Commit Graph
10430 Commits
Author SHA1 Message Date
Lionel Landwerlin d88026a697 Fix KHR storage counter issue for time units
Renderdoc seems to somewhat require time units to be in float to be
able to present prettyfied results (ms/us/ns).

We were assuming that but a couple of errors slipped in :

   * we were asserting that KHR time units are floats

   * we didn't describe the renderdoc units as double (even though we
     forced the conversion later on)
2020-04-02 18:15:28 +01:00
Jordan Justen d2f7837ecf qrenderdoc: Drop building swig .py.c files
This is an alternative to
https://github.com/baldurk/renderdoc/pull/1768 suggested by baldurk.

I found that for some reason when cross compiling, the qrenderdoc
CMakeLists.txt was failing to see the include-bin executable that
renderdoc should have built.

Apparently the .py.c files were no longer required for qrenderdoc, so
removing it also fixed the issue I was seeing.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
2020-04-02 18:15:19 +01:00
baldurk 528a0c5f5e Guard against integer division by zero
* The SPIR-V spec doesn't state what will happen, only that it's undefined. For
  the sake of something sensible (and because it has a good chance of matching
  at least some hardware) we use D3D's behaviour and set the value to 0xFFFFFFFF
2020-04-01 17:38:44 +01:00
baldurk 53ca92965d Add missing resize when constructing matrix composite 2020-04-01 17:37:16 +01:00
baldurk 230cf69761 Test integer division by zero in DXBC debugging 2020-04-01 17:18:59 +01:00
baldurk 6f2dfc1a2b Add support for non-compressed formats in DDS shell preview 2020-04-01 16:55:58 +01:00
baldurk 1cdb617cf9 Make sure to rewind image file when checking header 2020-04-01 14:11:42 +01:00
baldurk 9372fa879a Don't allow PNG files to fail to open in Texture_Zoo test 2020-04-01 14:10:57 +01:00
baldurk 2cc9dd81d9 Implement initial state creation for D3D12 2020-04-01 13:24:15 +01:00
baldurk ced6ca2bd4 Ensure that Wait/Signal replays happen on correct queue. Closes #1806 2020-04-01 12:10:22 +01:00
baldurk ee12d68a84 Shared handles should now be supported 2020-04-01 12:09:17 +01:00
baldurk 9014daf76c Fix remapping readback from non-regular formats on GLES 2020-04-01 12:03:13 +01:00
baldurk 3fa87882a7 Fix compilation on apple 2020-03-31 20:19:45 +01:00
baldurk 1b8ae53e57 Fix compilation on linux 2020-03-31 19:47:35 +01:00
baldurk ad4f736b12 Use edited shader and fetch produced output hit data 2020-03-31 18:45:37 +01:00
baldurk 1d0f87cca0 Check for desired pixel and that slot is in bounds 2020-03-31 18:45:37 +01:00
baldurk 1931bd6311 Declare output struct, allocate slot, fill in fixed parameters 2020-03-31 18:45:37 +01:00
baldurk 11a4a8f3d1 Use StorageBuffer storage class when editing 1.3+ SPIR-V modules 2020-03-31 18:45:37 +01:00
baldurk 24ff94ea3c Move SPIR-V editing into separate function 2020-03-31 18:45:37 +01:00
baldurk a64611f7fc Declare or fetch builtin inputs as needed 2020-03-31 18:45:37 +01:00
baldurk 16c01a6db2 Remove OpName for removed types in postvs SPIR-V patching 2020-03-31 18:45:37 +01:00
baldurk c1f91bcd51 Add skeleton of generating PS-input gathering shader in SPIR-V 2020-03-31 18:45:36 +01:00
baldurk 9516e8df09 Don't disassemble void function calls with return value in SPIR-V 2020-03-31 18:45:36 +01:00
baldurk 414d8df8f5 Fix debugging function calls without return values 2020-03-31 18:45:36 +01:00
baldurk fbe2d1fbee Change ReadAll/WriteAll to take rdcstr instead of char* filename 2020-03-31 18:45:36 +01:00
Aliya Pazylbekova bfeb66d4ce Pixel history changes
- Add config to enable pixel history
- Fix several validation errors
- Fix primitive ID reporting when depth test is OFF
- Patch primitive ID and fixed color shader to output to the correct
framebuffer location when there are multiple color attachments
2020-03-31 18:44:55 +01:00
Aliya Pazylbekova bebc78b106 Fill in return code for LaunchProcess on linux 2020-03-31 18:44:42 +01:00
baldurk 52310f174f Fix clang-format issue missed in PR 2020-03-30 22:38:30 +01:00
baldurk 27f2a4b7f9 Don't modify states/variables list on replay thread
* Otherwise this can race with the UI thread if it's executing a shortcut.
2020-03-30 21:47:39 +01:00
baldurk cfe5f8e975 Clamp out-of-bounds descriptor access when getting bindless feedback 2020-03-30 21:47:39 +01:00
baldurk 3ec60fcde1 Don't crash on config settings with no key
* This can happen if the config setting is unrecognised but loaded from the
  config file anyway.
2020-03-30 21:47:39 +01:00
baldurk 11801a0e32 Don't crash in D3D12 overlays if no viewport is set 2020-03-30 21:47:39 +01:00
baldurk 606ab1ad32 Add in forced flush after texture prepare on GL. Closes #1799
* On some GPUs (ARM Mali in particular it seems) when postponed resources are
  prepared then immediately serialised the readback doesn't get the correct
  data.
2020-03-30 21:47:38 +01:00
baldurk 3bdccf37e6 Fix crash with eglGetDisplay(EGL_DEFAULT_DISPLAY) on linux
* We'll try to get a default display when xlib is available, otherwise there's
  nothing we can do and keyboard input will not be available.
2020-03-30 21:47:38 +01:00
baldurk 81c46c9b1e When creating extremely large query pools, fill with data in batches 2020-03-30 21:47:38 +01:00
baldurk 4d2aa3321b Manually apply framebuffer clears when selecting vkCmdBeginRenderPass 2020-03-30 21:47:38 +01:00
baldurk bcc6027a1a Fix renderdoc filters file 2020-03-30 21:47:24 +01:00
baldurk ddea71cd94 Hide any debug messages found while fetching render state. Closes #1802 2020-03-30 21:47:24 +01:00
baldurk e6a9632d81 Do not allow non-absolute paths when saving textures. Closes #1795 2020-03-30 21:47:24 +01:00
Tabea Haeseler 4f72e09b62 Removed conversion from srgb to linear. 2020-03-30 21:47:10 +01:00
Arvastra 101bc02c47 Thumbnail support for BC6 and BC7 2020-03-30 21:47:10 +01:00
Calvin Hsu a59f922ef6 Disable tiled resources for d3d12 check feature
Renderdoc doesn't support TiledResource, as WrappedID3D12Device::CreateReservedResource returns E_NOINTERFACE. This commit reflects the lack of support in WrappedID3D12Device::CheckFeatureSupport.

This allows the application to behave as if the gpu doesn't support
tiled resources.
2020-03-30 21:47:00 +01:00
baldurk 55437ee0f9 Add license attribution for Compressonator 2020-03-23 11:05:24 +00:00
baldurk a9e1c46e46 Fix crash if some settings aren't available e.g. due to the platform 2020-03-23 11:00:01 +00:00
baldurk c52e1a46d1 Add missing vulkanlayer register parameter on linux 2020-03-23 10:51:24 +00:00
baldurk ab6bbfd5fd Don't have more than one query active at once 2020-03-20 19:39:43 +00:00
baldurk 9ea49d6b6e When emulating glTexImage on GLES, manually blit GL_RGB format textures
* Some devices don't support attaching GL_RGB textures to framebuffers.
2020-03-20 16:16:52 +00:00
baldurk 4c5b209e6f Test constant buffer offsetting in cbuffer zoo tests 2020-03-20 16:16:52 +00:00
baldurk 7ff8a95205 Don't end stream-out queries twice 2020-03-20 16:16:52 +00:00
baldurk 0e44c51450 Add stub of pixel shader debugging, without inputs 2020-03-20 16:16:52 +00:00