256 Commits

Author SHA1 Message Date
baldurk ca6c6faf27 Highlight combined image/samplers to clarify sampler use. Closes #1533
* When the same sampler is used in multiple combined image/sampler descriptors
  we only list the sampler once to avoid really verbose unnecessary rows. Use
  row highlighting to indicate which sampler is used with which image, and add
  it to the view details tooltip with the image layout
2019-09-30 16:30:40 +01:00
baldurk aa57240d9c Don't show individual enabled scissors if global toggle is off 2019-09-20 12:45:00 +01:00
baldurk 2d0b18b18b Don't crash if shader viewer is closed while shader compilation is going 2019-09-02 12:54:08 +01:00
baldurk af3c242b35 Fix signed/unsigned comparison 2019-08-26 14:52:58 +01:00
baldurk 3b524ea7f1 Fix reflection of arrays-of-binds - textures and buffers 2019-08-26 13:22:26 +01:00
baldurk 2a8d7eddec Set sampler name for combined image/samplers in pipeline HTML export 2019-08-23 23:41:19 +01:00
baldurk ef269e2b92 Add support for VK_EXT_line_rasterization 2019-08-15 18:27:39 +01:00
baldurk e525630a17 Add special resource type for A8_UNORM. Closes #1426
* While it's redundant this format is still valid in D3D so needs to be handled
  correctly.
2019-06-25 19:08:07 +01:00
baldurk 59ad2ebfa2 Clear stream-out state when clearing pipeline state 2019-05-20 14:16:43 +01:00
baldurk e48065c96b Replace use of std::pair with rdcpair wherever possible
* Only remaining uses in our code is when we're interacting with std::map where
  it uses std::pair internally
2019-05-17 16:32:56 +01:00
baldurk 8edc01c928 Show the object (whether a sampler or the texture) in GL's sampler state 2019-05-17 16:32:55 +01:00
baldurk 51c50e0da3 Localise addressing mode state display for GL
* On GL addressing modes are called wrap modes, and the wrap value is then known
  as repeat. If we don't 'localise' this then it can be confusing to show that
  it is "Wrap".
2019-05-17 16:32:55 +01:00
baldurk 96cc08b960 Rename 'show disabled' button to 'show unused' as it is clearer
* Bindings that are unused aren't disabled - they may in fact be explicitly
  enabled - but they are unused by the pipeline which is why they're hidden.
2019-05-17 16:32:55 +01:00
baldurk 4520dcbaa2 Adjust offset used in VB string if there was padding bytes 2019-05-10 23:50:32 +01:00
baldurk 8ffe33767c Handle UNormSRGB in some places that were missing handling 2019-04-23 16:31:18 +01:00
baldurk b5b3e91ad5 Add a missing gap in the vulkan pipeline export 2019-04-23 15:09:40 +01:00
baldurk 870d553a38 setPixmap can clear text, when removing pixmap do so before setting text 2019-04-22 18:39:52 +01:00
baldurk ee76ed7a4c Sanitise []s out of vertex attribute names when opening buffer viewer 2019-04-05 17:16:16 +01:00
baldurk 13c9718858 Preserve expansion when changing events in vulkan pipeline state view 2019-04-05 13:25:28 +01:00
baldurk f256218e17 Pass bindless feedback data to UI through vulkan pipeline state
* Each binding element within an arrayed descriptor has a bool indicating if
  it's dynamically used or not (which will be set to true if the feedback isn't
  available). Each descriptor has a uint32_t indicating how many elements are
  dynamically used - which is useful for the UI to hide the root of an array
  that has no used elements, or to heuristically decide whether to expand or
  elide the contents.
2019-04-05 09:19:22 +01:00
baldurk 60c92b2d84 Implement support for VK_EXT_depth_clip_enable 2019-04-04 16:23:35 +01:00
baldurk d519f086e1 Don't fetch resource format name for empty bindings 2019-03-27 17:59:16 +00:00
Wade Brainerd aed614a6aa Improve Vulkan byte range descriptions
Renames the "cont.d" column in the Pipeline State window to
"Additional". This is a less confusing title then the contraction.

Adds a "(VK_WHOLE_SIZE)" annotation after the range if VK_WHOLE_SIZE
was used, and an "(empty view)" annotation if the range is empty.
These annotations are intended to help diagnose incorrectly filled
buffer descriptors.
2019-03-27 04:32:29 -07:00
tuxerr c6edcf9a38 add support for VK_EXT_fragment_density_map 2019-02-28 00:10:03 +00:00
baldurk ec58308207 With GL we can have binding aliasing. Keep searching for a used binding
* If we have multiple bindings aliasing the same slot, we want to keep going if
  the first one we find is unused to see if the slot is aliased with one that
  *is* used. We'll still use the last unused one if we don't find any used at
  all (and with aliasing any one we pick is as valid as another).
2019-02-22 14:10:25 +00:00
baldurk e9e42839c3 Support specifying structs in buffer formatter. Closes #805
* Structs and arrays-of-structs are completely flattened for the purposes of
  displaying them still.
2019-02-14 12:55:44 +00:00
baldurk bbc2f47fa8 Centralise generation of buffer format strings for struct buffers
* We also fix a number of issues that could cause incorrect formats to be
  generated.
* Test cases added for D3D11/GL/Vulkan to test different struct types. These
  aren't automated at the moment because most of the code they're testing is in
  the UI itself.
2019-02-13 18:50:56 +00:00
baldurk 6bc6ca9557 Drop legacy ShaderRegister struct, store byte offset per constant
* For D3D11 byte offsets are always uint32 aligned, but for other APIs that's
  not guaranteed. Storing a byte offset is strictly more expressive and a lot
  simpler to reason about.
2019-02-07 15:23:06 +00:00
baldurk 6d07e1c42e Add support for VK_EXT_discard_rectangles 2019-02-05 18:40:31 +00:00
baldurk 354b37be56 Add support for VK_EXT_sample_locations 2019-02-05 18:40:31 +00:00
baldurk 86ff87863e Update copyright years to 2019 2019-02-01 18:32:13 +00:00
baldurk e70dd127f3 Use bindpoint mapping when looking up read-write resources on GL 2019-01-28 19:55:40 +00:00
baldurk 1d0a9926b7 Fix error message referring to incorrect argument 2019-01-24 19:07:46 +00:00
baldurk 9443423389 Don't do expensive string work for resource rows that are hidden 2019-01-22 18:02:14 +00:00
baldurk 145f4bdb15 Handle GL applications changing BASE_LEVEL / MAX_LEVEL dynamically
* This is the only way in GL to do rendering from one mip to another. We handle
  it and display the whole texture even if it's temporarily constricted, and
  display the mip state in the pipeline viewer.
* If the mip state is constricted at the start of the frame capture, only mips
  0..MAX will be visible at all and other mips will be assumed to not be valid.
2019-01-14 18:02:44 +00:00
baldurk cea0129b9a Don't completely disable tooltip on D3D12 for 'plain' resource views
* We still want the tooltip to display the resource state.
* Also add a tooltip for VBs/IBs which do have a state we want to display.
2019-01-04 16:37:23 +00:00
baldurk 2237c241ff Fix incorrectly named methods in ResourceFormat
* We try to maintain at least an internally consistent naming scheme for the
  python/public interface, even if it doesn't match python naming schemes.
2019-01-03 12:22:29 +00:00
baldurk 6dd67d0069 Fix argument string for buffer views in D3D12 pipeline view 2019-01-03 12:22:28 +00:00
baldurk 96075bc575 Remove unwanted rowspan on D3D12 sample mask
* This messed up the grid outlines as it included another extra row that it
  shouldn't have.
2019-01-03 12:22:27 +00:00
baldurk 36a4de8170 Don't show two empty rows for a completely empty combined image/sampler 2018-12-21 12:38:28 +00:00
Danylo Piliaiev 11fa2294d7 Display conditional rendering state for compute shader
If conditional rendering is enabled its state is always
displayed in both 'Rasterizer' and 'CS' states.

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
2018-12-19 16:20:21 +00:00
baldurk 5f96644d08 Add support for global uniforms in SPIR-V and non-bound textures.
* This isn't relevant for Vulkan, but in GL it's valid to not specify a binding
  and fetch it at runtime (and even if a binding is specified, it's not
  immutable and can be changed).
* Similarly GL allows bare uniforms that aren't in a buffer, which we handle in
  the same way by wrapping them into a $Globals UBO.
2018-12-17 17:10:35 +00:00
Danylo Piliaiev 29e38e71a9 Implement VK_EXT_conditional_rendering
Predicate state is displayed in the raster state.
"Draw Call" and "Wireframe" overlays are visible even if predicate doesn't pass.

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
2018-12-14 20:22:08 +00:00
baldurk 2cf5129e71 Add support for YCbCr conversion samplers in vulkan. Refs #1194 2018-12-14 14:08:33 +00:00
baldurk 68b23c5f62 Add support for YUV resource formats
* We handle 4:4:4, 4:2:2, and 4:2:0, with packed, 2-plane and 3-plane formats,
  for 8, 10, 12, and 16 bit depths.
* This covers most common formats but still leaves a few out - NV11, palettised
  formats, V208/V408 JPG formats.
2018-12-11 19:57:20 +00:00
baldurk 2411ce70ea Add flags to ResourceFormat to replace bgraOrder/srgbCorrected
* Allows for future expansion as well
2018-12-11 19:57:20 +00:00
baldurk 953652b398 Replace . with _ when creating buffer viewer format from input attrs 2018-11-14 18:32:35 +00:00
baldurk a7be02bd0b Add empty nodes to VBNodes tracking, to keep indices == vb slots
* This fixes VB highlighting when the bindings are sparse
2018-11-14 18:32:35 +00:00
baldurk bfb64300e4 Fix expansion of stream-out buffers in D3D pipeline state viewers 2018-11-01 12:23:13 +00:00
baldurk 4e48bd09c9 Make it more explicit when only depth is bound (not depth-stencil) in GL 2018-11-01 12:23:12 +00:00