Commit Graph
178 Commits
Author SHA1 Message Date
Jake Turner dbbd9ba010 Added MSAA tests for SM6.0 and SM6.
Disabled in the python because the RenderDoc does not currently support DXIL debugging of MSAA instructions or SV_Barycentrics
2025-11-17 05:47:55 +13:00
Jake Turner 0194951bca Fix D3D12_Resource_Mapping_Zoo false failure if no SM6.6 action to test
Apply the same fix for no SM6.0 action to test
2025-11-12 17:42:03 +13:00
Jake Turner f858b2320f Extend D3D12_Shader_DebugData_Zoo tests to include matrix
Check matrix in the outputs from Vertex Shader
Check matrix in the inputs to Pixel Shader
Check matrix debug data source values from debugger trace
2025-11-12 11:10:32 +13:00
Jake Turner 4d180eecfa Tweak D3D12_Resource_Mapping_Zoo test to mark as failed in all cases 2025-11-12 10:57:13 +13:00
baldurk a6ad1313fd Move D3D12 test to use common pixel history test framework 2025-10-27 11:50:35 +00:00
Jake Turner a4d407ec3a Enable D3D11, D3D12 groupshared, subgroup, workgroup tests
D3D11_Groupshared, D3D12_Groupshared
D3D12_Subgroup_Zoo
D3D11_Workgroup_Zoo D3D12_Workgroup_Zoo
2025-10-25 11:01:13 +01:00
baldurk 41e9f3c426 Add a demo project with extremely high overlap/sparseness buffers
* For stressing memory overhead in buffer initial states
2025-09-29 16:37:45 +01:00
Jake Turner 9e63b3fb8c Enable VK_Groupshared test 2025-09-28 07:26:30 +01:00
Jake Turner decbcff6ab Enable Vk Workgroup and Subgroup tests 2025-09-24 12:04:37 +01:00
Jake Turner e16a714aba New cbuffer tests: D3D11, D3D12 packedoffset; D3D12 cbuffer array
cbuffer packed_consts : register(b2)
{
  float col1z : packoffset(c1.z); // 4+2
  float col2w : packoffset(c2.w); // 8+3
};

struct ArrayStruct
{
  float4 a;
};

ConstantBuffer<ArrayStruct> array_consts[2] : register(b3);
2025-09-23 15:59:48 +01:00
baldurk fa0ba4a532 Don't disable blending for fetching per-fragment postmod 2025-08-18 13:28:11 +01:00
Jake Turner a8ee82bfe8 Extend D3D12_EXECUTE_INDIRECT test for partial update of root constants
Change colour of triangle based on root constant values set by direct API not by indirect API.
This allows verification that RenderDoc replay of indirect root constants does not alter values set by the direct API
2025-07-31 08:07:19 +01:00
Jake Turner be6cc2d324 Verify pixel history succeeds as part of D3D12_Execute_Indirect tests 2025-05-18 12:52:56 +01:00
Jake Turner fc956fee61 Improvements to *_Groupshared tests
More checking of GSM local/global cache behaviour when debugging
One test is not GPU stable and its results are verified against hard coded expectation (this is to test the expected behaviour of the local GSM cache on the active thread)
2025-05-10 11:49:43 +01:00
Jake Turner 033a4d1e5a First version of python for *_Groupshared tests
Verify outval shader debugger variable matches the real generated data in outBuf
2025-05-07 12:12:57 +01:00
Jake Turner fbb39b21a6 Extend D3D12 Shader Debug Zoo GSM tests
struct TestStruct
{
  uint3 a;
  uint3 b;
};

groupshared int gsmInt;
groupshared TestStruct gsmStruct[8];
groupshared int gsmIntArray[128];
2025-05-07 11:18:14 +01:00
Jake Turner 258ab5b6e3 Change test helper to just check for asserts (not errors)
Setting the Vulkan layer produces two errors
2025-04-22 14:31:43 +01:00
Jake Turner a8de121cd0 Check for Asserts & Errors when running D3D12_Shader_DebugData_Zoo tests 2025-04-22 13:09:04 +01:00
Jake Turner e14bc98e18 Added VK_Workgroup_Zoo, D3D12_Workgroup_Zoo tests
Tests specifically aimed at workgroup debugging i.e GSM and non-aligned subgroups
Not focused on unit tests of subgroup/quad instructions that is handled by *_Subgroup_Zoo
2025-04-18 13:58:09 +01:00
baldurk f837af3066 Make sure functional test sections always match begin/end 2025-04-18 12:54:53 +01:00
Jake Turner f50c85173b Unified Subgroup_Zoo VK and D3D12 python
Improved test failure reporting
2025-04-02 08:43:30 +01:00
Jake Turner fa9bc127b1 Add early return test case to D3D12_Shader_DebugData
Change python to search backwards through the instruction info to find the value for a source variable
2025-04-02 08:39:49 +01:00
Jake Turner e444aff7cf Extend D3D12_Shader_Debug_Zoo tests
New pixel shader for testing which does not contain resource references
Added new tests for ddx, ddy and discard
2025-03-20 13:52:20 +00:00
Jake Turner 025a6bbf86 Extend D3D12_Resource_Mapping_Zoo test to SM6 & SM6.6
To test the DXIL debugger and added a test of dynamic SRV array index
2025-03-20 13:52:20 +00:00
Jake Turner dae198b39e Extend D3D12_Draw_Zoo to SM6 & SM6.6
To test the DXIL debugger
2025-03-20 13:52:19 +00:00
Jake Turner ac2da339ae Extend D3D12_Bufer_Truncation test to SM6.0 & SM6.6
To test the DXIL debugger
2025-03-20 13:52:19 +00:00
Jake Turner 9163aa76c2 Add SM6.6 tests to D3D12_CBuffer_Zoo 2025-03-20 13:52:19 +00:00
Jake Turner b27f5d5872 Extend D3D12_PrimitiveID test to SM6
To test the DXIL debugger
2025-03-20 13:52:18 +00:00
Jake Turner 506d1a1222 Minor tidyup of D3D12_Mesh_Shader python 2025-03-20 13:52:18 +00:00
Jake Turner 7eef20b3db Added demos test VK_Mesh_Shader
Similar on d3d12_mesh_shader test, move some helper code from d3d12_mesh_shader python to testcase.py to allow for sharing with vk_mesh_shader python
2025-03-20 13:52:17 +00:00
baldurk 9bdb5bc134 Add D3D12_Subgroup_Zoo test 2025-03-19 18:31:56 +00:00
baldurk b400d4bc52 Refactor D3D ps input fetch to use quad swizzle helper
* Also centralises and shares more code between D3D11 and D3D12 to use the same
  shader
2025-03-14 18:54:38 +00:00
Jake Turner 90827deed3 Add DebugPixel to D3D12_Mesh_Shader python tests
Validates can do shader debugging on pixels generated by mesh shaders
2025-03-12 13:50:36 +00:00
Jake Turner 7b3e1cd3f6 Free the debugger trace in multiple places during D3D12 shader tests 2025-03-09 11:30:11 +00:00
Jake Turner 9cac526d49 Add d3d12_shader_debugdata_zoo test
Similar to d3d12_shader_debug_zoo but instead of verifying debugger simulation accuracy used to verify debug data is parsed and present

Supports SM6.0 and the DXIL debugger - verifies debug data in pixel and compute shaders
2025-03-06 13:34:57 +00:00
Jake Turner 5120723135 Add Shader source variable helper functions to rdtest
parse_shader_var_type()
get_source_shader_var_value()

moved out from D3D12_Shader_Debug_Zoo
2025-03-06 13:34:50 +00:00
Jake Turner aaefec8b79 D3D12_Shader_Debug_Zoo tests for loading from global variables
Includes updating the python test to validate the results from compute shader debugging
2025-03-06 10:55:37 +00:00
baldurk e7f400e4f3 Add D3D12 handling of swizzled UAV loads/stores 2025-02-21 13:46:58 +00:00
baldurk cfefa5d5ef Add a test for new group ops 2025-02-10 17:52:31 +00:00
baldurk c8223f5869 Fix D3D12 descriptor indexing test for named descriptors 2025-01-14 12:18:31 +00:00
baldurk 980b6a8bf0 Add test of SM6.7 bitfield reflection 2025-01-07 13:43:45 +00:00
baldurk a11d673b3f Update test for descriptor names 2024-12-16 11:59:03 +00:00
Jake Turner 4532b888ed Add SM 6.2 and StructuredBuffer<int16_t> to D3D12 Shader Debug Zoo test 2024-12-03 05:21:41 +00:00
Jake Turner a39c4cf1db D3D12 Pixel History do not copy depth for non-raster events
This can be invalid i.e. a ClearRenderTarget() no guarantee what/if a depth target is bound
2024-11-27 11:24:45 +00:00
baldurk b49e2e607f Add test of very short-lived RTV/DSV heaps 2024-10-03 16:32:09 +01:00
Jake Turner 982f464eee Do not call end_section when a shader debug pixel comparison test fails 2024-09-20 17:44:25 +01:00
Jake Turner 42a1b4e641 For Test D3D12_Sharing validate the D3D12 Drawcall results
In addition to the Copy results
2024-09-18 12:45:55 +01:00
Jake Turner 0f8ad0d1fe Conditionally test SM 6.0, 6.6 in D3D12_Shader_Debug_Zoo
Added SM 5.0 to the basic compute shader debug test
2024-09-16 09:36:37 +01:00
Jake Turner 8745c399ad Extended existing shader model coverage to include 6.0, and 6.6
Added Compute shader test for SM 6.0 and SM 6.6
Added very basic vertex shader test to the triangle rendering for each SM
2024-09-10 14:59:03 +01:00
Jake Turner 84786aea20 Demos test D3D12_Shader_Mesh 2024-07-24 13:21:57 +01:00