baldurk
cae2893238
Fix CI checking commit messages not checking latest
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* Also ignore (temporarily?) a commit that fails the check
v1.33
2024-05-31 18:39:06 +01:00
baldurk
341f9a689b
Fix shader viewer bookmarks to work with editing and viewing shaders
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* Previously it was only applied for debugging shaders.
2024-05-31 15:26:07 +01:00
baldurk
56976ff4a5
Make missing postvs outputs non-fatal
2024-05-31 15:25:47 +01:00
Jake Turner
76f917621b
Ignore static bindings which are not present in the descriptor set layout
2024-05-31 11:38:33 +01:00
Jake Turner
171278bfca
For descriptor copies don't try to mark the AS as frame referenced
2024-05-31 11:13:40 +01:00
baldurk
be905c031d
Only apply contrasting foreground colour if there is a background colour
2024-05-30 12:31:51 +01:00
baldurk
62e7ccda1c
Update shader fetch example for new APIs
2024-05-29 10:57:37 +01:00
Jake Turner
886d7f6eda
RD DXIL Disassembly simplify the getelementr ptr demangle code
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Similar to DXBC::BasicDemangle() which can't be used because the pointer string is an escaped string
2024-05-29 07:29:05 +01:00
Jake Turner
44fdde8b3e
DXIL Disassembly tweaks to getelementptr, RawBufferLoad, RawBufferStore
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Fixed getelementptr showing raw type and converted type
Improved RawBufferLoad, RawBufferStore display when displaying byteOffset
2024-05-29 07:28:33 +01:00
Jake Turner
1a36875bc0
Do not include immutable sampler-only descriptors in initial state
2024-05-29 06:01:28 +01:00
baldurk
45db4fef33
Handle getting descriptor access at EIDs where root params are unbound
2024-05-28 15:09:11 +01:00
baldurk
11463be8a7
Update stale mentions of Vulkan 1.2
2024-05-28 15:09:11 +01:00
Jake Turner
666c248b3a
RD DXIL Disassembly : don't show "unknown" cbuffer member data
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Fallback to show the cbuffer load i.e.
_dx.types.CBufRet.i32 _50 = cbuffer1.Load(byte_offset = 80);
2024-05-28 11:49:59 +01:00
Jake Turner
322722feba
RD DXIL Disassembly handle non 32-bit cbuffer loads
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Use the byte size of the return struct to determine how to iterate over the cbuffer members and choose which ones to display.
Cbuffer members which don't fit into the return struct element size are displayed as "<padding>"
2024-05-27 18:09:05 +01:00
Jake Turner
e84eed56ff
RD DXIL Disassembly support for "CreateHandleFromBinding"
2024-05-27 17:01:41 +01:00
baldurk
10be601839
Disassemble empty struct definitions as {} to match dxc
2024-05-27 16:21:32 +01:00
baldurk
c0b992f643
Don't try to disassemble textures that are declared as struct members
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* These are dummy members are not really contained in cbuffers or other structs,
but dxc emits them anyway.
2024-05-27 16:21:32 +01:00
baldurk
b93f23e2fc
Process snorm/unorm input or output variables from shaders
2024-05-27 16:21:32 +01:00
baldurk
0df08e20b4
Handle mesh payloads not coming from global variables
2024-05-27 16:21:32 +01:00
Jake Turner
7362f51b58
RD DXIL Disassembly improvements
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Handle internal functions which are not in the entry point interfaces i.e. hull shader patch constant helper function
Hand decode SM 6.6 resource handle DX OpCodes: CreateHandleFromHeap, AnnotateHandle
2024-05-27 15:01:28 +01:00
baldurk
12fc6a9835
Use dxc-faithful intrinsic signatures for dxc disassembly
2024-05-27 13:51:56 +01:00
baldurk
170ba62bcf
Handle calling GetDevice for a dxgi device on a swapchain
2024-05-27 10:13:58 +01:00
baldurk
8b1d0956a2
Fix vulkan capture/replay physical device names in message
2024-05-27 10:13:58 +01:00
baldurk
0e61e7a307
Revert 19701205 with race condition, use existing identical helper
2024-05-27 10:13:58 +01:00
baldurk
a5332bc764
Don't try to patch empty TLAS builds
2024-05-27 10:13:58 +01:00
baldurk
c59f46e8dc
Don't treat missing BLASs as fatal
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* It's possible to create a TLAS referencing a BLAS, destroy the buffer backing
the BLAS, and we won't know the TLAS is invalid and will try to serialise it.
2024-05-27 10:13:57 +01:00
baldurk
9332bd34f9
Fix handling of AS copies
2024-05-27 10:13:57 +01:00
baldurk
7e8aa58ea1
Fix alignment issues with heap lookup data
2024-05-27 10:13:57 +01:00
baldurk
0497e2d226
Defer creating RT internal resources until after creation
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* This will allow us to wrap the resources which can be useful for self-
introspection
2024-05-27 10:13:57 +01:00
baldurk
b715cce04f
Report original GPU VA to UI on D3D12
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* In theory this was useful for interpreting execute indirect buffers previously
but it will be more common.
2024-05-27 10:13:57 +01:00
baldurk
176a0909fa
Save buffer formats immediately on change
2024-05-27 10:13:57 +01:00
Louis de Carufel
0e64cc5368
Added shader viewer bookmarks and find shortcuts.
2024-05-24 10:35:06 +01:00
José Roberto de Souza
02854e6b95
Add paranoid checks and debug messages for Xe KMD
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Xe is the new KMD driver for Intel GPUs on Linux, replacing i915
on LNL and newer.
So here just checking if '/proc/sys/dev/xe/perf_stream_paranoid' is also
set to 0 and printing debug messages when it is set to 1.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com >
2024-05-23 11:25:30 +01:00
Cam Mannett
18256e19d6
Android hardware buffer handling tweaks
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* Calling vkGetImageMemoryRequirements on AHB-backed images before binding is out-of-spec, so that is now deferred until bind
* Calling vkCreateImage with an undefined format will cause an error to be returned
2024-05-22 17:02:53 +01:00
Jasmine Hansen
0dcd19c43d
Add support for binding shader object state in replay.
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Co-authored-by: James Sumihiro <james.sumihiro@ntd.nintendo.com >
2024-05-22 11:30:20 +01:00
yudong
4725b73181
use NoTitleBar style to prevent crash on HarmonyOS devices
2024-05-22 11:29:51 +01:00
baldurk
4a481edd32
Tweak label naming to be more C-like and demangled
2024-05-20 15:14:40 +01:00
baldurk
02781658c8
Add ; for conditional branches in RD DXIL disassembly
2024-05-20 14:51:44 +01:00
baldurk
c475053489
Move demangling function to utility helper in DXBC
2024-05-20 14:51:22 +01:00
baldurk
54b425e92e
Fix crash disassembling library with dummy entry point
2024-05-20 14:51:03 +01:00
baldurk
38a7c7b338
Don't print inner type for ASs in DXIL disassembly
2024-05-20 14:50:47 +01:00
baldurk
ddb0c9532e
Remove fairly spammy debug log
2024-05-20 13:54:08 +01:00
baldurk
3d4ec46dc1
Always update shadow storage even on first allocation on GL
2024-05-19 23:56:01 +01:00
baldurk
1ad23f64ca
Use hack to customise expander colour in treeview branches. Closes #3319
2024-05-17 11:41:53 +01:00
baldurk
1019b7f2cb
Fix unwrapping and replay of AddToStateObject
2024-05-17 11:39:51 +01:00
baldurk
4ba41dae23
Add [allow_uav_condition] tag to compile on older versions of fxc
2024-05-17 11:39:51 +01:00
baldurk
4af980f8d4
Handle a stride of 0 in shader record tables
2024-05-17 11:39:51 +01:00
baldurk
0124a3d661
Fix D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS serialisation
2024-05-17 11:39:51 +01:00
Firestar99
db553fc6a6
fixed assert if task and mesh shader entrypoint name differed
2024-05-16 18:15:09 +01:00
Jasmine Hansen
5eac79c19c
Remove the setting of rasterization samples in vkCmdSetSampleMaskEXT
2024-05-16 10:55:11 +01:00