baldurk
f8d10850f8
Fix ambiguous QVariant casts from uint64_t on linux
2017-05-17 13:59:17 +01:00
baldurk
9831a8eb24
Fix compile error comparing enums
2017-05-17 13:20:51 +01:00
baldurk
5b5e30cf54
Add HTML pipeline export for qrenderdoc
2017-05-15 10:11:56 +01:00
baldurk
a6c77b5dee
Give little tag structs unique names so we don't violate the ODR
2017-05-15 10:11:56 +01:00
baldurk
f9908927ad
Add RDTreeWidgetItem overload that constructs from QVariantList
2017-05-15 10:11:55 +01:00
baldurk
83f155855b
Hex formatted numbers are always uppercase
2017-05-15 10:11:55 +01:00
baldurk
5986f209e1
Use Formatter::Format for formatting hex numbers
2017-05-15 10:11:55 +01:00
baldurk
08fa2ec411
Fix formatting of blend factor in pipeline state
2017-05-15 10:11:55 +01:00
baldurk
870f0cc166
Filename filters should be translated
2017-05-15 10:11:55 +01:00
baldurk
505dacfd21
Fix incorrect array index
2017-05-10 18:51:32 +01:00
baldurk
f277e06ba0
Show the row offset control in the raw buffer viewer too
2017-05-10 18:10:23 +01:00
baldurk
3bd6adddc8
Implement right-click-to-toggle on channels buttons
2017-05-10 17:20:40 +01:00
baldurk
441d136177
Add extended RDToolButton
2017-05-10 17:20:39 +01:00
baldurk
f8bf45fa47
Fix sizing for matrix elements in buffer views
2017-05-10 17:20:39 +01:00
baldurk
7c7cd32c17
Populate the buffer format specifier with the initial format
2017-05-10 17:20:38 +01:00
baldurk
1ca55a8237
Add an optional 'rgb' specifier to colour buffer cells backgrounds
...
* When opening a texture as a buffer we can make use of this.
2017-05-10 17:20:37 +01:00
baldurk
6941444796
Add byte range offset/length controls to raw buffer viewer. Refs #224
2017-05-10 17:20:37 +01:00
baldurk
c3e521f254
Set the tag for samplers on GL so the resource can be opened
2017-05-10 17:20:36 +01:00
baldurk
5b384f3c4a
Don't hide RWs on GL if there are no subroutines
2017-05-10 17:20:35 +01:00
baldurk
007e0f7b40
Disable optimisation for QTDebug target in qrenderdoc too
2017-05-10 17:20:35 +01:00
baldurk
886d6f608b
Fix case that samplers are now "IsSRV" (renamed to IsReadOnly elsewhere)
2017-05-10 17:20:33 +01:00
baldurk
4fb8b22b2d
QBrush() is not a 'use default' return value from a model, QVariant() is
2017-05-09 18:49:44 +01:00
baldurk
6c2f2c0401
Rename "Capture Executable" to "Launch Application" & add to window menu
2017-05-09 17:28:38 +01:00
baldurk
c18e846c69
Fix a broken UTF-8 string on Qt MSVC builds
2017-05-09 15:26:31 +01:00
baldurk
b8d7726822
Make SPIR-V disassembly more robust over empty structs or cbuffers
2017-05-09 15:26:31 +01:00
baldurk
c854294dc8
Add calls to XInitThreads() to allow driver multithreading optimisations
2017-05-05 16:45:29 +01:00
baldurk
bbff0fce1c
Implement row colouring and tree colouring in event browser.
...
* Also do custom painting of branches to do proper full-row colouring
instead of leaving an ugly gap around the tree controls.
2017-05-04 20:36:46 +01:00
baldurk
ab432f24fc
Implement the UI option for preferring monospaced font
2017-05-04 20:36:46 +01:00
baldurk
0b868e45c0
Explicitly set a fixed-width font for scintilla editors
2017-05-04 20:36:46 +01:00
baldurk
ba3b76a61a
Fix GL's vertex buffer columns to be consistent: Stride | Offset | Divis
2017-05-03 20:00:10 +01:00
baldurk
576edd6104
Fix handling of indices for PostVS data and draw index offset
2017-05-03 20:00:10 +01:00
baldurk
ba59a28eba
Fix shader label click handler - lambdas have QObject::sender() == NULL
2017-05-03 20:00:10 +01:00
baldurk
a744316838
Rename overlay from 'Clipping' to 'Histogram Clipping' to clarify
2017-05-03 20:00:09 +01:00
baldurk
0e9c8127b0
Default m_TimeUnit to invalid so that UpdateDurationColumn runs 1st time
2017-05-03 20:00:09 +01:00
baldurk
8b3c06ac67
QStringLiteral compile fix for static qrenderdoc code
2017-05-03 08:53:56 +01:00
baldurk
e4a5b80bdd
Don't depend swig targets on renderdoc target, just interface headers
...
* This avoids rebuilding swig every time if some internal cpp in the
renderdoc target changes, but will still rebuild it if the interface
headers change.
2017-05-02 22:58:12 +01:00
baldurk
0ecc6ca877
Enable QT_NO_CAST_FROM_ASCII & QT_NO_CAST_TO_ASCII
...
* Added a couple of utility macros to help with the conversion. lit() is
paired with tr() for untranslated text.
* QFormatStr is more explicitly for non-textual formatting strings.
* Both are just #define'd to QStringLiteral()
2017-05-02 22:58:12 +01:00
baldurk
474ba91d8b
Make qprocessinfo.cpp compatible with no QString <-> const char* convs
2017-05-02 22:58:11 +01:00
baldurk
0b410e9879
Make Qt scintilla code compatible with no-const-char conversions
2017-05-02 22:58:11 +01:00
baldurk
ce53be8511
Use QStringLiteral in ToolWindowManager to convert at compile-time
2017-05-02 22:58:11 +01:00
baldurk
22c5b7863d
Get some VS null changes to the vcxproj's xml out of the way
2017-05-02 22:58:11 +01:00
baldurk
da4813afbd
Move functions in statistics viewer into class and operate on members
...
* This means we can translate strings in the functions via QObject::tr()
as well as being a bit tidier
2017-05-02 22:58:11 +01:00
baldurk
e5ec2c7280
Fix warning about struct initialisation
2017-04-28 19:46:17 +01:00
baldurk
829e1aa77e
Fix handling of 'slots' Qt keyword clashing with python
...
* On linux without any PCH we have a slightly different case to windows
with the PCH, so we need to be careful not to redefine the macro.
2017-04-28 19:36:09 +01:00
baldurk
c05bea4563
Hook up compute thread debugging in qrenderdoc's D3D11 pipe viewer
2017-04-28 18:36:56 +01:00
baldurk
18d3eae1c8
Ensure that constant buffer views are grouped together in docking
2017-04-28 18:36:56 +01:00
baldurk
e0191ccba4
Close transient log-specific windows when a log closes
...
* Shader viewers already close themselves, but the pixel history view,
non-mesh buffer viewers, and constant buffer views also close.
2017-04-28 18:36:56 +01:00
baldurk
f3508f57b1
Don't completely reset a constant buffer view if the vars are the same
...
* It's annoying to have the constant buffer view reset and collapse
everything, especially if moving between draws where the variables are
the same because the shader hasn't changed.
* We can just compare the previous set of variables to the new set and
if the types and structures (member variables etc) are the same, then
just update the values in-place.
2017-04-28 18:36:56 +01:00
baldurk
f62777459b
Fix index used for constant buffer slots in D3D11 pipeline viewer
2017-04-28 18:36:55 +01:00
baldurk
8580b7b2c7
Hand-edit vcxproj files to remove duplicated properties
...
* By default VS creates a huge section of properties copy-pasted for
every Configuration|Platform combination, which is almost all the
same for each one.
* We instead create a common section with most of the properties that
are fixed, and then override/add to them for the few that vary (e.g.
optimisation settings for release, preprocessor macros).
2017-04-28 18:36:55 +01:00