baldurk
cc3b2f6443
Add post-submission AS build callbacks that need to wait for GPU sync
...
* This will be needed for copies where the size may not be known on the CPU -
currently for AS builds we know the size directly.
* We also only store the size of an AS not the whole pre-build info since we
don't need the scratch data and it won't be available in full for copies.
2024-05-09 15:00:29 +01:00
Jake Turner
75810b983c
DXIL Shader Debug paths for DebugThread/DebugVertex/DebugPixel
...
The DXIL paths should not be executed and currently populated with error messages that DXIL debugger support is missing.
2024-05-09 12:36:45 +01:00
Jake Turner
c54299f63f
Added "DXBCContainerDebugger" to wrap DXBC or DXIL shader debugger
...
DXBC and DXIL Shader Debugger's inherit from "DXBCContainerDebugger : public ShaderDebugger".
"DXBCContainerDebugger" has member variable "isDXIL" to be able to choose if DXIL or DXBC ShaderDebugger is active and allow the correct cast from "ShaderDebugger" to be made.
Added stub of DXILDebug::Debugger in new files "drivers/shaders/dxil/dxil_debug.[h,cpp]"
2024-05-09 12:36:45 +01:00
Jake Turner
8ba66e92a7
Added rdcstr DXIL::Program::GetDebugStatus()
...
returns "DXIL Debugging is not supported"
2024-05-09 07:23:27 +01:00
Jake Turner
b75fa90630
Add DoStringise(const DXIL::Operation &el)
2024-05-08 14:42:17 +01:00
Jake Turner
8498f24ce3
Use STRINGISE_ENUM_CLASS for DXIL::AtomicBinOpCode DoStringise
...
Didn't need to use STRINGISE_ENUM_CLASS_NAMED
2024-05-08 14:42:16 +01:00
David McFarland
a2aef882e9
Add support for 64-bit elfs from atidxx
...
This is what I get using the latest drivers (24.4.1) on Windows.
2024-05-08 13:51:29 +01:00
Jake Turner
61011d1d03
RD DXIL Disassembly: fix typo " = " should be " == "
2024-05-06 16:23:53 +01:00
Jake Turner
a8cd40cd5d
DXIL Reflection GetEntryPoints() handle tags being NULL
2024-05-06 15:49:59 +01:00
Jake Turner
d0bbdc3143
Add "DXC DXIL" disassembly target
...
Default to using DXBC/DXIL disassembly target which shows RD DXIL disassembly
"DXC DXIL" disassembly target shows the DXC style DXIL disassembly which was the default in RenderDoc before the RD DXIL disassembly view existed
2024-05-06 12:39:40 +01:00
Jake Turner
76aa3b026d
RD DXIL Disassembly: tweak display of resources
...
Show resources as part of entry point decoding instead of outside
Format resource display in a more HLSL source way
Example output:
Inputs
float4 SV_Position;
float3 WorldPos;
float2 TexCoord0;
float3 TexCoord1;
float3 TexCoord2;
float3 Normal;
float3 Tangent;
float3 Bitangent;
Outputs
float3 SV_Target0;
float3 SV_Target1;
StructuredBuffer<struct.LightData> Buffer : register(t14, space0);
Texture2DArray<float> ArrayTex : register(t15, space0);
ByteAddressBuffer<int> Grid : register(t16, space0);
Texture2D<float3> Diffuse : register(t0, space0);
Texture2D<float3> Specular : register(t1, space0);
Texture2D<float3> Normal : register(t3, space0);
Texture2D<float> SSAO : register(t12, space0);
Texture2D<float> Shadow : register(t13, space0);
cbuffer PSConstants : register(b0, space0)
{
float3 Direction;
float4 TexelSize;
int4 CountTiles;
int4 IndexLight;
};
int defaultSampler : register(s10, space0);
int shadowSampler : register(s11, space0);
2024-05-06 12:08:31 +01:00
Jake Turner
30e32b6a62
RD DXIL Disassembly: hand edit funcNamSigs
...
remove parameter names from functions when it is clear what the parameter(s) mean i.e.
FAbs(value) -> FAbs()
FMax(a,b) -> FMax()
2024-05-06 12:08:25 +01:00
Jake Turner
03be4a7973
RD DXIL Disassembly: decode "dx.op.dot[234]"
...
Example Output
%37 = call float @dx.op.dot2.f32(i32 54, float %12, float %15, float %18, float %21)
%39 = call float @dx.op.dot3.f32(i32 55, float %18, float %21, float %24, float %27, float %30, float %33)
%41 = call float @dx.op.dot4.f32(i32 56, float %27, float %30, float %33, float %36, float %12, float %12, float %12, float %12)
Becomes:
float _37 = dot({_12, _15}, {_18, _21});
float _39 = dot({_18, _21, _24}, {_27, _30, _33});
float _41 = dot({_27, _30, _33, _36}, {_12, _12, _12, _12});
2024-05-06 12:08:21 +01:00
Jake Turner
0d3c118666
RD DXIL Disassembly: decode "dx.op.atomicBinOp"
...
Example Output
%AtomicAdd = call i32 @dx.op.atomicBinOp.i32(i32 78, %dx.types.Handle %Histogram_UAV_rawbuf, i32 0, i32 %16, i32 undef, i32 undef, i32 %15)
Becomes
int _AtomicAdd = Histogram.InterlockedAdd({_16}, _15);
2024-05-06 06:57:59 +01:00
Jake Turner
1b351968fa
Added DXIL::AtomicBinOpCode enum and DoStringise
2024-05-06 06:57:59 +01:00
Jake Turner
68b757aab6
Add more entries to DXOp enum
...
Use the DXOp enum instead of hard coded values in RD DXIL Disassembly
2024-05-06 06:57:59 +01:00
Jasmine Hansen
20f0d6870b
Add function hooks for VK_EXT_shader_object
...
Functions that are provided by VK_EXT_shader_object as well as other extensions are declared as an OR of both extensions in the macro.
Added a new feature boolean: m_ShaderObject to WrappedVulkan that can be checked against wherever the dynamic state booleans are used.
Co-authored-by: James Sumihiro <james.sumihiro@ntd.nintendo.com >
2024-05-04 08:58:33 +01:00
Jasmine Hansen
0b0d8b4703
Add serialization of VK_EXT_shader_object types
2024-05-04 08:58:33 +01:00
baldurk
71d3e41fbf
Fix delete that should be release
2024-05-02 19:17:57 +01:00
baldurk
f8b5c42100
Add a command line argument to the demos project to load a DLL
...
* We also automatically check for a DLL under /D3D12/ next to the executable
2024-05-02 18:30:46 +01:00
baldurk
87a905b0e6
Add support for capturing programs using new D3D12 DLL selection API
...
* We also use it for replay when available instead of self-function-hooking
2024-05-02 18:10:57 +01:00
Jake Turner
2b0d898b34
RD DXIL Disassembly: add "ssaAliases" container
...
Used to display dx.op function arguments with a different string.
The resource handles store the resource name as an SSA register alias.
2024-05-02 10:58:23 +01:00
Jake Turner
d71496aabc
RD DXIL Disassembly: decode "dx.op.sample*"
...
Example Output
%25 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %texDiffuse_texture_2d, %dx.types.Handle %defaultSampler_sampler, float %16, float %17, float undef, float undef, i32 0, i32 0, i32 undef, float undef)
Becomes
_dx.types.ResRet.f32 _25 = texDiffuse.Sample(defaultSampler, _16, _17, Offset = {0, 0});
2024-05-02 10:07:28 +01:00
Jake Turner
91f19a9ed5
RD DXIL Disassembly: merged funcNames and funcSigs together
...
Makes development simpler to be able to see parameter names with function names
2024-05-02 10:07:28 +01:00
Jake Turner
13ccbe2b84
RD DXIL Disassembly: decode "dx.op.textureStore"
...
Example Output
call void @dx.op.textureStore.f32(i32 67, %dx.types.Handle %OutLuma_UAV_2d, i32 %1, i32 %2, i32 undef, float %18, float %18, float %18, float %18, i8 15)
Becomes
OutLuma[_1, _2] = {_18, _18, _18, _18};
2024-05-02 07:09:49 +01:00
Jake Turner
d1150f244f
RD DXIL Disassembly: decode "dx.op.textureLoad"
...
Example Output
%TextureLoad = call %dx.types.ResRet.f32 @dx.op.textureLoad.f32(i32 66, %dx.types.Handle %texSSAO_texture_2d, i32 0, i32 %23, i32 %24, i32 undef, i32 undef, i32 undef, i32 undef)
Becomes
_dx.types.ResRet.f32 _TextureLoad = texSSAO.Load(_23, _24);
2024-05-02 07:09:43 +01:00
Jake Turner
e6bf418c30
RD DXIL Disassembly: decode "dx.op.bufferStore" &"dx.op.rawBufferStore"
...
Example Output
call void @dx.op.rawBufferStore.f32(i32 140, %dx.types.Handle %Exposure_UAV_structbuf, i32 1, i32 0, float %75, float undef, float undef, float undef, i8 1, i32 4)
call void @dx.op.rawBufferStore.f32(i32 140, %dx.types.Handle %Exposure_UAV_structbuf, i32 2, i32 0, float %FMin, float undef, float undef, float undef, i8 1, i32 4)
call void @dx.op.rawBufferStore.f32(i32 140, %dx.types.Handle %Exposure_UAV_structbuf, i32 3, i32 0, float %59, float undef, float undef, float undef, i8 1, i32 4)
Becomes
Exposure[1] = {_75};
Exposure[2] = {_FMin};
Exposure[3] = {_59};
2024-05-02 07:09:38 +01:00
Jake Turner
30cf5412ba
RD DXIL Disassembly: decode "dx.op.bufferLoad" &"dx.op.rawBufferLoad"
...
Example Output
%31 = call %dx.types.ResRet.i32 @dx.op.bufferLoad.i32(i32 68, %dx.types.Handle %bufOut_UAV_structbuf, i32 1, i32 0);
Becomes
_dx.types.ResRet.i32 _31 = bufOut[1];
2024-05-01 15:58:04 +01:00
Jake Turner
70c5fd91ad
RD DXIL Disassembly: handle non-constant args during specifc decoding
...
dx.op.loadInput
dx.op.storeOutput
dx.op.createHandle
dx.op.cbufferLoad
dx.op.cbufferLoadLegacy
2024-05-01 14:52:46 +01:00
Jake Turner
99e10f24c7
RD DXIL Disassembly: decode "dx.op.cbufferLoad*" to show members
...
CBuffer[0] blah Space: 0 Reg: 0 Count: 1
{
int4 mult;
};
Example Output
_dx.types.CBufRet.i32 %1 = CBufferLoadLegacy(%blah_cbuffer, 0);
becomes
_dx.types.CBufRet.i32 _1 = {blah.mult};
2024-05-01 14:52:46 +01:00
Jake Turner
9b97fa5ed0
RD DXIL Disassembly: improve presentation of Inputs and Outputs
...
Handle Inputs and Outputs which have multiple rows
Prefix Inputs with "<IN>."
Prefix Outputs with "<OUT>."
Inputs and Outputs can share the same names (semantic names) i.e. COLOR, INTERPOLATOR
2024-05-01 10:26:14 +01:00
Jake Turner
18b655edf5
RD DXIL Disassembly refactoring
...
Renamed:
DXIL::EntryPoint -> DXIL::EntryPointInterface
DXIL::Program::FetchEntryPoints() -> DXIL::Program::FetchEntryPointInterfaces()
Deleted EntryPointsInfo helper struct
2024-05-01 08:07:27 +01:00
Jake Turner
4d10322908
RD DXIL Disassembly: decode "dx.op.createHandle" to show resource name
2024-05-01 08:05:29 +01:00
Jake Turner
01519c7b49
OpDebugValue handling improve offset for nested complex types
...
Use member offset data from DebugTypeComposite for member offsets
Use type dimensions to compute offset for children
Propagate the parent offset as a base for the children to offset from
2024-05-01 07:45:11 +01:00
Jake Turner
3852d21aa5
OpDebugValue handling added asserts to catch invalid indexes
2024-05-01 07:45:11 +01:00
baldurk
dc8c758a55
Dynamically allocate BC7 data only when needed
2024-04-30 18:28:33 +01:00
baldurk
0dfb8474c1
Re-use ray dispatch patching on replay
2024-04-30 18:28:33 +01:00
baldurk
ffb9c6cb3b
Rebase associations after patching state object desc
2024-04-30 18:28:33 +01:00
baldurk
b06e7030a5
Implement GPU unwrapping of handles in shader records
2024-04-30 18:28:33 +01:00
baldurk
a9849c050b
Implement shader identifier patching during capture
2024-04-30 18:28:33 +01:00
baldurk
cfc5204a69
Don't require dxc for compiling RT patching shaders
...
* We do some manual uint64 emulation with uint2 which compiles on fxc, re-used
from the execute indirect patching.
2024-04-30 18:28:33 +01:00
baldurk
c26c4b11d0
Set up a patching function to unwrap shader records during capture
2024-04-30 18:28:33 +01:00
baldurk
db44d06d41
Manage internal GPU buffers as refcounted objects on D3D12
...
* This will enable sharing of these buffers more easily when there are multiple
lifetimes that are more difficult to co-ordinate.
2024-04-30 18:28:33 +01:00
baldurk
34aba75128
Register local root signatures and databases of state object exports
...
* This information will be used for wrapping, unwrapping & replay-remapping of
shader records
2024-04-30 18:28:33 +01:00
baldurk
4c3de55d20
Dynamic rendering can be started in any command buffer
2024-04-30 10:40:39 +01:00
baldurk
47c5773d08
Fix crash in vulkan pipeline state viewer
2024-04-30 09:50:34 +01:00
Cam Mannett
d0e3d9ce6d
Vulkan AS descriptor and SPIR-V changes
...
Also has change where the AS is tracked in command buffers so that we know when it has been built - unbuilt ASes are skipped before serialisation.
2024-04-29 11:46:56 +01:00
Jake Turner
6de42041e6
Remove compile option "-mfpu=neon-vfpv" on arm64 processors
...
The compile option is set for file "rdparty/stb/stb_impl.c".
Apple Silicon is an arm64 processor and the compile option was not valid.
2024-04-27 11:58:44 +01:00
baldurk
f076105548
Add missing docstrings for ShaderStageMask
2024-04-26 14:43:31 +01:00
baldurk
aa419f851b
Don't pass rdcstr through to logging directly
2024-04-26 14:36:18 +01:00