baldurk
f84bccbb58
Remove release notes file
2016-02-07 18:52:18 +01:00
baldurk
3bb57de612
remove old flag
2016-02-07 18:52:18 +01:00
baldurk
a966b84537
Add utility functions for manipulating ICD magic number
...
* Fixes issue with validation layers & object wrapping.
2016-02-07 18:52:17 +01:00
baldurk
29a0f7dbce
Update for latest validation layers
2016-02-07 18:52:16 +01:00
baldurk
0d768bec64
Do string insensitive compare for 32-bit layer as well
2016-02-07 18:52:15 +01:00
baldurk
90b1058f9d
Update code to header 1.0.2 and new layer initialisation scheme
2016-02-07 18:52:14 +01:00
baldurk
87cd6a1d4d
Handle Wow6432Node implicit layers key not being present
2016-02-07 18:52:13 +01:00
baldurk
d502dd109d
VK_LAYER_GOOGLE_unique_objects is required for using validation layers
2016-02-07 18:52:12 +01:00
baldurk
07d1789fb4
Don't destroy surface while old swapchain still exists, when resizing
2016-02-07 18:52:12 +01:00
baldurk
7dab29e984
Make sure to set descriptor set specifically, don't just append to list
2016-02-07 18:52:11 +01:00
baldurk
17b28c7724
print API version as hex, not decimal
2016-02-07 18:52:10 +01:00
baldurk
f042c3912f
Remove an old debug print
2016-02-07 18:52:09 +01:00
baldurk
82f1444710
Inherit instance extension enablement into device enablement
2016-02-07 18:52:08 +01:00
baldurk
1cb4da5beb
Nominally check vkGetPhysicalDeviceSurfaceSupportKHR
2016-02-07 18:52:07 +01:00
baldurk
2a4f5c5ac8
Reduce minsize on panels in vulkan pipeline state viewer
2016-02-07 18:52:06 +01:00
baldurk
a572886aed
Fix data offset calculation for structs and arrays of structs
2016-02-07 18:52:06 +01:00
baldurk
420f1e7000
Fix display of push constants in the UI
2016-02-07 18:52:05 +01:00
baldurk
366071aebe
Fix stupid typo
2016-02-07 18:52:04 +01:00
baldurk
c698670368
Do comparison with layers in registry case insensitive
...
* Prevents the warning about layers being mis-registered popping up a
false positive
2016-02-07 18:52:03 +01:00
baldurk
c804c9f25b
Allow private global variables silently
2016-02-07 18:52:02 +01:00
baldurk
93f2b91701
Set the right descriptor set even if extras are bound.
2016-02-07 18:52:01 +01:00
baldurk
482f337cf1
Re-enabled memcmp'ing of coherent maps on queue submit
2016-02-07 18:52:01 +01:00
baldurk
ee771ac14a
Make vector swizzle more robust
2016-02-07 18:52:00 +01:00
baldurk
f2090b40a7
Rename constant buffers to uniform buffers on VK pipeline display
2016-02-07 18:51:59 +01:00
baldurk
7948ac777a
Put image into SHADER_READ_ONLY_OPTIMAL
2016-02-07 18:51:58 +01:00
baldurk
80865e8ebf
Make quad overdraw pass and draw overlays more similar paths
2016-02-07 18:51:57 +01:00
baldurk
e62bfc5951
Fix to a buffer memory barrier in GetMinMax
2016-02-07 18:51:56 +01:00
baldurk
00bff6bddd
Set proper pipeline barriers to clear in TRANSFER_DST_OPTIMAL
2016-02-07 18:51:55 +01:00
baldurk
6d8beae490
Warn if a function is requested via GPA without enabling the extension
2016-02-07 18:51:55 +01:00
baldurk
8527f7afc8
Clear output window depth as well as colour when rendering empty mesh
2016-02-07 18:51:54 +01:00
baldurk
cae7509a33
Disable the diff tracking and serialise full memory range each time.
...
* There seem to be some bugs here, and doing the copy unconditionally
doesn't seem to be that costly. It means a larger buffer to serialise
and a bit larger logs - but the lz4 compression mostly takes care of
that.
2016-02-07 18:51:53 +01:00
baldurk
459883550d
Also be sure to update refData whenever flushing a second time
2016-02-07 18:51:52 +01:00
baldurk
c0717042de
Make sure that when checking persistent maps, refdata matches serialised
...
* The comment goes into more detail, but basically if there's a delay
between fetching the first full-flush of the map, and fetching the
ref data, some changes could happen in between and get lost.
2016-02-07 18:51:51 +01:00
baldurk
19a0fc5094
Remove some deprecated code
2016-02-07 18:51:50 +01:00
baldurk
bab3ff105a
Always use nearest mipmap mode, not linear
2016-02-07 18:51:50 +01:00
baldurk
82995798b8
Don't enable stencil test while doing quad overdraw
2016-02-07 18:51:49 +01:00
baldurk
016aadfdcc
Make sure to unwrap pWaitSemaphores in VkPresentInfoKHR
2016-02-07 18:51:48 +01:00
baldurk
6bd2a457b3
Fix overly-conservative buffer data fetch
...
* This could be a big win in the case where a large object is instanced
many times, we only fetch the data for the relevant instance output
data, not ALL the output data.
2016-02-07 18:51:47 +01:00
baldurk
03488c2fa2
Don't reference iterator after it may have been deleted.
2016-02-07 18:51:46 +01:00
baldurk
6655d525d1
Don't enforce max row count for mesh viewer
2016-02-07 18:51:45 +01:00
baldurk
174dd4e0dd
Ignore any non-builtins in a builtin structure from output signature
...
* Works around a bug encountered where the 'gl_PerVertex' struct had
some legacy members like gl_FrontColor and such.
2016-02-07 18:51:44 +01:00
baldurk
6b88e6226f
Handle more inputs than just 16, just in case
2016-02-07 18:51:44 +01:00
baldurk
d0016b91b0
Image Write doesn't have a return value/type
2016-02-07 18:51:43 +01:00
baldurk
cf0bd455c2
EmitVertex/EndPrimitive opcodes have no return type or ID
2016-02-07 18:51:42 +01:00
baldurk
2b89393e55
Proper fix for 32-bit compilation, no cast needed on debug callback
2016-02-07 18:51:41 +01:00
baldurk
f0a060443b
Fix for shader disassembly error - pop all loop stacks
2016-02-07 18:51:40 +01:00
baldurk
52160d66a5
Fix win32 build with explicit cast
2016-02-07 18:51:39 +01:00
baldurk
8d5de74784
Disassemble OpSwitch correctly
2016-02-07 18:51:38 +01:00
baldurk
6a3cb34027
Bring together several more 'function'-like operations
2016-02-07 18:51:37 +01:00
baldurk
4825b67e62
Change naming for "dd?" functions
2016-02-07 18:51:37 +01:00