baldurk
eb1e625b96
Add better documentation for how to specify separate shader debug info
2022-03-30 14:53:20 +01:00
baldurk
a21d245114
Remove show unused/show empty options from texture viewer
2021-08-26 09:51:37 +01:00
baldurk
6130a120ef
Update some out-of-date docs
2021-07-19 16:51:50 +01:00
baldurk
4170e51255
Fix mistaken reference in documentation
2021-07-01 20:29:37 +01:00
baldurk
b64fa99d2b
Update documentation for event browser changes
2021-07-01 19:27:34 +01:00
baldurk
7149302680
Rename 'draw' or 'drawcall' to action
...
* There's not a good accepted terminology for this kind of event, and for
historical reasons 'drawcall' has been the accepted term, even though
that can be quite confusing when a dispatch or a copy is a 'drawcall'.
* This is particularly highlighted by the event browser filters where
$draw() includes draws and dispatches, but $dispatch() only includes
dispatches, it's hard to intuitively understand why $draw() matches all
of these calls.
* As a result we've defined the term 'action' to cover these types of
events in the same way that we defined 'event' in the first place to
mean a single atomic API call.
2021-07-01 15:15:05 +01:00
baldurk
6272683678
Remove event browser settings about hiding empty regions
2021-07-01 15:15:03 +01:00
baldurk
fb95285ca1
Put all annotation docs into the same 'how do I' page. Refs #2285
...
* This page now documents both how to annotate things from code in the
application, as well as at runtime in the UI.
2021-06-01 13:29:09 +01:00
baldurk
50b2cecc50
Add documentation for shader messages window
2021-05-28 12:19:12 +01:00
baldurk
ae96b674c9
Update docs to reference VK_EXT_debug_utils
...
* VK_EXT_debug_marker still works fine but is deprecated.
2021-01-27 13:03:16 +00:00
baldurk
22dbb188ce
Document the new custom shader directories setting
2020-07-22 17:34:40 +01:00
baldurk
5e6ec417c1
Add a global font scale option in settings window
...
* This lets the user override the default application font.
* Unfortunately Qt seems to behave inconsistently with font scaling from the
system, so we take the font size initially from QApplication::font() (which
doesn't always pick up the font size) and scale from there. While this might
cause some font scaling to be lost it does mean at least we have a consistent
scale, as otherwise you get some text scaling and others not.
2020-02-13 11:01:45 +00:00
baldurk
5192becb73
Document incomplete texture detection in pipeline state
2020-01-14 18:02:10 +00:00
baldurk
69b998104a
Fix xuint -> xint typo in documentation
2020-01-06 16:20:44 +00:00
Steve Karolewics
a9a2c3e359
Add tests for viewing depth with ClearBeforeDraw.
...
Also updated documentation/README files to reflect the changes and
help others get up to speed on editing tests/documentation.
2019-12-20 20:11:53 +00:00
baldurk
c82d0f58b9
Rename WASD to Flycam in mesh viewer controls
...
* This should now work regardless of keyboard layout, e.g. on AZERTY the same
physical keys will still work. We also add arrow keys as a backup
2019-12-13 16:37:14 +00:00
baldurk
9a5c4531e9
Explicitly document what capturing frame 0 means.
2019-11-01 11:31:25 +00:00
baldurk
1d270254c1
Add documentation for replay options
2019-08-27 18:51:57 +01:00
baldurk
5cdaf8491b
Explain the background colour for view-important pipeline state bindings
2019-07-22 14:52:42 +01:00
baldurk
96cc08b960
Rename 'show disabled' button to 'show unused' as it is clearer
...
* Bindings that are unused aren't disabled - they may in fact be explicitly
enabled - but they are unused by the pipeline which is why they're hidden.
2019-05-17 16:32:55 +01:00
baldurk
a820934a22
Fix description of float controls - maximum decimal places not sigfigs
2019-04-26 14:02:42 +01:00
baldurk
1296f92a94
Mention that dynamically unused pipeline state resources are hidden
2019-04-26 13:52:34 +01:00
baldurk
944c18e6fe
Add mention of 'load last settings' button on capture dialog
2019-04-26 13:44:39 +01:00
baldurk
db89f50a30
Rename Mesh Output panel to Mesh Viewer, since it displays inputs too
2019-03-08 15:40:11 +00:00
baldurk
f20e871510
Add option to make y-flipping a per-texture state instead of global
2019-02-04 18:06:10 +00:00
baldurk
13e7d1c134
Support display of YUV textures on D3D11, D3D12 and Vulkan
...
* Supported textures are decoded into standard format of YUVA, displayed
visually with Y in green, U in blue, V in red.
* A new texture display mode 'YUVA decode' has been added which does a default
full-range conversion from YUV to RGB.
* Custom shaders can be used to implement a custom decode matrix.
2018-12-14 20:14:07 +00:00
baldurk
204724bebe
Add documentation for python extensions
2018-11-30 16:42:49 +00:00
baldurk
fac080ab4d
Add documentation for expanded shader processing tools functionality.
2018-11-30 16:25:24 +00:00
baldurk
8b1251a8b8
Add a note to the RGP howto page to enable RGP integration
2018-11-30 16:04:01 +00:00
baldurk
3c43b2193c
Update docs for new verify buffer access option
2018-11-30 15:40:13 +00:00
baldurk
046ca0ad12
Document RenderDoc controlling API validation while active. Closes #1121
2018-10-05 18:17:00 +01:00
baldurk
8410cfd5ab
Update documentation for latest code changes and features.
2018-07-18 16:23:11 +01:00
baldurk
e5835aa6b3
Add documentation for shader viewer and ISA disassembly views
2018-05-08 15:08:49 +01:00
baldurk
1a9e22e2f2
Correct spelling/grammar mistakes in docs
2018-05-08 14:09:27 +01:00
baldurk
933c00985d
Update documentation for v1.0
...
* Screenshots and icons are updated to latest style
* Many out-dated references and mentions of support updated.
* Documentation added for new windows like resource inspector and
performance counter viewer, as well as new features like saving
bookmarks, resource names.
* Added documentation for Android support as well as OpenGL ES support.
2018-02-25 23:27:13 +00:00
baldurk
4532d04b5b
Remove stale documentation about python scripting
2017-07-14 22:44:20 +01:00
baldurk
c7acbb3990
Document the QRenderDoc python API
2017-04-18 14:57:49 +01:00
baldurk
83f769a2cd
Document the enums in replay_enums.h
2017-04-18 14:57:44 +01:00
baldurk
d2d86b5726
Add 'floateleven' buffer format for R11G11B10 packed data, fix unpacking
2017-03-20 13:02:20 +00:00
baldurk
efc592bfe6
Document capture renaming in the capture connection
2017-02-23 14:57:51 +00:00
baldurk
7095d1f2a2
Document that secure boot must be disabled for global hook
2017-02-03 20:11:07 +00:00
baldurk
ac47036368
Add an option to hide any markers with only "API Calls" but no draws.
2017-01-09 18:15:45 +00:00
baldurk
10053b8be8
Update docs to mention that Vulkan/D3D12 don't support Map() verifying
2017-01-09 11:42:47 +00:00
baldurk
9ee4653a7a
Add triangle size overlay, showing heatmap of triangles < 4x4 in area
2016-10-02 20:04:43 +02:00
baldurk
b4503f95cf
Remove manual html target="_blank" links from documentation
2016-09-27 15:55:53 +02:00
baldurk
0809778b26
Add a FAQ entry about hooking child processes
2016-09-12 15:09:25 +02:00
baldurk
c587e24509
Add documentation of network capture & replay workflow
2016-08-30 14:39:04 +02:00
baldurk
8ad29b1bce
Add documentation for local-replay option
2016-08-30 14:37:42 +02:00
baldurk
3e5d55d1d6
Add an option to choose the default save folder for captures. Refs #335
2016-08-24 15:53:52 +02:00
baldurk
5b74d2f90a
Add a little Ctrl-G popup on the texture viewer to jump to a pixel
2016-07-22 12:28:26 +02:00