Commit Graph
14107 Commits
Author SHA1 Message Date
Jake Turner bbd1fe6243 Handle variable sized descriptor sets in FetchShaderFeedback
For variable sized descriptor sets compute feedbackStorageSize using the active descriptor set layout instead of the creation time data.
2023-11-01 14:53:06 +00:00
Jake Turner 3fbf060894 Test for very large variable sized descriptor binding
New Binding 3
Initial size is UINT32_MAX
Updated to be sized DESC_ARRAY3_SIZE
Used in the shader to ensure the binding is referenced

Stress tests the FetchShaderFeedback code when it computes the maximum size of feedbackStorageSize.
2023-11-01 14:53:06 +00:00
baldurk b103d1fcb6 Fix crash disassembling root signature in DXIL metadata 2023-11-01 11:46:42 +00:00
baldurk 8805afd56e Also blacklist 32-bit AMD driver dll to workaround driver quirk 2023-10-30 10:24:30 +00:00
baldurk e16500c97f Only recreate depth on resize for D3D12 if depth was originally used 2023-10-30 10:24:30 +00:00
baldurk 8ba23ccea0 Process member decorations immediately in SPIR-V editor after parse 2023-10-30 10:24:30 +00:00
baldurk 29a2925eef Strip unused reflection of arrayed builtin outputs on vulkan 2023-10-30 10:24:30 +00:00
baldurk 89d482ec36 Handle barycentric shader builtin 2023-10-30 10:24:30 +00:00
baldurk a4da2f1eb2 Add SPIR-V processor accessors for data types and decorations by id 2023-10-30 10:24:30 +00:00
baldurk 84e61014a1 Add a SPIR-V editor helper to insert a sequence of operations at once 2023-10-30 10:24:30 +00:00
baldurk 2b779038af Add a SPIR-V editor helper to add or re-use a builtin input 2023-10-30 10:24:30 +00:00
baldurk f87c50af25 Add a SPIR-V editor helper to register a constant with a pre-given ID 2023-10-30 10:24:30 +00:00
baldurk 3ac150d273 Improve SPIR-V code generation
* Prefer vendor-neutral extension aliases for enums over vendor-specific.
* When disassembling opcodes with optional parameters, only include the
  parameters when present.
2023-10-30 10:24:30 +00:00
baldurk 8b4f04c58f Allow the pipeline flow chart control to change stages dynamically 2023-10-30 10:24:30 +00:00
Cam Mannett aec25cfcaa Add -Wno-deprecated-declarations to demo when NDK >=26 is used
Compiles the demo APK with -Wno-deprecated-declarations when the NDK is v26 or over, otherwise it fails to compile the fmt core header.  In the LLVM version used in the NDK, using std::char_traits with non-std types is marked as deprecated.
2023-10-27 18:12:15 +01:00
Cam Mannett 3746f83039 Minor functional test fixes
* Fixed issue where a previously built demo APK would be added into the APK archive upon next build
* Correct the functional test's --in-process help output
2023-10-26 15:38:48 +01:00
baldurk ecd47ca40c If descriptor heap fails to expand on tier 3 HW, fall back. Closes #3092
* Descriptor heap tier limits are not very useful as even tier 3 might be as
  limited as tier 2. Previously expanding a small amount was safe but newer NV
  drivers or systems seem to have stricter limits than before.
2023-10-25 17:56:39 +01:00
baldurk ea4c03402f Don't apply cast from main texture display into overlay. Closes #3094
* When we're sourcing from our own texture we don't want to bring in any
  typecast to unorm/uint/etc from the original texture's view. This already
  happens for the main display but we also need to do that for the thumbnail
  context.
2023-10-25 17:56:39 +01:00
baldurk dd4e0d44ad Do two-pass processing of pNext chains for strict validity. Closes #3093
* We first need to do a pass to find extension structs that affect validity of
  pointers (whether they're ignored or not), then do a pass to process.
2023-10-25 17:56:38 +01:00
baldurk b6470b03de Add a delay after Compute_Only tests to allow capture to be found 2023-10-25 17:56:38 +01:00
baldurk 92cb968738 Tweak clang-format comment reflow weight
* A weight of 300 seems to cause weird problems like it allowing comments to
  stretch beyond the column limit even if they're the only thing on a line in a
  block. A value of 200 avoids this without reformatting any other code (phew!)
2023-10-25 17:56:38 +01:00
baldurk 47d7f47b5a Fix validation error with dummy pipeline 2023-10-25 17:56:38 +01:00
baldurk de6f4346b7 Fix UInt/SInt bindings being swapped on D3D custom visualisation shaders 2023-10-25 17:56:38 +01:00
Jake Turner 3856017609 Set Vulkan currentPass renderArea if dynamic rendering is active
This is in addition to setting the currentPass renderArea if there is an active render pass
2023-10-25 15:47:25 +01:00
Steve Karolewics 3ca187d725 Add generic D3D12 callback for pixel history
This adds the next step toward D3D12 pixel history, which is mostly
the generic action callback that is used for other replays later
(similar to how Vulkan pixel history operates).
2023-10-18 09:55:22 +01:00
baldurk 4d180b300f Fix missing include for some android SDKs 2023-10-13 10:36:37 +01:00
baldurk b25253a83c Fade android logo every 45 minutes to avoid burn-in 2023-10-12 17:55:18 +01:00
Firestar99 62f9986922 fixed cmake version gate using too low of a version for CMP0135, try 2 2023-10-12 17:55:06 +01:00
Jasmine Hansen de8981134c Add support for Extended Dynamic State 3 2023-10-12 12:36:16 +01:00
Jake Turner 5b8c8e30a4 Changes to Android demos to support RenderDoc capture
Change package name to "renderdoc.org.demos" instead of "org.renderdoc.demos" (RenderDoc filters out packages containing "org.renderdoc.")

Added an <intent-filter> to the Android manifest.
This registers the activity with the android package system which means RenderDoc Launch Application knows the activity name to launch.
Used category CATEGORY_ALTERNATIVE to prevent the activity from appearing on the launcher UI.
2023-10-10 16:12:36 +01:00
Steve Karolewics e1516fa521 Add D3D12 pixel history test
This is a basic test that mirrors the Vulkan pixel history test,
but repeats draws multiple times to verify SM5.1 and SM6.0.
SM6.6 should be tested as well for writes from direct heap access
but is not yet implemented differently than SM6.0.
2023-10-10 11:50:55 +01:00
Steve Karolewics b3bc0e98bc D3D12 pixel history copy pixel and resource creation
This adds some of the D3D12 pixel history framework, with creation
of resources that will be needed during pixel history, and a helper
function and shader to copy pixels from MSAA resources.
2023-10-10 11:33:34 +01:00
Steve Karolewics 15ba420905 Add function to get planar depth/stencil SRV formats 2023-10-07 13:39:19 +01:00
Steve Karolewics bad922e1f4 Allow providing NULL shaders for D3D12PSOCreator 2023-10-06 11:26:20 +01:00
baldurk 3d34391d92 Serialise source debug flag for remote hosts. Closes #3076 2023-10-04 12:28:36 +01:00
baldurk 5afd960c93 Don't crash on new barriers when mid-command buffer state fetching 2023-10-02 15:48:58 +01:00
Jake Turner b835a4cbad Abs x,y for pixel history in Iter_Test python script
Prevents exceptions about uint32_t overflow if negative x or y is used
2023-10-02 09:06:08 +01:00
Jake Turner 51fd2e8d9b Disable stencil buffer writes for the Vulkan Stencil overlay
Fixes rare problem of current draw not displaying when switching from Stencil overlay to None overlay and the current draw uses the stencil buffer contents
2023-10-02 09:06:08 +01:00
Jake Turner b67253650e Missing CloseInitStateCmd() in SingleSubmitFlushing() debug mode 2023-10-02 09:06:08 +01:00
Jake Turner a60412d4f6 Metal compile fixes when compiling with MacOS SDK 14 (Xcode 15)
Update wrapped protocols to match MacOS SDK 14 declarations
2023-09-30 12:32:34 +01:00
Eric Long f36d8a3b23 RISC-V support
With some addition to macros the project is able to build on riscv64
machine.

plthook has added RISC-V support upstream [1]. However upstream has
changed their code quite a bit, so I just modified the current vendored
version.

[1]: https://github.com/kubo/plthook/commit/a564738a4707fc5eb4d388b9e97eeab51b8c9d56
2023-09-29 17:26:11 +01:00
baldurk 2886f4a282 Fx mesh viewer being opened repeatedly causing crashes on D3D12 2023-09-29 17:24:19 +01:00
baldurk c46a9d0c73 When removing library flag remove any dependent flags as well 2023-09-29 17:23:50 +01:00
baldurk 9a5e4aa5af Bump version to v1.30 2023-09-29 17:23:36 +01:00
baldurk 0202a066a9 Update year in about dialog v1.29 2023-09-28 16:37:17 +01:00
Eveline Jarosz 7f92b0241e fix copyrights 2023-09-28 13:52:23 +01:00
baldurk 5c1971272c Make sure to account for missing draws even with MaxCount==1
* If we don't account for an execute with MaxCount==1 and actual count 0 then
  our EID tracking gets mismatched.
2023-09-27 15:13:41 +01:00
baldurk adfcedff81 Sync any pending data uploads before any queue executes on D3D12 2023-09-27 14:47:54 +01:00
baldurk 5addf044d7 Properly release all D3D12 objects 2023-09-27 12:40:31 +01:00
Jake Turner 2576a7b7f6 Don't hook into AMD driver
AMD driver was creating and presenting a D3D12 swapchain when creating a GL context
2023-09-25 17:17:21 +01:00