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renderdoc/util/test/tests/GL
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baldurk d03acd3b6c Test reading instanced data via client memory pointers in GL
2020-07-29 15:17:45 +01:00
..
__init__.py
…
GL_Buffer_Spam.py
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GL_Buffer_Truncation.py
Fix handling of buffer truncation and zero-sized buffers
2020-05-29 17:26:29 +01:00
GL_Buffer_Updates.py
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GL_Callstacks.py
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GL_CBuffer_Zoo.py
Fix calculation of array stride on structs in D3D
2020-05-13 18:07:26 +01:00
GL_Discard_Zoo.py
When replaying resource discards fill with explicit pattern. Closes #284
2020-07-13 17:29:11 +01:00
GL_Draw_Zoo.py
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GL_DX_Interop.py
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GL_Empty_Capture.py
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GL_Entry_Points.py
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GL_Large_Buffer.py
Increase GL_Large_Buffer test to check >2GB buffer
2020-07-14 17:22:01 +01:00
GL_Marker_Test.py
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GL_Mesh_Zoo.py
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GL_Multithread_Rendering.py
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GL_Overlay_Test.py
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GL_Parameter_Zoo.py
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GL_Per_Type_Tex_Units.py
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GL_Resource_Lifetimes.py
Serialise name in GL program block binding calls, to remap index
2020-07-17 16:53:35 +01:00
GL_Separable_Geometry_Shaders.py
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GL_Shader_Editing.py
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GL_Shader_ISA.py
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GL_Simple_Triangle.py
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GL_State_Trashing.py
Add test that GL state isn't trashed by initial contents or overlay
2020-07-14 17:52:40 +01:00
GL_Texture_Zoo.py
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GL_Unshared_Context.py
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GL_VAO_0.py
Test reading instanced data via client memory pointers in GL
2020-07-29 15:17:45 +01:00
GL_Vertex_Attr_Zoo.py
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