Commit Graph

398 Commits

Author SHA1 Message Date
baldurk a05fd08a1c Add support for VK_KHR_maintenance6. Closes #3602 2025-08-25 11:36:01 +01:00
baldurk fa0ba4a532 Don't disable blending for fetching per-fragment postmod 2025-08-18 13:28:11 +01:00
Jake Turner a8ee82bfe8 Extend D3D12_EXECUTE_INDIRECT test for partial update of root constants
Change colour of triangle based on root constant values set by direct API not by indirect API.
This allows verification that RenderDoc replay of indirect root constants does not alter values set by the direct API
2025-07-31 08:07:19 +01:00
Jake Turner 08696443a0 Added workgroup performance tests and basic D3D11 Workgroup test
Added D3D11_Workgroup_Zoo, D3D12 Workgroup Zoo, Vk Workgroup Zoo performance tests

Performance tests primarily for performance testing workgroup debugging speed

Changed workgroup and subgroup result variable from "data" -> "testResult" to help to reduce conflicts
2025-07-21 09:16:56 +01:00
baldurk 3e70a37fac Add test of descriptor buffer 2025-07-09 09:57:56 +01:00
baldurk 0293487eb8 Properly handle D3D11 constant buffers with a 0 range specified 2025-07-04 14:10:51 +01:00
baldurk e5e1e286c3 Catch exceptions from process_trace in Iter_Test and print as errors 2025-06-25 10:53:46 +01:00
thisisjimmyfb 97c74415f6 VK_Large_Descriptor_Sets
Use remote server friendly routine to check capture file
2025-06-19 11:45:04 +01:00
Jake Turner be6cc2d324 Verify pixel history succeeds as part of D3D12_Execute_Indirect tests 2025-05-18 12:52:56 +01:00
Jake Turner fc956fee61 Improvements to *_Groupshared tests
More checking of GSM local/global cache behaviour when debugging
One test is not GPU stable and its results are verified against hard coded expectation (this is to test the expected behaviour of the local GSM cache on the active thread)
2025-05-10 11:49:43 +01:00
Jake Turner 033a4d1e5a First version of python for *_Groupshared tests
Verify outval shader debugger variable matches the real generated data in outBuf
2025-05-07 12:12:57 +01:00
Jake Turner fbb39b21a6 Extend D3D12 Shader Debug Zoo GSM tests
struct TestStruct
{
  uint3 a;
  uint3 b;
};

groupshared int gsmInt;
groupshared TestStruct gsmStruct[8];
groupshared int gsmIntArray[128];
2025-05-07 11:18:14 +01:00
Jake Turner 258ab5b6e3 Change test helper to just check for asserts (not errors)
Setting the Vulkan layer produces two errors
2025-04-22 14:31:43 +01:00
Jake Turner a8de121cd0 Check for Asserts & Errors when running D3D12_Shader_DebugData_Zoo tests 2025-04-22 13:09:04 +01:00
Jake Turner e14bc98e18 Added VK_Workgroup_Zoo, D3D12_Workgroup_Zoo tests
Tests specifically aimed at workgroup debugging i.e GSM and non-aligned subgroups
Not focused on unit tests of subgroup/quad instructions that is handled by *_Subgroup_Zoo
2025-04-18 13:58:09 +01:00
baldurk a8a0e9628d Update VK_CBuffer_Zoo test to account for glslang regression
* glslang now requires and uses scalar block layout for hlsl cbuffer packing
2025-04-18 13:28:19 +01:00
baldurk f837af3066 Make sure functional test sections always match begin/end 2025-04-18 12:54:53 +01:00
Jake Turner f50c85173b Unified Subgroup_Zoo VK and D3D12 python
Improved test failure reporting
2025-04-02 08:43:30 +01:00
Jake Turner fa9bc127b1 Add early return test case to D3D12_Shader_DebugData
Change python to search backwards through the instruction info to find the value for a source variable
2025-04-02 08:39:49 +01:00
Jake Turner 7f4098d835 Add vk_subgroup_zoo tests for maximal reconvergence behaviour
Diverged threads which re-converge at expected points
2025-03-23 12:00:53 +00:00
Jake Turner e444aff7cf Extend D3D12_Shader_Debug_Zoo tests
New pixel shader for testing which does not contain resource references
Added new tests for ddx, ddy and discard
2025-03-20 13:52:20 +00:00
Jake Turner 025a6bbf86 Extend D3D12_Resource_Mapping_Zoo test to SM6 & SM6.6
To test the DXIL debugger and added a test of dynamic SRV array index
2025-03-20 13:52:20 +00:00
Jake Turner dae198b39e Extend D3D12_Draw_Zoo to SM6 & SM6.6
To test the DXIL debugger
2025-03-20 13:52:19 +00:00
Jake Turner ac2da339ae Extend D3D12_Bufer_Truncation test to SM6.0 & SM6.6
To test the DXIL debugger
2025-03-20 13:52:19 +00:00
Jake Turner 9163aa76c2 Add SM6.6 tests to D3D12_CBuffer_Zoo 2025-03-20 13:52:19 +00:00
Jake Turner b27f5d5872 Extend D3D12_PrimitiveID test to SM6
To test the DXIL debugger
2025-03-20 13:52:18 +00:00
Jake Turner 506d1a1222 Minor tidyup of D3D12_Mesh_Shader python 2025-03-20 13:52:18 +00:00
Jake Turner 7eef20b3db Added demos test VK_Mesh_Shader
Similar on d3d12_mesh_shader test, move some helper code from d3d12_mesh_shader python to testcase.py to allow for sharing with vk_mesh_shader python
2025-03-20 13:52:17 +00:00
baldurk 9bdb5bc134 Add D3D12_Subgroup_Zoo test 2025-03-19 18:31:56 +00:00
Tristan Ritchie 2eade4650b Add support for VK_KHR_maintenance5 2025-03-19 15:43:08 +00:00
baldurk b400d4bc52 Refactor D3D ps input fetch to use quad swizzle helper
* Also centralises and shares more code between D3D11 and D3D12 to use the same
  shader
2025-03-14 18:54:38 +00:00
Jake Turner 90827deed3 Add DebugPixel to D3D12_Mesh_Shader python tests
Validates can do shader debugging on pixels generated by mesh shaders
2025-03-12 13:50:36 +00:00
Jake Turner 7b3e1cd3f6 Free the debugger trace in multiple places during D3D12 shader tests 2025-03-09 11:30:11 +00:00
Jake Turner 9cac526d49 Add d3d12_shader_debugdata_zoo test
Similar to d3d12_shader_debug_zoo but instead of verifying debugger simulation accuracy used to verify debug data is parsed and present

Supports SM6.0 and the DXIL debugger - verifies debug data in pixel and compute shaders
2025-03-06 13:34:57 +00:00
Jake Turner 5120723135 Add Shader source variable helper functions to rdtest
parse_shader_var_type()
get_source_shader_var_value()

moved out from D3D12_Shader_Debug_Zoo
2025-03-06 13:34:50 +00:00
Jake Turner aaefec8b79 D3D12_Shader_Debug_Zoo tests for loading from global variables
Includes updating the python test to validate the results from compute shader debugging
2025-03-06 10:55:37 +00:00
baldurk cd94206b0f Add sections in Repeat_Load test 2025-02-27 15:31:00 +00:00
baldurk 19512165bb Bail from Iter_Test when fatal errors are detected 2025-02-26 16:12:10 +00:00
baldurk 7ac76492f4 Clamp pixel shader comparisons to output components in Iter_Test 2025-02-26 16:11:58 +00:00
Jake Turner 7ebd608cbe Add basic compute shader debug test action to iter_test
Does not check any output, purely runs DebugThread on a random groupId and threadId
2025-02-24 16:37:45 +00:00
baldurk e7f400e4f3 Add D3D12 handling of swizzled UAV loads/stores 2025-02-21 13:46:58 +00:00
baldurk d6c560415a Add D3D11 handling of swizzled UAV loads/stores
* Ensuring we properly clamp for non-typed UAV stores. Typed UAV stores are
  'easy' because they must always write all components.
2025-02-21 13:46:58 +00:00
baldurk ed27404d07 Add epsilon to VK_Pixel_History test 2025-02-14 17:33:57 +00:00
baldurk cfefa5d5ef Add a test for new group ops 2025-02-10 17:52:31 +00:00
baldurk c8223f5869 Fix D3D12 descriptor indexing test for named descriptors 2025-01-14 12:18:31 +00:00
baldurk 980b6a8bf0 Add test of SM6.7 bitfield reflection 2025-01-07 13:43:45 +00:00
baldurk a11d673b3f Update test for descriptor names 2024-12-16 11:59:03 +00:00
baldurk 9d32418e33 Fix GL_Buffer_Updates to not rely on exact thumbnail 2024-12-10 00:06:39 +00:00
baldurk aa30ac2c10 Don't overlap storage with multiple inline UBO updates in one template
* Previously we were writing the inline UBO data to the same byte storage
  meaning the last update's data would write over all updates.
2024-12-09 16:19:20 +00:00
baldurk 8d04479d20 Add additional check on index buffer values being out of bounds 2024-12-03 15:01:58 +00:00