baldurk
df266eb04d
Fix some version properties in windows resource files
2020-01-14 18:02:10 +00:00
baldurk
a2562200f7
Hide update check progress bar even if network error occurred
2020-01-14 18:02:10 +00:00
baldurk
4fd97e8946
D3D12 shared resources are now fully supported
2020-01-14 18:02:10 +00:00
baldurk
5192becb73
Document incomplete texture detection in pipeline state
2020-01-14 18:02:10 +00:00
baldurk
69694ce9d6
Fix crash handler compilation
2020-01-14 18:02:10 +00:00
Benson Joeris
fa94424f93
Add split depth/stencil layouts for input attachments
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Change-Id: Ie5b2d816873224f0ebcc20000a5987f56769d61a
2020-01-14 18:01:58 +00:00
Benson Joeris
a64d0df073
Add input attachment case to vk_separate_depth_stencil_layouts demo
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Change-Id: I06273c36cb468eebf360dbd742a8f95b7f9aeeaf
2020-01-14 18:01:58 +00:00
thisisjimmyfb
99cace95cb
fixed the problem of glClear not displaying its output fbo
2020-01-14 09:43:28 +00:00
baldurk
1758b32045
Add a test of callstack collection
2020-01-13 19:04:44 +00:00
baldurk
f4c864eb3d
silence bogus GCC warning
2020-01-13 19:00:04 +00:00
baldurk
f4ab28205f
Add option to non-interactively resolve callstack symbols
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* Primarily for use in scripts
2020-01-13 18:29:50 +00:00
baldurk
8e15b1b7fa
When using D3D12On7 allow shader editing to fall back to sm5_0
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* This should really be configurable to compile with the original shader's
profile, but for now we do this.
2020-01-13 18:19:54 +00:00
baldurk
90e414d097
Avoid text rendering resources leaking out when using D3D12On7
2020-01-13 18:19:23 +00:00
baldurk
86f39640d0
Add shader editing tests on D3D
2020-01-13 18:18:59 +00:00
baldurk
e9182377e5
NULL out connection handle after shutdown
2020-01-13 16:55:05 +00:00
Daniel Craig
b3d15996b2
Add headers required to build windows files without precompiled header
2020-01-13 13:02:46 +00:00
baldurk
dd6e409bb6
Even though Win32 only has one windowing system, it is supported
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* Generic code may be looking for the supported window systems even on windows.
2020-01-10 14:59:14 +00:00
baldurk
b450b3ff29
Fix qrenderdoc examples for latest API
2020-01-10 14:59:11 +00:00
baldurk
259f948fdc
Combine initial image state barriers as we go
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* Rather than forcing image states to completely split then completely merge
again when the barriers are the same but recorded per-subresource due to
previous splitting.
2020-01-10 13:23:37 +00:00
baldurk
04bc540851
Check for stale descriptor sets on compute as well as graphics
2020-01-10 13:02:10 +00:00
baldurk
bc6401f23a
Don't refresh overlay unnecessarily when it's not enabled
2020-01-10 12:55:26 +00:00
baldurk
0b9a4b0100
Add some new shader builtins
2020-01-10 11:22:20 +00:00
baldurk
cb0e8958b1
in debug builds don't include resource ID when renaming resources
2020-01-10 11:01:05 +00:00
baldurk
96ae3bddb3
Patch GLSL shaders to at least #version 130 when making separable
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* This is needed for the out gl_PerVertex block
2020-01-10 11:00:00 +00:00
baldurk
62911e56e9
Handle vertex shaders with no outputs in GL transfrom feedback
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* We just skip the VS out entirely and make sure we still process any
geometry/tessellation (which could generate output from no inputs).
2020-01-10 10:47:18 +00:00
baldurk
d9a39d96da
Fix 32-bit compilation
2020-01-09 19:32:06 +00:00
baldurk
284da79a62
Enable VK_KHR_separate_depth_stencil_layouts support
2020-01-09 17:57:19 +00:00
baldurk
f68a5b9195
When enabled, track depth and stencil aspect layouts separately
2020-01-09 17:57:19 +00:00
baldurk
f95cd087ee
Fix replay of vkCmdBeginRenderPass as a lone event
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* We need to substitute it for the loadRP version.
2020-01-09 17:57:19 +00:00
baldurk
cee81227b0
Handle off-by-one errors when replaying final parts of a subpass
2020-01-09 17:57:19 +00:00
baldurk
d671c1ec86
Change DoPipelineBarrier to take a size_t count not uint32_t
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* Since we're always passing an array which naturally has a size_t count, this
makes more sense.
2020-01-09 17:57:19 +00:00
Benson Joeris
6b95072687
Add support for VK_KHR_separate_depth_stencil_layouts
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Change-Id: I1bca8f9778651a8a13100eba5f5fc7789dafc880
2020-01-09 17:57:19 +00:00
Benson Joeris
7ba61adc01
Add vk_separate_depth_stencil_layouts demo
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Change-Id: Ia66edbd53aa2b21426ecbea609bd8bbbd3b278b5
2020-01-09 17:57:19 +00:00
Benson Joeris
0d5324f708
Fix alignment bug in demo helper
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Change-Id: I890bea8ddba6d47074dcf9135443c61f2601a972
2020-01-09 17:57:19 +00:00
Steve Karolewics
824188d047
Fix text contrast in pixel history view with dark UI theme
2020-01-09 17:56:54 +00:00
Steve Karolewics
38117e08e4
Ensure resources viewed as sRGB with D3D12 display as sRGB
2020-01-09 17:56:54 +00:00
baldurk
5255db7966
Handle tkinter not importing and disable relevant test. Closes #1668
2020-01-08 19:15:52 +00:00
baldurk
c280a463f3
Fix scoping on some conditional serialises
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* The SERIALISE_ELEMENT macro because of deserialisation cannot be single-
statement-safe.
2020-01-08 19:10:52 +00:00
baldurk
0fe3a1122e
Add missing return value on assignment operator
2020-01-08 19:10:52 +00:00
baldurk
8235ac7e6f
Only enable RGP capturing when AMD GPU is in use
2020-01-08 19:10:52 +00:00
baldurk
8b851679a8
Fix remove_lines.py script to explicitly read input as cp1252
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* The output from sphinx is in cp1252 for CHM builds, which is the only place
this script is used. Trying to read it as UTF-8 will fail on non-ASCII
characters.
2020-01-08 19:10:52 +00:00
baldurk
b3d9a4a41b
Don't consider stderr output from keytool to indicate a failure
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* Some warnings come out over stderr, instead check the keystore to make sure it
contains the key we generated.
2020-01-08 19:10:52 +00:00
baldurk
72cd54aa0b
Only import tkinter when needed
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* Otherwise this could fail if tkinter isn't available on platforms where we're
not even going to run the test
2020-01-08 19:10:51 +00:00
baldurk
a05622b37e
Force stencil swizzled output to only output green
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* On some GPUs the stencil output comes in all channels, not just green, and
it's unclear if this is legal or not. To be safe just mask out the green we
expect.
2020-01-08 19:10:51 +00:00
baldurk
365d2e9075
Detect when a zero-sized buffer is bound and skip GL draws
2020-01-08 19:10:51 +00:00
baldurk
0798a9cb1d
Only real SetMarker calls should be flagged as SetMarker
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* If we treat 'virtual' events like command buffer begin and end as SetMarker
type markers, the event selection will replay more than we want it to.
2020-01-08 19:10:51 +00:00
Andrii Simiklit
6ba58f153d
Fix a handling of dlsym(RTLD_NEXT) without loading libGL. Closes #1463
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* The original fix leads to infinite recursion in GLX, EGL hooks.
Due to `dlopen` function override in `librenderdoc.so` library the
`Process::LoadModule` function always returns a handle of
`librenderdoc.so` instead of requested library. So instead of
`real function` we receive an address of the `hook` that leads
to the infinite recursion in this `hook`.
Fixes: 6d40bbb ('Add experimental wayland support. Refs #853 ')
Tested-by: Andrii Simiklit <andrii.simiklit@globallogic.com >
2020-01-08 19:10:37 +00:00
Raul Tambre
45fbb7b06d
Include <map> when building Wayland support
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Fixes #1666
2020-01-08 13:00:22 +00:00
baldurk
8f909275a7
Add tests of RGP capturing
2020-01-07 17:59:10 +00:00
baldurk
6dde0ba652
Delete temp RGP capture before triggering capture
2020-01-07 17:59:04 +00:00