cdozdil
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7079bb0e67
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Fix NVSDK Scoped init class
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2026-05-04 17:52:00 +02:00 |
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FakeMichau
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7f097beb63
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Hash game exe when making a report
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2026-05-04 17:24:07 +02:00 |
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cdozdil
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ccdd54b1c0
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Accent color now affects background colors (tiny bit)
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2026-05-04 12:50:27 +02:00 |
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cdozdil
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68955e2484
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GetResourceAllocationInfo is a special case
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2026-05-04 12:50:24 +02:00 |
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cdozdil
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615dc889c9
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Do not use Intel's atomic extensions if GPU supports it natively
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2026-05-04 12:50:21 +02:00 |
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FakeMichau
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29b5d0beec
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Use macros for safe release and handle closing
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2026-05-03 23:01:31 +02:00 |
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FakeMichau
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5ea8d7a7e2
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Minor Utils clean up
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2026-05-03 21:06:01 +02:00 |
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cdozdil
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f0f1a62441
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GetResourceAllocationInfo is a special case
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2026-05-03 19:06:34 +03:00 |
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FakeMichau
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b580fc45f9
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Always resolve MainDllPath into an absolute path
Should fix FindFilePath sometimes not picking up DLSS when manually setting OptiDllPath
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2026-05-03 00:41:56 +02:00 |
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FakeMichau
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c44f985191
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Adjust logging to master
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2026-05-03 00:39:27 +02:00 |
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FakeMichau
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fb0b9d7fbe
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Fine
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2026-05-03 00:11:20 +02:00 |
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FakeMichau
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c3d31eb741
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Hide DX11 XeSS on non-Intel GPUs
Don't think we have a good method of checking which Intel GPUs support DX11 XeSS without trying to init it
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2026-05-03 00:10:40 +02:00 |
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FakeMichau
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ff588f9bfe
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Cast dx11 w/dx12 resources into void* before sending to dx12 upscaler
Should fix some games not working after the refactor
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2026-05-02 23:58:56 +02:00 |
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cdozdil
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0fca973958
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Updated howMailDllPath is set and used
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2026-05-02 22:29:43 +03:00 |
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cdozdil
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0b7e5ff776
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Finalizing shapening stuff for now
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2026-05-02 22:28:11 +03:00 |
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FakeMichau
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76af441eb2
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Override Dx11 w/Dx12's methods with ones from the Dx12 feature
Hopefully this doesn't cause perf issues
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2026-05-02 19:11:50 +02:00 |
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cdozdil
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b3a621b8f8
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Improved Depth Aware LC & RCAS
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2026-05-02 03:52:02 +02:00 |
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cdozdil
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d6feaf757e
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Added DA-LC sharpener
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2026-05-02 03:48:59 +02:00 |
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cdozdil
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916b564b0c
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Made blue theme default and added accent color shortcuts
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2026-05-02 01:26:47 +02:00 |
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cdozdil
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ccf4929df6
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Fix overlay tonemapping usage
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2026-05-02 01:24:23 +02:00 |
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cdozdil
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cdad533b48
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Improved vulkanModule handling
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2026-05-02 01:24:17 +02:00 |
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cdozdil
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723002e277
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XeFG now obeys interpolation count setting when initing
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2026-05-02 01:23:21 +02:00 |
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cdozdil
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a7e46e0eb2
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Prevented freeze when changing XeFG interpoaltion count
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2026-05-02 01:23:16 +02:00 |
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cdozdil
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5a6e68ed52
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Fix menu auto-centering
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2026-05-02 01:21:40 +02:00 |
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cdozdil
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47d7722968
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Added light theme and accent color support for the menu
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2026-05-02 01:21:29 +02:00 |
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FakeMichau
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1eb901aebc
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Add Discord's bloat to dxgi wrapping skip
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2026-05-02 01:13:05 +02:00 |
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TheRazerMD
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6104484012
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Overlay upscaler info adjustment, slight INI change
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2026-05-02 00:40:55 +02:00 |
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FakeMichau
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157d3976ab
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Remove unused includes
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2026-05-01 20:31:02 +02:00 |
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FakeMichau
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2ef10efb7d
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Use DelayedDestroy for DX11 and VK upscalers
Should speed up upscaler switching for those backends
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2026-05-01 20:05:30 +02:00 |
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FakeMichau
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0fe0b1708f
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Factor out Dx11 w/Dx12 upscalers
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2026-05-01 19:47:25 +02:00 |
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FakeMichau
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fbe6dc1a71
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Clean up type castings with Vulkan upscalers
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2026-05-01 17:18:51 +02:00 |
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FakeMichau
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8cab2bca1c
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Pass correct resource dimensions to DX11/VK RCAS
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2026-05-01 17:00:03 +02:00 |
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FakeMichau
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9d093d85e0
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Fix native FSR 3.1 selection on DX11 and Vulkan
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2026-05-01 16:51:43 +02:00 |
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cdozdil
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e0555a7346
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Improved depth adaptive sharpen
* Added sharpen boost for distant objects
* Improved edge detection via luma cross check
* Changed sharpen kernel to RCAS
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2026-05-01 15:48:43 +02:00 |
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FakeMichau
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076d94d4ab
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Add new Discord overlay dll names
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2026-05-01 15:22:02 +02:00 |
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FakeMichau
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7c288bd23a
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Change the way we are avoiding double calling dxgi with dxvk on Windows
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2026-05-01 15:04:32 +02:00 |
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TheRazerMD
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3ce6192236
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Merge pull request #982 from Astyyyyy/wording-adjustments
adjust wording of menu upscaler instructions
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2026-04-30 20:31:07 +02:00 |
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Astyyyyy
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b9526a1513
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adjust wording of menu upscaler instructions
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2026-04-30 13:19:23 +09:30 |
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FakeMichau
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3a5e23fba0
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Grab vulkan function directly as a last resort
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2026-04-29 19:47:41 +02:00 |
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FakeMichau
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7e6c8c2b6e
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Attempt to speed up feature reset
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2026-04-29 00:49:41 +02:00 |
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FakeMichau
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3a08b32e5f
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Revert "Try to utilize the default destructor"
This reverts commit 5786aa8aa0.
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2026-04-29 00:25:01 +02:00 |
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FakeMichau
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4540579190
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Add logging to xell sleep
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2026-04-28 22:29:04 +02:00 |
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FakeMichau
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5786aa8aa0
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Try to utilize the default destructor
Might need to stall the destruction due to resources being in use by the GPU
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2026-04-28 21:54:31 +02:00 |
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Abyss
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c2dccf3a2a
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Fixing Ffx path typos in Config.cpp (#977)
Ffx SR/FG/RR/RC path name typos fixed. FfxSRDx12Path -> FfxDx12SRPath and so on...
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2026-04-28 19:59:47 +02:00 |
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FakeMichau
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f1ba9b5728
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Clean up compat layer checks in the menu
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2026-04-28 19:11:43 +02:00 |
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FakeMichau
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0f805f18cd
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Turn input api into an enum
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2026-04-28 19:02:41 +02:00 |
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FakeMichau
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22b4fe7256
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Hook the old dll name for FSR 4 model selection
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2026-04-28 17:45:29 +02:00 |
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FakeMichau
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0592a9accd
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Apply HUD Cutoff only once per a real frame when using MFG
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2026-04-27 17:38:33 +02:00 |
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FakeMichau
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c6d8169c54
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Format the potato
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2026-04-27 15:32:39 +02:00 |
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Astyyyyy
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1faf4a0b5b
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clean up updateD3d12Capabilities mutex logic
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2026-04-27 15:29:42 +02:00 |
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