baldurk
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bea403743a
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Include errno.h
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2017-02-17 20:16:22 +00:00 |
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baldurk
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654a5cb3c9
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Remove WIP from Qt UI in README
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2017-02-17 20:16:21 +00:00 |
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baldurk
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9721a4d1a4
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Set up icon and version for OS X packages
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2017-02-17 20:16:21 +00:00 |
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baldurk
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a7964a45d0
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Add threaded calculation of bounding boxes in mesh viewer, cached by EID
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2017-02-17 20:16:20 +00:00 |
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baldurk
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300029d4e1
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Apply baseVertex when calculating index
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2017-02-17 20:16:19 +00:00 |
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baldurk
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16f85cadc2
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Comment out use of glXCreateWindow
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2017-02-17 20:16:18 +00:00 |
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baldurk
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da98e9e58d
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Refcount pointers to BufferData so we can pass them to other threads
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2017-02-17 20:16:18 +00:00 |
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baldurk
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1e65762e93
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Process render commands 1 by 1 to allow pre-empting high frequency cmds
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2017-02-17 20:16:17 +00:00 |
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baldurk
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24c1042f06
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Return an empty MeshFormat for GetPostVSData on invalid drawcall
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2017-02-17 13:25:23 +00:00 |
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baldurk
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486f8d4441
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Fix QString warning about calling .arg() too many times
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2017-02-17 13:25:04 +00:00 |
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baldurk
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b76ca0f060
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Add proper guessing and selection of position/secondary elements
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2017-02-17 13:24:40 +00:00 |
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baldurk
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0787799b88
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Remove completed TODO comment
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2017-02-17 13:03:32 +00:00 |
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baldurk
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c2eb0f6eb1
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Add fetching of GS/DS output data
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2017-02-17 12:32:19 +00:00 |
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baldurk
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14e7c1e9a3
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Sort position element on output to the start before calculating offsets
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2017-02-17 12:30:58 +00:00 |
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baldurk
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a7af30e800
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Don't try to use index buffers for non-indexed draws
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2017-02-17 12:30:05 +00:00 |
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baldurk
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079dcf2e24
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Don't leak menus by creating every time the callback is called
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2017-02-17 12:29:11 +00:00 |
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baldurk
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b6f62d030f
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Add support for highlighting columns that are selected in buffer viewer
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2017-02-17 12:28:47 +00:00 |
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baldurk
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55dee854d6
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Add default constructor for MeshFormat
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2017-02-17 12:27:47 +00:00 |
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baldurk
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8ffcab84d9
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Add self-hosting tool menu items on windows
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2017-02-17 12:26:49 +00:00 |
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baldurk
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4b572d4d3c
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Use valid serialised array count during read. Fixes crash in ClearView
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2017-02-17 09:59:42 +00:00 |
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baldurk
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fae56e453e
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Fix variable shadowing warning on VS2015
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2017-02-16 19:22:40 +00:00 |
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baldurk
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845bcb5603
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Fix wrong filename in script
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2017-02-16 18:59:13 +00:00 |
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baldurk
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5a88b280ca
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Add context menu to BufferViewer to debug vertices, or export data
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2017-02-16 17:10:08 +00:00 |
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baldurk
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8177776422
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Add snippets menu for writing custom shaders
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2017-02-16 17:10:07 +00:00 |
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baldurk
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fa04d5a72e
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Add a find/replace tool for use with Scintilla
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2017-02-16 17:10:07 +00:00 |
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baldurk
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e336cab5ae
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Add the ability to selectively disallow certain panels from floating
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2017-02-16 17:10:06 +00:00 |
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baldurk
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8b760ced92
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Add environment variable editor for capture dialog in Qt
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2017-02-16 17:10:05 +00:00 |
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baldurk
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a3e31489f8
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Fix some VS project filters that got mixed up after generated files move
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2017-02-16 17:10:04 +00:00 |
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baldurk
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3398fcc9de
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Add support for configuring an external SPIR-V disassembler in Qt UI
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2017-02-16 17:10:04 +00:00 |
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baldurk
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11a914bd59
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Implement win32/linux checking and registering of vulkan layers
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2017-02-16 17:10:03 +00:00 |
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baldurk
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72921f2642
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Ensure windows.h is included first before shellapi.h
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2017-02-16 17:10:02 +00:00 |
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baldurk
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71c05ed572
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Remove some of the redundant places where git commit hash is #define'd
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2017-02-16 17:10:02 +00:00 |
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baldurk
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845450848a
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Add RENDERDOC_SUPPORT_GL define to VS build
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2017-02-16 17:09:37 +00:00 |
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Peter Gal
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8366da4a6b
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Add new OpenGL ES driver type
Introduce the OpenGL ES driver type and use it in the
EGL replay code path. Also propagate the GLES mode info
into the OpenGL driver class.
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2017-02-16 15:00:12 +01:00 |
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Peter Gal
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a70bcb8ad3
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Add EGL replay implementation
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2017-02-15 22:38:26 +00:00 |
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baldurk
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af6b4cf68c
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Add new linux files to vcxproj
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2017-02-14 19:16:54 +00:00 |
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baldurk
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f416f4770e
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Implement UI side of detecting vulkan layer problems and fixing as admin
* Stub functions for the actual detection/fixing part.
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2017-02-14 19:14:53 +00:00 |
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baldurk
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206d9e0b34
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Don't clear selection for eventbrowser when losing focus
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2017-02-14 19:14:53 +00:00 |
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baldurk
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9cf9c1e8b1
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Add file list to shader viewer when enough files are visible
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2017-02-14 19:14:53 +00:00 |
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baldurk
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79f1edc6f0
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When dragging off a tab/tabs to a new float window, default to same size
* This isn't perfect, but it at least prevents the case where you drag
off a full-size panel and the new window is tiny and crushed.
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2017-02-14 19:14:53 +00:00 |
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baldurk
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cba5606a83
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Add middle-click-to-close for tabs in ToolWindowManager
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2017-02-14 19:14:53 +00:00 |
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baldurk
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0cc4e6e909
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Change some separators not hiding/showing properly in tex viewer toolbar
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2017-02-14 19:14:52 +00:00 |
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baldurk
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3423c2e0d9
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Fix a string format to refer to the right parameters
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2017-02-14 19:14:52 +00:00 |
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baldurk
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a1a3d7dfdb
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Reset hover/pick swatch back to black when closing a log
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2017-02-14 19:14:52 +00:00 |
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baldurk
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fbae19f622
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Add custom shader handling to texture viewer
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2017-02-14 19:14:52 +00:00 |
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baldurk
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bc2ef77405
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Centralise object file dirs in VS so they're not all over the tree
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2017-02-14 19:14:52 +00:00 |
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baldurk
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2ce133812f
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Set font size to 12 on pipeline flowchart
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2017-02-14 19:14:52 +00:00 |
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baldurk
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edaf0ef0de
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Don't rely on GL driver to store object name, store ourselves. Refs #509
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2017-02-14 19:14:52 +00:00 |
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Michael Rennie
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e19f547f25
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Allow GLX and EGL hooks to be compiled together.
GLHookSet is moved into shared code, and will be populated by whichever
API is used by the app.
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2017-02-14 14:19:47 +00:00 |
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baldurk
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ebb348962c
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Breakpoint/dump on error/fatal messages as appropriate
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2017-02-13 19:20:25 +00:00 |
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