baldurk
f30eed0dcf
Fix typo in type names
2016-11-24 19:46:59 +01:00
baldurk
31023d7c91
Rename the RightArrow icons to action/action_hover
2016-11-24 19:46:58 +01:00
baldurk
81f3bb4680
Add extended RDTreeWidget with hovering capabilities
2016-11-24 17:16:02 +01:00
baldurk
27bba7ae6b
Revert completely broken UI from SPIR-V disassembler change
...
* The progress bar in commit eaa85bf1fa is
utter nonsense, re-implemented as a progress popup.
2016-11-22 11:11:34 +01:00
baldurk
e13b6277ed
Add API Inspector
2016-11-21 19:33:19 +01:00
baldurk
ad3ea6513d
Fix a potential race where we'd double-delete a command
...
* If it was a blocking invoke, we'd release the processed semaphore then
the main thread could delete cmd before we check self delete (which
could be garbage and look like it's true) and delete it again.
2016-11-21 19:12:35 +01:00
baldurk
2385e67ba4
Remove some legacy code that was never enabled
2016-11-21 18:09:48 +01:00
baldurk
c068a71903
If no capture directory is specified in the UI, save to $TEMP/RenderDoc
2016-11-21 17:59:59 +01:00
baldurk
aa8139fcb4
Add checks of any current captures or temp logs when closing main window
2016-11-21 17:59:01 +01:00
baldurk
46a86dce92
Add utility function to raise a toolwindow
2016-11-21 17:58:00 +01:00
baldurk
23d8c12457
Add status message about log warnings/errors
2016-11-21 17:38:02 +01:00
baldurk
bce0b31060
Iterate recent item lists in reverse order, most recent item is last
2016-11-21 17:37:28 +01:00
baldurk
0e7364a4c1
Process command-line remote connection and open new LiveCapture
2016-11-21 17:04:57 +01:00
baldurk
3ebfcfc112
Set fixed-width font in portable way
2016-11-21 17:04:36 +01:00
baldurk
60f83c1b5e
Set icons for child windows
2016-11-21 17:04:08 +01:00
baldurk
32c9180f82
Don't try to show find-all dialog if it's already visible
2016-11-21 16:46:31 +01:00
baldurk
a85eb017a3
Add custom browsing for executable files that checks permissions
2016-11-21 16:46:19 +01:00
baldurk
b2464e1c64
Create logfiles in 0644
2016-11-21 15:05:32 +01:00
baldurk
72f0bf6dde
While not implemented, default vulkan layer warning to not visible
2016-11-21 14:57:14 +01:00
baldurk
0193892851
Initialise m_lastUsedArea to NULL
2016-11-21 14:55:18 +01:00
baldurk
145efba57b
Only call update() in setGeometry() when it's a new rect.
2016-11-21 14:55:18 +01:00
baldurk
1ea3e5bcda
Remove maxmimumSize where inappropriate, as it breaks on other layouts
2016-11-21 12:36:13 +01:00
baldurk
2483fd776a
Add option for the flow layout to keep a fixed grid size
2016-11-21 12:35:38 +01:00
baldurk
f336643e37
Check for 5.6 Qt specifically in project file.
2016-11-21 10:56:28 +01:00
baldurk
60fed06de0
Don't error on unknown warning suppression
...
* Otherwise it's impossible - this warning I guess was only added in a
later version.
2016-11-19 15:43:11 +01:00
baldurk
512906c104
Export GLX functions we don't intercept as pass-through functions
2016-11-19 15:13:55 +01:00
baldurk
0a4f79ce8d
Ignore a new warning in glslang
2016-11-19 15:13:54 +01:00
baldurk
2dff321f56
Win32 compile fixes
2016-11-19 15:13:54 +01:00
baldurk
9d108d5a32
Use Qt isinf/isnan functions to avoid math.h mess. Refs #430
2016-11-19 15:13:53 +01:00
baldurk
9014c5330a
Take global GL lock when inside SwapBuffers & Start/EndFrameCapture
...
* If we don't have this lock, we can end up trampling serialisation
as two threads try to serialise at once.
2016-11-19 12:52:20 +01:00
baldurk
4e6a461d32
Define AMD_EXTENSIONS on linux builds of glslang
2016-11-19 12:52:20 +01:00
baldurk
1b2b6196ee
Change VERBOSE_DIRTY_RESOURCES to use macro options properly
2016-11-18 21:19:58 +01:00
baldurk
ec5f6565e2
Hold cap transition lock until we've read back dirty resources
...
* If we don't, then more resources can be marked as dirty in between
us transitioning back to idle, and actually doing the readback.
2016-11-18 21:19:45 +01:00
baldurk
46e4ccb5ee
Batch up command lists used for preparing and applying initial state
2016-11-18 21:19:18 +01:00
baldurk
4ecd99bf52
Delete command buffer info from records
2016-11-18 21:17:13 +01:00
baldurk
5ae3cdf7fb
Add a way to hint the initial size of the serialiser buffer
2016-11-18 18:38:28 +01:00
baldurk
0789f8f3d4
Bump up the size of the root signature pool
2016-11-18 16:51:47 +01:00
baldurk
5c280ee2ed
Print the name of the type in pool errors
2016-11-18 16:51:28 +01:00
baldurk
b1809c1949
Support HLSL custom display shaders on D3D12
2016-11-18 16:31:33 +01:00
baldurk
9be8d9b3cc
Apply index offset when mesh picking in D3D12
2016-11-18 16:31:33 +01:00
baldurk
37c13027bd
Handle baseVertex properly when mesh picking
2016-11-18 16:31:32 +01:00
baldurk
5de727e254
Move PS constant buffer to register 0
2016-11-18 16:31:31 +01:00
baldurk
bb4bbd7403
Use MSAA for the mesh view
2016-11-18 16:31:30 +01:00
baldurk
f5bacbe2c9
Implement mesh picking for D3D12
2016-11-18 16:31:29 +01:00
baldurk
92b6d7f87d
Implement triangle size overlay for D3D12 using mesh output
2016-11-18 16:31:29 +01:00
baldurk
151b15ab54
Implement mesh output fetching for D3D12
2016-11-18 16:31:28 +01:00
baldurk
128e9de575
Rename the readback list/allocator as we'll use it for more things now
2016-11-18 16:31:27 +01:00
baldurk
1c7851a980
Add utility for creating a root sig straight from our own representation
2016-11-18 16:31:27 +01:00
baldurk
8fe6a51dbc
Add utility for setting only root elements, instead of the whole state
2016-11-18 16:31:26 +01:00
baldurk
4c24dcecde
Add typedef for shader data struct and utility accessors in pipeline
2016-11-18 16:31:25 +01:00