02 +01:00
baldurk 0ea599359d Give vkBeginCommandBuffer a begin info struct 2016-02-07 18:38:02 +01:00
baldurk 780c2e59bc create command pool & command buffer for our own uses 2016-02-07 18:38:01 +01:00
baldurk c80c3d0118 CreateInitialContents is needed for serialisation matching 2016-02-07 18:38:00 +01:00
baldurk 254f6cc7e1 Make sure to bind image memory for fake backbuffers 2016-02-07 18:37:59 +01:00
baldurk 7146f59b71 Set arrays to NULL if their serialised count is 0 2016-02-07 18:37:58 +01:00
baldurk 67432fbde6 attachment bind info isn't POD, can't serialise as POD array 2016-02-07 18:37:57 +01:00
baldurk a27e319fac NULL out optional objects if they're not present 2016-02-07 18:37:57 +01:00
baldurk 38c2803389 SerialiseObject must use MakeRes to get type info 2016-02-07 18:37:56 +01:00