Commit Graph

6139 Commits

Author SHA1 Message Date
baldurk bae429332d Fix GetModifiedTimestamp to work with >2GB files on win32 (see 43946540) 2017-09-14 11:11:44 +01:00
Jimmy Lee 43946540f1 Fixed a problem with opening capture files larger than 2gb on windows 2017-09-14 03:09:08 -07:00
baldurk 139b122cc4 Fix assertion to allow 8 color attachments. Refs #743 2017-09-14 10:48:44 +01:00
baldurk dbc445de49 Use GL_DEPTH_ATTACHMENT when attaching depth-only texture to FBO 2017-09-14 10:47:43 +01:00
baldurk 6a4cb2664f Fix display of 3D textures not applying mip offset to slice 2017-09-13 14:50:02 +01:00
baldurk 4e092940fc Fix formatting of string to not append an int interpreted as a QChar 2017-09-13 14:49:42 +01:00
baldurk aabea30012 Add alpha2coverage to VK state view, move it & alpha2one to MSAA group 2017-09-13 14:24:48 +01:00
baldurk 7259f9a04a Check samplers array for resources in descriptor sets too 2017-09-13 14:16:29 +01:00
baldurk cb644313db Don't select unused bindings over a valid bind in vk pipeline state
* If there's a variable which is unused and has no binding declared, it
  will be sorted to the end of the list and given a binding of 0. We
  don't want to let this override a valid binding for 0, so make sure we
  prioritise any variable which is marked as used over one that is
  unused.
2017-09-13 14:16:15 +01:00
baldurk 3a934cf66c Use sudo to update pip packages 2017-09-13 12:30:38 +01:00
baldurk ac62a124a5 Don't try and look up the descriptor for push constants in pipe export 2017-09-13 12:30:38 +01:00
baldurk f4c3254435 Set command buffer info for all re-recorded commands, including partials 2017-09-13 12:30:38 +01:00
baldurk d4149985ea Set proper 3D texture resolution for histogram calculations 2017-09-13 12:30:37 +01:00
baldurk ffb8a6b2e8 Only set graphics dynamic state on binding graphics pipeline. Refs #740 2017-09-13 12:30:37 +01:00
baldurk 329f06eb50 Immediately delete any open LiveCapture windows when closing 2017-09-13 12:30:37 +01:00
Alex Smith aeb7a85895 Fix tracking of dynamic offsets when binding multiple descriptor sets
Before this, when binding multiple sets that use dynamic offsets, the
wrong offsets would be stored for all sets other than the first. This
caused the wrong offsets to be used when replaying individual draws.
2017-09-13 04:30:06 -07:00
baldurk 529dec8c65 Add a fallback if TF varyings cause program not to link 2017-09-11 20:23:56 +01:00
baldurk a19cc17bdd When applying TF varyings workaround, handle matrix variables with :row
* The vertex output signature is split into vectors only, so we need to
  go back to the base matrix name.
2017-09-11 20:23:56 +01:00
baldurk 08aa7399cd Don't perform occlusion/statistics queries that aren't needed 2017-09-11 20:23:56 +01:00
baldurk d6ffd19178 Use correct IsDrawInRenderPass() for vkCmdDraw validity check 2017-09-11 20:23:56 +01:00
baldurk 3ef0c52e73 Add single-flush-validate code to queue submission 2017-09-11 20:23:56 +01:00
baldurk eaec6b501e Set command buffer info under recorded command buffer IDs 2017-09-11 20:23:56 +01:00
baldurk 80ec87fdd2 Pass -rdynamic to qrenderdoc link, ensures replay marker sym is exported 2017-09-11 20:23:56 +01:00
baldurk 268e122990 Convert to sized format before calling into real GL
* There's a weird issue on mesa where copying between a texture with
  unsized format GL_RGBA and sized format GL_RGBA8 fails. The workaround
  is to promote to sized format immediately, which changes the behaviour
  slightly but as ever the unsized formats are explicitly ambiguous, so
  we're within our rights (as part of the GL implementation so to speak)
  to change it.
2017-09-11 20:23:56 +01:00
baldurk 5696cafe7a VK_KHR_get_memory_requirements2 is a device, not instance, extension 2017-09-11 20:23:56 +01:00
baldurk f8af44b569 Fetch dispatch thread dimension always even if we don't disassemble
* We need the dispatch thread dimension to be valid when creating the
  shader reflection data, which may happen before we've disassembled the
  bytecode.
* We do a minimal pass just to skip to that opcode and extract the dims.
2017-09-11 20:23:56 +01:00
baldurk 3b02ea0a3b Turn off tracing after execution finishes
* This means the tracing isn't still lingering around when we shutdown
  and the context is destroyed.
2017-09-11 20:23:55 +01:00
Matthäus G. Chajdas 25fc6550bb Remove placeholder items. 2017-09-11 03:44:32 -07:00
Janos Pantos fa94794b09 Fix remote replay issue caused by 9b4ee72. Refs #735 2017-09-11 03:44:07 -07:00
baldurk 501b1a846c Don't do full-image transitions per subresource, just do it once 2017-09-07 10:41:23 +01:00
michaelrgb bcd342aa79 Set TF mode for all initProg varyings, to stop driver culling uniforms. 2017-09-06 08:19:53 -07:00
baldurk 6ce8a8ec5f Apply same fix to apple 2017-09-01 09:46:38 +01:00
baldurk 60a29a28ed Android compile fix for missing definition of NULL 2017-08-31 19:53:00 +01:00
baldurk 82a0e055ba Change how replay programs are identified, from filename to sym export
* Instead of checking on the filename, we look for a specially named
  exported symbol somewhere in a module that's already loaded.
* This allows us to mark the python module as a replay program, so if
  it's loaded into the python interpreter it will be able to use the
  replay API.
2017-08-31 18:34:19 +01:00
baldurk fbd1c40654 Add python typemap handling for rdctype::pair 2017-08-31 18:34:19 +01:00
baldurk f51a41251e Add GL format unit tests and fix a couple of issues found 2017-08-31 18:34:18 +01:00
baldurk 24eba47de9 Make unbound thumbnails render their own colour not a checkerboard 2017-08-31 18:34:17 +01:00
baldurk b1031c8036 Remove samplers from ReadOnlyResources array, put them in their own list 2017-08-31 18:34:17 +01:00
baldurk 01b1260734 Make sure to refresh model if only children were added 2017-08-31 18:34:16 +01:00
baldurk 0faf0931c2 Ditch D3D11's anomalous identity bindpoint mapping for proper handling 2017-08-31 18:34:00 +01:00
baldurk 8994bc0fb8 Store resource type with initial contents data 2017-08-31 10:48:16 +01:00
baldurk 43d8cf7a57 If no indices are present, the max index is numVerts - 1 (0 indexed) 2017-08-31 10:16:12 +01:00
baldurk 4084f66af0 Stop writing debug text after reading stage
* The device was already doing this on its own serialiser, but if the
  context flattened the log it would have its own, and would waste time
  stringifying data
2017-08-31 10:15:44 +01:00
baldurk 5b74e32428 Move android into Replay folder in VS project 2017-08-30 18:33:35 +01:00
baldurk cba760e3a2 Add unit tests for DXGI_FORMAT format processing 2017-08-30 18:32:21 +01:00
baldurk 04ec7508ff Handle DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM as a distinct format
* Encoded as ResourceFormatType::R10G10B10A2 with CompType::Float
2017-08-30 18:32:21 +01:00
baldurk 4988837175 Switch unit tests to CHECK instead of REQUIRE where possible 2017-08-30 18:32:20 +01:00
baldurk 9315346d88 Don't print separable program warnings/errors if shader doesn't compile 2017-08-30 18:32:19 +01:00
baldurk 346419f7a6 Change compile flags from uint32_t to string key/value pairs
* For D3D this is overkill as we just stuff the uint32_t flags into a
  string. However for SPIR-V this will let us store the parameters from
  an OpModuleProcessed.
2017-08-30 11:56:42 +01:00
baldurk a25de03043 Update for new SPIR-V enums 2017-08-30 10:56:35 +01:00