mirror of
https://github.com/baldurk/renderdoc.git
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172 lines
5.9 KiB
C++
172 lines
5.9 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_test.h"
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RD_TEST(D3D12_Parameter_Zoo, D3D12GraphicsTest)
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{
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static constexpr const char *Description =
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"General tests of parameters known to cause problems - e.g. optional values that should be "
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"ignored, edge cases, special values, etc.";
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std::string pixel = R"EOSHADER(
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float4 main() : SV_Target0
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{
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return float4(0, 1, 0, 1);
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}
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)EOSHADER";
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
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ID3DBlobPtr psblob = Compile(pixel, "main", "ps_4_0");
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uint32_t indices[1024 / 4] = {0, 1, 2};
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ID3D12ResourcePtr vb = MakeBuffer().Data(DefaultTri);
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ID3D12ResourcePtr ib = MakeBuffer().Data(indices);
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ID3D12RootSignaturePtr sig = MakeSig({});
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ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob);
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ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
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ID3D12Device4Ptr dev4 = dev;
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// if D3D12.4 (??) is available, use different interfaces
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if(dev4)
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{
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GPUSync();
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D3D12_RESOURCE_DESC desc;
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desc.Alignment = 0;
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desc.DepthOrArraySize = 1;
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desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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desc.Flags = D3D12_RESOURCE_FLAG_NONE;
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desc.Format = DXGI_FORMAT_UNKNOWN;
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desc.Height = 1;
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desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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desc.Width = sizeof(DefaultTri);
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desc.MipLevels = 1;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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D3D12_HEAP_DESC heapDesc;
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heapDesc.SizeInBytes = 4096;
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heapDesc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
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heapDesc.Alignment = 0;
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heapDesc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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heapDesc.Properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heapDesc.Properties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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heapDesc.Properties.CreationNodeMask = 1;
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heapDesc.Properties.VisibleNodeMask = 1;
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CHECK_HR(dev4->CreateCommittedResource1(&heapDesc.Properties, D3D12_HEAP_FLAG_NONE, &desc,
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D3D12_RESOURCE_STATE_COMMON, NULL, NULL,
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__uuidof(ID3D12Resource), (void **)&vb));
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SetBufferData(vb, D3D12_RESOURCE_STATE_COMMON, (const byte *)DefaultTri, sizeof(DefaultTri));
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ID3D12Heap1Ptr heap;
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CHECK_HR(dev4->CreateHeap1(&heapDesc, NULL, __uuidof(ID3D12Heap1), (void **)&heap));
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desc.Width = sizeof(indices);
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CHECK_HR(dev4->CreatePlacedResource(heap, 0, &desc, D3D12_RESOURCE_STATE_COMMON, NULL,
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__uuidof(ID3D12Resource), (void **)&ib));
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SetBufferData(ib, D3D12_RESOURCE_STATE_COMMON, (const byte *)indices, sizeof(indices));
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}
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while(Running())
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{
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ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
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Reset(cmd);
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ID3D12DebugCommandListPtr debug = cmd;
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ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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if(debug)
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debug->AssertResourceState(bb, D3D12_RESOURCE_STATE_RENDER_TARGET, 0);
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D3D12_CPU_DESCRIPTOR_HANDLE rtv =
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MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
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ClearRenderTargetView(cmd, rtv, {1.0f, 0.0f, 1.0f, 1.0f});
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cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
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D3D12_INDEX_BUFFER_VIEW view;
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view.BufferLocation = ib->GetGPUVirtualAddress();
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view.Format = DXGI_FORMAT_R32_UINT;
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view.SizeInBytes = 1024;
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cmd->IASetIndexBuffer(&view);
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cmd->SetPipelineState(pso);
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cmd->SetGraphicsRootSignature(sig);
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RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
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RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
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OMSetRenderTargets(cmd, {rtv}, {});
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setMarker(cmd, "Color Draw");
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cmd->DrawIndexedInstanced(3, 1, 0, 0, 0);
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FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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if(debug)
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{
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BOOL wrong = debug->AssertResourceState(bb, D3D12_RESOURCE_STATE_COPY_DEST, 0);
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BOOL right = debug->AssertResourceState(bb, D3D12_RESOURCE_STATE_PRESENT, 0);
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if(wrong == TRUE)
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TEST_WARN("Didn't get the expected return value from AssertResourceState(COPY_DEST)");
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if(right == FALSE)
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TEST_WARN("Didn't get the expected return value from AssertResourceState(PRESENT)");
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}
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cmd->Close();
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Submit({cmd});
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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