baldurk
b591b12eac
Preserve event browser expansion across filtering
2021-07-01 15:15:01 +01:00
baldurk
94b1dd3923
Add ability to update a working expansion struct instead of resetting
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* This is mostly useful when using a filtering model so we want to save the
expansion state of nodes that are temporarily filtered out
2021-07-01 15:15:01 +01:00
baldurk
ec5f570fea
Add 'important' flag on structured data
2021-07-01 15:15:01 +01:00
baldurk
5dd3c95ee3
Add flags (not currently exposed in UI) for some different behaviours
2021-07-01 15:15:01 +01:00
baldurk
562905611d
Update fake markers to work with new event browser model
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* Fake markers now need a real event ID. We don't want to have to remap all
events in a capture between UI and replay driver, so instead we assign non-
contiguous events above the normal range and expect the UI to handle it.
2021-07-01 15:15:01 +01:00
baldurk
c4e330ea05
Remove jump-to-EID button in event browser, merge with find
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* When you search for a plain number (or explicitly @123) it will return that
EID in the find results first.
2021-07-01 15:15:01 +01:00
baldurk
163cd4668c
Searching for an EID should return it first before any text results
2021-07-01 15:15:01 +01:00
baldurk
2f7855d6cc
Optimise converting rich resource text to text only
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* We don't have to do the full text document cache to just append the strings.
2021-07-01 15:15:01 +01:00
baldurk
dcaabf42e9
Allow python to register custom event filters
2021-07-01 15:15:01 +01:00
baldurk
21e52a10e5
Implement builtin filter expression parsing
2021-07-01 15:15:01 +01:00
baldurk
85954dabbf
Add simple stubbed UI for entering filter expressions
2021-07-01 15:15:01 +01:00
baldurk
b9476bad24
Add stubbed filter implementation, with hardcoded default filter
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* This replicates the original filter behaviour, only draws with PopMarker draws
excluded
2021-07-01 15:15:01 +01:00
baldurk
c01c25d5d6
Cache chunk pointer as well as draw pointer
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* This will be needed regularly for the filtering process so we want to be able
to query both out per-EID.
2021-07-01 15:15:00 +01:00
baldurk
4483c982c9
Remove "API Events" drawcalls
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* All drawcalls now contain events, even markers. We no longer add virtual "API
Events", it gets added to the marker pop or command buffer close.
* Note that we will still default filter out marker pops, meaning this is a
slight behaviour change as API events will no longer be easily selectable.
However we're adding the ability to show all events which will be preferred.
2021-07-01 15:15:00 +01:00
baldurk
aecf687098
Change event browser model to be event-based
2021-07-01 15:15:00 +01:00
baldurk
3a5e98f34e
Cache model indices at draw nodes
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* This significantly improves parent() and lookups by EID
2021-07-01 15:15:00 +01:00
baldurk
7793f20d1a
Switch event browser to use a tree view with an item model
2021-07-01 15:15:00 +01:00
baldurk
a8d891bc8f
Fix compile warning on linux with Qt metatype comparison
2021-07-01 15:14:54 +01:00
baldurk
4b740b350e
Don't identify things like param@5 as referring to EID @5
2021-06-30 16:18:08 +01:00
baldurk
00efa28f2f
Fix a crash if user tries to toggle bookmark with no capture loaded
2021-06-30 16:18:08 +01:00
baldurk
c451dc81f3
runTo expects an instruction instead of a step index
2021-06-30 16:18:08 +01:00
baldurk
d8809653a6
Force NodeMask to 0 on replay. Closes #2307
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* We don't generally support multi-gpu, but forcing NodeMask to be 0 on replay
for all cases may let some captures open when they couldn't otherwise. It may
not produce meaningful or correct results.
2021-06-30 16:18:08 +01:00
thisisjimmyfb
8059f129d5
add clickable links for Vulkan Validation Layer messages
2021-06-30 13:32:44 +01:00
baldurk
738efd0b03
Fix order of displayed CopyTextureRegion parameters. Closes #2306
2021-06-29 21:11:43 +01:00
baldurk
c276d3dc4f
Make some misc tweaks and updates to the docs
2021-06-29 16:55:53 +01:00
baldurk
bada2aa3d9
Handle persistent maps being unmapped within a capture. Closes #2303
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* Previously we expected persistent maps to be persistent, but they can be
unmapped mid-capture and we need to handle that case.
2021-06-29 14:31:47 +01:00
baldurk
cc7115e24c
Show better window titles for edited shaders
2021-06-28 13:10:11 +01:00
baldurk
cf78735861
GetLiveID should respect replacements. Closes #2300
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* This ensures we use the up to date edited pipeline for e.g. pipeline-based
shader disassembly.
2021-06-28 13:10:11 +01:00
thisisjimmyfb
f2f8578a19
make glClear always a drawcall
2021-06-26 09:28:42 +01:00
thisisjimmyfb
f64cba8e91
Add test to show drawcall count is incorrect
2021-06-26 09:28:42 +01:00
baldurk
bbbdba1728
Fix fallback discard pattern overwriting array bounds
2021-06-25 20:18:50 +01:00
baldurk
4aab637f3f
Copy libasan library and wrapper script on android when asan is enabled
2021-06-25 20:17:53 +01:00
baldurk
91db918362
Try to link with ASAN on android when enabled (doesn't seem to work)
2021-06-25 18:28:03 +01:00
baldurk
9547de7405
Batch together initial state application into fewer command buffers
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* Some drivers struggle with one command buffer per resource and that's
certainly inefficient, so batching work together (without going too far) keeps
things working better.
2021-06-25 16:46:24 +01:00
baldurk
b8d7cd17ec
When serialising an SDObject with lazy children, populate on-the-fly
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* If an object has enoug children, the lazy generator can take multiple seconds
on e.g. android to fully populate. This is a long enough stall to cause the
host side to timeout while waiting for the next piece of data. Instead of
populating everything up front before starting serialising, we now populate as
we go for each child, so that there's a steadier stream of data and avoid any
timeouts.
2021-06-25 15:51:43 +01:00
baldurk
6212e9876e
Fix documentation being missing on ResourceFormat.type
2021-06-24 16:58:34 +01:00
baldurk
8f0e1de669
Don't write to pNext pointers in SerialiseNext() when writing
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* These pNext pointers might be in read-only memory so it would cause an
exception, and nothing has changed so there's no need.
2021-06-24 16:55:02 +01:00
baldurk
c3d19f87f0
Disable buffer_device_address on older windows Intel drivers
2021-06-22 15:03:26 +01:00
baldurk
44431cd536
Explicitly mark depth states as 'disabled'. Closes #2296
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* On all APIs when depth is disabled the writes are skipped as well. Explicitly
set the function and write state to say that they are disabled.
* This also papers over a weirdness on D3D11 which has confused a couple of
people, where the retrieved desc with GetDesc() on a state object can be
different to the one it was created with when you set ignored parameters -
like the depth function with depth disabled.
2021-06-22 10:37:49 +01:00
baldurk
0bc42d8cd1
Fill out D3D12 depth-stencil read-only flag states
2021-06-22 10:06:10 +01:00
baldurk
c73d8c41a2
Don't replay when creating outputs
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* This is only necessary if the overlay refresh will actually do work, but when
an output is created it can't.
2021-06-17 15:10:42 +01:00
baldurk
16937f160e
Fix a crash when push constants are provided insufficient data
2021-06-17 14:30:23 +01:00
baldurk
e15906fddb
Polygon offset clamp is core now
2021-06-17 13:22:16 +01:00
baldurk
71b6e2b321
Speculative crash fix, protect against invalid indices in cbuffer tag
2021-06-15 16:24:25 +01:00
baldurk
9db41e0a5e
Update IRC details to point to OFTC
2021-06-15 11:26:58 +01:00
baldurk
47d4f4efe0
Tweak some of the status message strings to be clearer
2021-06-10 10:33:51 +01:00
baldurk
6c503e7d34
Prioritise glTextureViewOES over glTextureViewEXT
2021-06-09 00:15:30 +01:00
baldurk
51699a57b7
Fix python checks not properly running on enums, and fix new errors
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* We whitelist a couple of cases where the naming scheme should be broken.
2021-06-08 16:34:52 +01:00
baldurk
fe63f8b16d
Set uniformRowHeights on Vulkan/D3D12 pipeline state tree widgets
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* This prevents Qt from doing O(n) work to calculate row sizes in some cases
when we know they're all going to be identical.
2021-06-08 14:23:56 +01:00
baldurk
8a2cd4b9fc
Disable use of buffer_device_address on qualcomm
2021-06-08 14:23:56 +01:00