baldurk
72880a8f07
Print how far through the Iter_Test we are at each step
2019-04-24 13:48:48 +01:00
baldurk
93d23ebac5
Add helper for creating D3D12 PSO with MSAA in testbed program
2019-04-24 13:10:00 +01:00
baldurk
77269327ef
Add EXT_descriptor_indexing test
...
* This is a simple test using descriptor indexing in fragment and compute
shaders, with sampled images and storage buffers, including passing bindless
arrays through functions to be sure that's tracked properly.
* There's also a define to turn on a reasonably bad case (though not
worst/extreme) of # of descriptors - roughly 5 million descriptors allocated
in total, with roughly 1 million bound at draw time.
2019-04-05 09:19:23 +01:00
baldurk
2c583b66f6
Add initial VK_EXT_buffer_address capture/replay implementation
...
* The extension is not yet whitelisted as there is no solution currently for
feedback on used bindings or handling of pointers in data structures within
the UI or shader reflection.
2019-04-05 09:19:22 +01:00
baldurk
ccd5ba218e
Explicitly shutdown only the running test, instead of using destructors
...
* The tests are global objects so there's a potential ordering issue of
destroying these tests after RenderDoc's global destructors have run.
2019-04-04 15:50:34 +01:00
baldurk
043fcda299
Fix check for external glslc
2019-04-04 15:50:34 +01:00
baldurk
3cc2c37149
Don't crash on linux if getenv() returns NULL for unknown variable
2019-04-04 15:50:34 +01:00
baldurk
d351ac9ea4
Update to 1.1.105 vulkan headers
2019-04-04 15:50:24 +01:00
baldurk
4c3a68d866
Add a couple of setName overloads in VulkanGraphicsTest
2019-04-01 15:23:27 +01:00
baldurk
1cada82d2f
Use VK_EXT_debug_utils in testbed program
2019-04-01 15:23:27 +01:00
baldurk
7cef20fde5
Add missing demo project tests to CMakeLists.txt
2019-03-29 17:48:15 +00:00
baldurk
d677b594b1
Fix D3D11_Binding_Hazards test
2019-03-25 17:48:44 +00:00
baldurk
143c75f5a0
Update volk to 1.1.101
2019-03-05 16:03:20 +00:00
baldurk
5484bcbf1a
Don't error if a non-existant file is passed via TestFailureException
2019-02-15 18:17:20 +00:00
baldurk
7ef8ed0a7a
Drop the requirement for PIL in the tests, use pypng drop-in replacement
...
* This means we no longer need to import PIL from somewhere else if we run via
renderdoccmd test functional
2019-02-15 18:17:06 +00:00
baldurk
c72e79960e
Allow launching demos program with no arguments to see test selection
2019-02-15 14:55:30 +00:00
baldurk
634040d4b5
Change working directory to script location for running functional tests
2019-02-14 15:15:45 +00:00
baldurk
ce991e421a
Drop psutil requirement in functional tests, fetch memory usage directly
2019-02-14 15:08:28 +00:00
baldurk
bbc2f47fa8
Centralise generation of buffer format strings for struct buffers
...
* We also fix a number of issues that could cause incorrect formats to be
generated.
* Test cases added for D3D11/GL/Vulkan to test different struct types. These
aren't automated at the moment because most of the code they're testing is in
the UI itself.
2019-02-13 18:50:56 +00:00
baldurk
166bd285ae
Add help output when running demos program
2019-02-13 18:50:56 +00:00
baldurk
28e0e17d16
Enable scalar block layout feature in VK_Adv_CBuffer_Zoo
2019-02-13 18:50:56 +00:00
baldurk
014619eaf9
Add D3D11_RESOURCE_MISC_SHARED in GL/DX interop tests
...
* Necessary for it to work correctly on AMD
2019-02-13 18:50:55 +00:00
baldurk
be67e91cc7
Add testing of saturate on NaNs in D3D shader debug
2019-02-07 15:23:06 +00:00
baldurk
fbb6b23b23
Support advanced cbuffer layouts
...
* This includes 8/16/64-bit integers, 16-bit/64-bit floats, and scalar block
packing
2019-02-07 15:23:06 +00:00
baldurk
134cdfd09b
Add tests to CBuffer Zoos to test alternate uniform sources on APIs
...
* Vulkan: Specialization constants
* OpenGL: Bare uniforms (not in a UBO)
* D3D12: Root signature constants
2019-02-07 15:23:06 +00:00
baldurk
351c75e006
Fix some cases handling arrays of matrices
...
* We also pick the output pixel in the CBuffer_Zoo tests to ensure the API
agrees with our interpretation of the data.
* Follow-up commit will tidy D3D cbuffer code that needs it.
2019-02-07 15:23:05 +00:00
baldurk
6d07e1c42e
Add support for VK_EXT_discard_rectangles
2019-02-05 18:40:31 +00:00
baldurk
354b37be56
Add support for VK_EXT_sample_locations
2019-02-05 18:40:31 +00:00
baldurk
cb9fc1dc4f
Update vulkan headers in demos project
2019-02-05 18:40:31 +00:00
baldurk
73a5357419
Fix handling of primitive restart with a vertex offset
2019-02-04 18:06:09 +00:00
baldurk
73063703e6
Inherit indirect copies from secondary to primary cmdbufs. Closes #1251
...
* Updated VK_Indirect test to run everything in secondary command buffer as
well.
2019-02-01 18:32:14 +00:00
baldurk
86ff87863e
Update copyright years to 2019
2019-02-01 18:32:13 +00:00
baldurk
4bded8be29
Add missing GL_DYNAMIC_STORAGE_BIT specifiers in GL_Buffer_Updates test
2019-01-24 13:21:03 +00:00
baldurk
f2253404f7
Add test that verifies postvs data is correct with separable GS shaders
2019-01-22 16:56:04 +00:00
baldurk
0cee61558a
Mention the index when some PostVS data doesn't match ref data in test
2019-01-22 16:55:39 +00:00
baldurk
5d9d77f361
Expand GL buffer updates test to check various combinations of updates
2019-01-17 11:50:09 +00:00
baldurk
07dbadc0bc
Remove unneeded common v2f code
2019-01-16 16:49:08 +00:00
baldurk
3a064eda7b
Fix GL_Mip_Gen_RT test
2019-01-16 16:48:10 +00:00
baldurk
145f4bdb15
Handle GL applications changing BASE_LEVEL / MAX_LEVEL dynamically
...
* This is the only way in GL to do rendering from one mip to another. We handle
it and display the whole texture even if it's temporarily constricted, and
display the mip state in the pipeline viewer.
* If the mip state is constricted at the start of the frame capture, only mips
0..MAX will be visible at all and other mips will be assumed to not be valid.
2019-01-14 18:02:44 +00:00
baldurk
6508bffcda
Update vulkan headers to 1.1.97
2019-01-14 16:03:02 +00:00
baldurk
c34c57fe5c
Initialise latest renderdoc API in demos project
...
* We initialise both 1.0.0 for maximum compatibility, and the latest version for
maximum functionality.
* It's currently unused anyway
2019-01-08 11:38:22 +00:00
baldurk
24032c0039
Update demos project to latest in-application header
2019-01-08 11:36:14 +00:00
baldurk
8c946c67e0
Fix memory leak in D3D12 tests, sync GPU and reset allocator each frame
2019-01-08 11:29:28 +00:00
baldurk
f543f02998
Check RDC export/import in all simple tri tests, but *only* in those
2019-01-03 12:22:29 +00:00
baldurk
2237c241ff
Fix incorrectly named methods in ResourceFormat
...
* We try to maintain at least an internally consistent naming scheme for the
python/public interface, even if it doesn't match python naming schemes.
2019-01-03 12:22:29 +00:00
baldurk
c16371d779
Add alignment helpers
2018-12-19 15:57:13 +00:00
baldurk
b08fb8c9b5
Allow specifying the pNext struct passed to vkCreateDevice
2018-12-19 15:57:12 +00:00
baldurk
ad48f438b2
Update test demos project's vulkan headers to match main ones
...
* These should be updated in lockstep from here on.
2018-12-19 15:57:12 +00:00
baldurk
bb9ff1ccb7
Adjust GL SPIR-V shader test demo to do opengl-unique things
...
* E.g. not specify a binding and let that be done at runtime, or global
variables not in constant buffers.
2018-12-17 17:10:35 +00:00
baldurk
46b0dc6c6e
Specify YCbCr conversion sampler when creating conversion views
2018-12-14 15:38:35 +00:00