baldurk
d12f5fb5a8
Stop clamping available tier
2024-06-13 14:38:47 +01:00
baldurk
c7c9d79ceb
Add indirect patching of shader records for indirect ray dispatch
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* We use a worst-case estimate of how much scratch buffer space will be needed
as there's no way to know beforehand on the CPU.
2024-06-13 13:33:06 +01:00
baldurk
652033dbc9
Process ray dispatches in indirect argument lists
2024-06-13 13:33:06 +01:00
baldurk
e03c17d079
Refactor ray dispatch patching
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* This makes the shader more amenable to running indirectly for indirect
patching
2024-06-13 13:33:06 +01:00
baldurk
62b2e2226d
Commit modified version of intellij-community stubgen & wrapper script
2024-06-13 13:32:58 +01:00
baldurk
4ef1ee5bcc
Remove unnecessary and problematic allocator singleton
2024-06-13 13:32:55 +01:00
Louis de Carufel
71ac13e9bf
Bookmarks are now listed in menu.
2024-06-13 10:27:41 +01:00
Jasmine Hansen
b2644b7f5f
Add support for most render overlays with shader objects
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Excludes quad overdraw and tri-size
2024-06-12 19:00:15 +01:00
Jake Turner
b7b5ec0c14
Remove device scaling factor from margins in the UI
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Makes ShaderViewer, Capture Comments and Python Shell margins look correct for non-unit system scaling
2024-06-12 16:37:02 +01:00
Jake Turner
a711d219d1
Serialise ShaderDebugInfo::entrySourceName Closes #3353
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Required to get the correct entry point when working with remote captures
2024-06-12 15:22:56 +01:00
Jake Turner
d031ec4195
Set baseResourceMem for buffer and image resources Closes #3346
2024-06-11 12:05:27 +01:00
Jake Turner
141354a2a4
Extended VK_KHR_Buffer_Address test to cover #3346
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One extra draw from GPU memory which doesn't change and is unmapped during the draw loop
2024-06-11 12:05:27 +01:00
Kanglai Qian
27867cc456
extend StoreCompressedTexData for update & subupdate
2024-06-11 11:02:29 +01:00
Joshua Ashton
1a90eed007
Fix segfault with EXT_acquire_drm_display
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This needs to be added to HookInitVulkanInstanceExts, like the other KHR_display functions.
Fixes a segfault when Renderdoc'ing SteamVR.
Signed-off-by: Joshua Ashton <joshua@froggi.es >
2024-06-11 10:35:13 +01:00
Jake Turner
e99e18e0d6
DXIL Disassembly always show the Buffer index for Store operations
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i.e.
bufOut[0] = {_18};
*(&bufOut[0] + 8 bytes) = {_35};
2024-06-07 13:25:58 +01:00
baldurk
9741bacc7b
Fix wrong number of shader stages in fixed array
2024-06-07 10:40:41 +01:00
baldurk
9aa57e5aaa
Handle root signatures not being specified on pipeline create
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* If the root signature is embedded in a shader somewhere we need to pull it out
for access.
2024-06-06 15:49:06 +01:00
baldurk
80f49ea8e4
On D3D11 destroy swapchain-related resources immediately. Closes #3343
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* During capture if ResizeBuffers is called we can't defer destruction to the
end of the capture as it will cause the function to fail due to refcounting
rules.
2024-06-06 14:55:25 +01:00
baldurk
1bdffb18a6
Fix access to incorrect GPU address tracker
2024-06-06 14:55:24 +01:00
Jake Turner
d6c94b20bc
DXIL Debugger preparation changes
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Add DXILDebug::[Debugger,ThreadState] as friends to DXIL::Program
Expose DXIL::isUndef(const DXIL::Value* v); for use in the DXIL Debugger
Add more stubs to DXILDebug::[DebugAPIWrapper, ThreadState, GlobalState]
2024-06-06 12:15:03 +01:00
Jake Turner
5d4d3e0c0d
Fix incorrect parameter argument to DXIL::Program::ArgToString
2024-06-06 12:09:29 +01:00
Jake Turner
6749ad1770
Remove static DXIL::dxcStyleFormatting and DXIL::dxilIdentifier
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Pass in bool dxcStyleFormatting parameter to helper functions
Derive dxilIdentifier from dxcStyleFormatting i.e. '%' or '_'
DXIL Debugger and RD Disassembly specific helper methods choose to use "dxcStyleFormatting = false"
2024-06-05 15:09:01 +01:00
baldurk
ad35a251b0
Add PR/Push specific commit message handling in CI
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* The previous ignoring of the top commit was to avoid badly-written merge
commits added by github, we want to continue doing that for PRs but check all
commits on push as a safety measure.
2024-06-05 13:47:18 +01:00
baldurk
1b81c02919
Add GLES clip control extension equivalence. Refs #3336
2024-06-05 13:11:44 +01:00
Jake Turner
e64bf288b0
Tweak Mac CI workflow to fix github CI warnings
2024-06-04 13:32:02 +01:00
baldurk
6134e05525
Update checkout actions on CI
2024-06-04 11:10:21 +01:00
baldurk
9b62337a13
Compile fixes
2024-06-04 10:40:00 +01:00
baldurk
a7e9a60280
When patching mesh shaders only consider globals for its entry point
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* For shaders with multiple entry points we can't process outputs for other
entry points that may not be arrayed.
2024-06-04 10:08:08 +01:00
baldurk
af67b951de
Ensure descriptor sizes are properly initialised in default pipe state
2024-06-04 10:08:08 +01:00
baldurk
aecaa7e208
Calculate texture byte sizes as 64-bit on GL and Vulkan. Closes #3338
2024-06-04 10:08:08 +01:00
baldurk
44f9f24ace
Add correct support for GL_EXT_clip_control on GLES. Closes #3336
2024-06-04 10:08:08 +01:00
Jake Turner
70d93f14db
DXIL Disassembly small tweaks
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Change some RDCASSERT(a == b); to RDCASSERTEQUAL(a,b); now that the stringise exists for the data types
2024-06-03 17:31:08 +01:00
Jake Turner
f4e361eba8
Fix spelling mistake "preceeded" in DXIL Disassembly output
2024-06-03 13:55:38 +01:00
Jake Turner
dcaba505cd
DXIL Disassembly Refactoring to use GetArgId instead of ArgToString
2024-06-03 13:48:12 +01:00
Jake Turner
38340e3cb1
DXIL Debugger foundation refactoring
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Removed "rdcstr Program::GetResourceReferenceName(ResourceClass resClass, const BindingSlot &slot) const"
Moved "DXIL::BindingSlot" to "DXILDebug::BindingSlot"
2024-06-03 13:06:54 +01:00
Jake Turner
ccde0a261f
DXIL Disassembly use switch...case for handling DXOp Opcodes
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Simplifies code compared to the previous if...else if's
2024-06-03 13:01:09 +01:00
Jake Turner
ce3477d7ab
Added stringise for DXIL::Type::TypeKind
2024-06-03 12:48:13 +01:00
Jake Turner
133a1d6a40
Added DXIL::Program helper methods
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static void MakeResultId(const Instruction &inst, rdcstr &resultId);
Id GetArgId(const Instruction &inst, uint32_t arg) const;
Used const reference on ResourceReference constructor
2024-06-03 12:39:44 +01:00
Jake Turner
c731589bd0
Added DXIL support to DXBCContainer::FillTraceLineInfo
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The DXBC container adds output to the disassembly view, need to include that output when computing the per instruction lineInfo "disassemblyLine" value
Removed "void Program::ProcessFunctions(std::function<bool(const Function *)> callback) const;"
2024-06-03 12:32:21 +01:00
Jake Turner
701220cc63
RD DXIL Disassembly fix getival to work with Literal
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Inlined getival to get around template instantiation outside of the compilation unit
2024-06-03 12:26:09 +01:00
Jake Turner
a6b018b44b
Added size_t DXIL::Program:::GetInstructionCount() const;
2024-06-03 12:24:32 +01:00
Jake Turner
8c23b861d8
Change DXBC::BasicDemangle() to pass by reference instead of value
2024-06-03 12:21:57 +01:00
Jake Turner
ebbea348bc
Added dxil_stringise.cpp
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Moved DoStringise() methods from dxil_reflect.cpp and dxil_disassemble.cpp to dxil_stringise.cpp
2024-06-03 12:12:44 +01:00
Jasmine Hansen
71b8a7d600
Update postvs and overlay helpers for shader object
2024-06-03 09:58:41 +01:00
baldurk
205b627dd4
Bump version to v1.34
2024-05-31 20:23:54 +01:00
baldurk
cae2893238
Fix CI checking commit messages not checking latest
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* Also ignore (temporarily?) a commit that fails the check
v1.33
2024-05-31 18:39:06 +01:00
baldurk
341f9a689b
Fix shader viewer bookmarks to work with editing and viewing shaders
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* Previously it was only applied for debugging shaders.
2024-05-31 15:26:07 +01:00
baldurk
56976ff4a5
Make missing postvs outputs non-fatal
2024-05-31 15:25:47 +01:00
Jake Turner
76f917621b
Ignore static bindings which are not present in the descriptor set layout
2024-05-31 11:38:33 +01:00
Jake Turner
171278bfca
For descriptor copies don't try to mark the AS as frame referenced
2024-05-31 11:13:40 +01:00