baldurk
b220a61d79
Not sure complex resource releasing logic is needed
...
* I think we're mostly covered by the requirement that resources stay
alive until GPU execution is finished.
2016-10-18 15:31:42 +02:00
baldurk
4253094557
Track resource event usage
2016-10-18 15:31:41 +02:00
baldurk
2d19d953c5
Handle debug messages on list execute
...
* It's not clear if the debug layer can usefully provide messages at a
specific event or even a specific submission.
2016-10-18 13:06:57 +02:00
baldurk
5329bd4695
Serialise Wait() and SOSetTargets()
2016-10-18 12:30:55 +02:00
baldurk
99b45aefb5
Minimal possible residency handling code
...
* We unwrap objects and track residency state, and when preparing init
states if necessary then we make those resources resident and sync the
list execute so we can evict them again immediately afterwards.
* On replay, all resources are created and left as resident, which could
go over the budget available. If a frame uses close to or more than
its total budget over the course of a frame this could fail. One fix
to that would be to track referenced resources in command lists at
replay time, and only make resident what we need for each list and
execute them in isolation, then evict right after (so all frame
resources are 'default evicted').
2016-10-18 12:12:54 +02:00
baldurk
ca3e394c19
Add proper locking around check of CAPFRAME state
2016-10-18 12:04:07 +02:00
baldurk
e4cc738a13
Ignore D3D12 debug message about NULL map ranges
2016-10-18 12:03:16 +02:00
baldurk
529f230e4e
Don't directly frame-reference lists being executed
...
* It's no longer needed as they don't have direct parents anymore, and
it can break in cases where a list is being re-recorded while a
frame capture is on-going (but hasn't been baked).
2016-10-18 12:02:21 +02:00
baldurk
63f505c95e
Delete frame capture record on shutdown
2016-10-18 10:38:53 +02:00
baldurk
3cf71f158a
Perform copies on wrapped descriptors so internal tracking is updated
2016-10-18 10:38:53 +02:00
baldurk
77b5fb071f
Frame-reference heaps in CopyDescriptorsSimple
2016-10-18 10:38:53 +02:00
baldurk
1f610a8b31
Treat D3D11 and D3D12 the same around the UI (for naming things, etc)
2016-10-18 10:38:53 +02:00
baldurk
7ce022010c
Make sure shadow pointers for persistent maps are initialised correctly
2016-10-17 21:43:46 +02:00
Michael Rennie
809640bd66
GetBufferData serialise 64bit sizes, to send data from 32->64bit builds.
...
This matches the way vector & list containers are serialised.
2016-10-17 18:59:27 +02:00
baldurk
5c204e257b
Interop serialise functions can be supported with interop disabled
2016-10-17 17:22:13 +02:00
baldurk
9ec23c87d7
Add gl_interop_funcs.cpp to CMakeLists.txt (just for the stubs)
2016-10-17 17:09:06 +02:00
baldurk
02667db2dc
Add experimental support for WGL_NV_dx_interop, using DX textures in GL
2016-10-17 16:56:40 +02:00
baldurk
4cd31908b4
Update qrenderdoc for API changes
2016-10-14 19:38:11 +02:00
baldurk
c71225e4be
Don't skip over hooked programs when doing a ordinals fixup pass
2016-10-14 17:24:36 +02:00
baldurk
42816cdc50
Implement the highlight box rendering on D3D12
2016-10-14 16:51:30 +02:00
baldurk
b15d9b6a72
Add not fully tested texture display, including depth/stencil via copy
2016-10-14 16:22:21 +02:00
baldurk
6cf08b6c71
Enable debug text for thread serialisers
2016-10-14 16:20:01 +02:00
baldurk
5c0746e261
Account for number of planes when calculating subresource count
2016-10-14 16:19:52 +02:00
baldurk
820b343ef3
Remove redundant numSubresources struct member that was just mips*slices
2016-10-14 16:19:15 +02:00
baldurk
1382138fab
Fix typo - memcpy hash not memcmp!
2016-10-14 13:22:09 +02:00
baldurk
c0d35bf522
Use thread-local memory for unwrapping parameters
2016-10-14 13:21:57 +02:00
baldurk
eee04923e4
Remove D3D lock, instead use thread-local serialisers
2016-10-14 12:43:56 +02:00
baldurk
f436c4a6bf
Handle descriptors as if they are volatile and track mid-capture updates
2016-10-14 11:56:33 +02:00
baldurk
c37ee2bb03
Display table index for root sig elements
2016-10-14 09:58:15 +02:00
baldurk
2f93a4a64b
Add #ifndef checks around hacky annotation defines
2016-10-13 19:56:43 +02:00
baldurk
11f6a98166
Handle SetConstantBuffers1 setting offset/count to 0/4096 if buf == NULL
2016-10-13 18:06:56 +02:00
baldurk
cb406f67a9
Add previous/next drawcall buttons to event browser. Refs #389
...
* They also have the global shortcut ctrl-left arrow and ctrl-right.
* Also a couple of tweaks to find behaviour to act more intuitively to
what other applications do - allow F3/shift-F3 without the find box
highlighted, and don't clear out the find text when closing it.
2016-10-13 16:49:28 +02:00
baldurk
7764192a3c
Handle a possible divide by 0 if an invalid RECT is fetched
2016-10-13 16:06:25 +02:00
baldurk
d05edca3d2
If DIA can't find Function symbol, retry with PublicSymbol. Closes #364
...
* I don't see any docs on why a function wouldn't be reported as a
function, but instead as a public symbol, but this seems to be the
case and it fixes some problems where symbols aren't located. Oh well.
2016-10-13 16:06:25 +02:00
baldurk
a1fa1c0ca6
Handle more than 2k of saved ignored PDBs
2016-10-13 16:06:25 +02:00
baldurk
5352494aa7
Refresh module list before enumerating, to catch dynamic DLLs. Refs #364
2016-10-13 16:06:25 +02:00
baldurk
237b24e88e
Remove printing of buffers as floats. Refs #395
...
* There's no guarantee that the buffer is actually float data at all,
so printing it as such can cause float exceptions if the data includes
NaNs.
* This is not really useful anymore anyway, and if really needed the
float values can be manually converted from the hex data.
2016-10-13 16:06:25 +02:00
baldurk
f44aa27d19
Stub implement replay create and IFrameCapturer, add D3D9 windows
2016-10-13 16:06:25 +02:00
baldurk
c6a9be6df5
Add proper refcounting to wrapped D3D9 device
2016-10-13 16:06:25 +02:00
Michael Rennie
d38ad5e2c9
Make APK file itself depend on renderdoc & renderdoccmd.
...
Previously the custom command wasn't running when .so's changed.
2016-10-13 13:39:28 +02:00
Michael Rennie
475a526ee5
Check for NULL serialiser in D3D wrappedDev.
2016-10-13 12:31:24 +02:00
baldurk
92dc82a0fe
Copy apk and layer .so into distributions if they exist
2016-10-12 22:09:02 +02:00
baldurk
528ffcf2a7
Avoid symlinking in favour of copying, and copy apk to root /bin folder
2016-10-12 22:08:48 +02:00
Balazs Torok
825d616d64
poor man's black background
2016-10-12 19:44:20 +02:00
baldurk
6a02771846
Unify together overlay text in API-agnostic fashion
2016-10-12 18:54:56 +02:00
baldurk
33b8bca64d
Added specific list of contributors to highlight notable work
2016-10-12 18:12:20 +02:00
Balazs Torok
12e5a9a316
basic implementation for Direct3D9 and Direct3DDevice9
2016-10-12 18:04:10 +02:00
baldurk
d869222eed
Linux build fixes
2016-10-12 17:36:35 +02:00
Michael Rennie
7a4c2f9546
Android cmake target for RenderDocCmd.apk
...
cd android-build
cmake -DBUILD_ANDROID=1 ..
make apk
2016-10-12 17:01:28 +02:00
baldurk
18898b7f09
Set up proper log loading/closing
...
* This includes the recent log menu list, progress bars and popup.
2016-10-12 16:59:25 +02:00