TheRazerMD
df91055aca
Updated Streamlined Fetcher BAT
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* v1.1 - Fixed grabbing the SL release 2.14.1 and future releases
2026-09-08 19:43:46 +02:00
cdozdil
da70e61e15
A bit better resource ownership for Dx12 Imgui menu
2026-09-05 02:04:34 +03:00
cdozdil
26c1e8bba2
More menu rendering (HDR) fixes
2026-09-05 01:40:40 +03:00
cdozdil
8eac874294
Fixes and improvements to the Vulkan w/Dx12
2026-09-05 00:01:44 +03:00
cdozdil
7e640defdc
Merge branch 'master' of https://github.com/optiscaler/OptiScaler
2026-09-04 23:22:09 +03:00
cdozdil
32f5f3dbe3
More Dxgi exports enabled
2026-09-04 23:21:08 +03:00
cdozdil
fa9f8b4647
Added Granblue Fantasy Relink quirk
2026-09-04 23:20:46 +03:00
TheRazerMD
e1a7dcd81e
Added Onimusha: Way of the Sword quirks
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* Applied the usual Crapcom quirks
2026-09-04 19:21:09 +02:00
TheRazerMD
47af98f841
Modified Dragon's Dogma 2 quirks
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* RestoreComputeSigOnNvidia
* Fix DLSS modes
2026-09-04 19:20:10 +02:00
cdozdil
10aa20536b
Clang fix
2026-09-04 12:54:01 +03:00
cdozdil
5741f9a257
More input system improvements
2026-09-04 11:49:24 +03:00
cdozdil
65a5f6f9c5
Better HDR management
2026-09-03 00:18:48 +03:00
cdozdil
f740a76334
Fix for possible nullptr
2026-09-03 00:18:09 +03:00
cdozdil
b4924e30cf
Fix for D3D11 Debug Layers
2026-09-03 00:17:55 +03:00
cdozdil
8030eccac8
Fix a small mistake at input hooks
2026-09-02 11:18:22 +03:00
cdozdil
82eb45fb2a
Input system fixes
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Disabled HID mouse hooks
2026-09-02 10:51:20 +03:00
cdozdil
c4c57a9119
More Dx11 resource management improvements
2026-09-02 10:25:08 +03:00
Michał Lewandowski
c983a50033
Merge pull request #1126 from levzzz5154/fix/nvapi-dxgi-recursion
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Fix dxvk-nvapi recursion in IdentifyGpu::queryNvapi (fixes #1101 )
2026-09-01 23:07:25 +02:00
levzzz
d7a4ecfae3
Fix GPU probe recursion with dxvk-nvapi (issue #1101 )
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queryNvapi() calls NvAPI_Initialize, which (via dxvk-nvapi) internally
creates a DXGI factory and enumerates adapters. That enumeration hits
OptiScaler's hooked EnumAdapters/EnumAdapters1, which calls getAllGpus()
again while is_fetching is already set and returns an empty list.
dxvk-nvapi then sees zero adapters, NvAPI_Initialize fails, and
dlssCapable is never set - hiding DLSS in games like Death Stranding 2.
Wrap queryNvapi in ScopedSkipDxgiLoadChecks so nvapi's internal DXGI
enumeration passes through to the real adapters.
2026-09-01 21:28:12 +05:00
FakeMichau
7dbc379d80
Avoid a potential use after free with some shaders
2026-09-01 03:40:48 +02:00
FakeMichau
4f17a05da8
Correctly tie extension spoofing to the config
2026-08-31 02:48:57 +02:00
FakeMichau
51955f004b
Fix vulkan spoofing being active despite successful patcher
2026-08-31 02:04:29 +02:00
FakeMichau
1036fb3d2a
Automatically apply Streamline Vk extension spoofing for unsupported GPUs
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Only on the SL level, doesn't touch actual VK calls
2026-08-31 01:48:08 +02:00
FakeMichau
c7087cfce5
Fix a black screen with Nukem's in Vulkan
2026-08-31 00:20:12 +02:00
FakeMichau
2bd7b54434
Add magnifier to Vulkan
2026-08-30 18:54:23 +02:00
FakeMichau
97a7727949
Refactor Vk w/Dx12 upscalers
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Very similar to the Dx11 w/Dx12
2026-08-30 02:13:53 +02:00
FakeMichau
d29ea1b2a3
Refactor VK shader dispatch
2026-08-29 21:40:30 +02:00
FakeMichau
bcf7030cd5
Refactor VK shaders
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Mostly slop coded so we'll see how it goes. Truly boring compared to doing it yourself.
2026-08-29 04:06:52 +02:00
FakeMichau
70f6484595
Show OS shader's name in GPU time breakdown
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Also small refactor of OS Dx12
2026-08-29 00:00:02 +02:00
FakeMichau
bd1221d63a
Prevent current sharpness value from flickering in the menu
2026-08-28 23:12:22 +02:00
FakeMichau
c5ddb41120
Prevent flickering of the per shader breakdown
2026-08-28 22:58:22 +02:00
FakeMichau
c603b69af2
Minor fixes to prevent displaying invalid GPU times for shaders
2026-08-28 22:53:51 +02:00
FakeMichau
f8ef5ea641
Always show Force XeLL in the menu
2026-08-28 02:52:26 +02:00
FakeMichau
8fb29f0fe8
Move global fake frame counts to IFGFeature
2026-08-28 02:21:05 +02:00
FakeMichau
c64533a267
Per shader GPU time for DX11
2026-08-27 22:26:47 +02:00
FakeMichau
9c7348f678
Per shader GPU time for DX12
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Not all are yet displayed as some are used for FG as opposed to upscaling which requires some consideration
2026-08-27 20:10:57 +02:00
cdozdil
485f7acfd4
Merge branch 'master' of https://github.com/optiscaler/OptiScaler
2026-08-27 00:00:49 +03:00
cdozdil
1802e9359d
Use correct state for overriding UE resource barriers
2026-08-26 23:59:35 +03:00
cdozdil
14c89cbaa2
Don't use UE resource state fixes on Dx11 games
2026-08-26 23:59:13 +03:00
cdozdil
fea10ae616
Fix for XeSS heap creation error
2026-08-26 23:43:07 +03:00
FakeMichau
4a0700e757
Magnifier for native DX11 upscalers
2026-08-26 22:29:41 +02:00
FakeMichau
b3cf7f0e2f
Refactor DX11 shaders
2026-08-26 21:52:23 +02:00
FakeMichau
dd5dfe3b1f
Address compiler warning related to inheritance
2026-08-25 23:56:15 +02:00
FakeMichau
fddd58a53e
Refactor DX11 shader dispatch
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Exactly how it's done in DX12
2026-08-25 23:42:09 +02:00
FakeMichau
cb838a8789
Attempt to handle letterboxing with Nvngx FFX + delayed FFX destruction
2026-08-25 04:08:02 +02:00
FakeMichau
882536fbc7
Mutex Nvngx FG context
2026-08-25 03:49:57 +02:00
FakeMichau
17f936e3dd
Kill native AL2 when we expect the game to use DLSSG
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Improves memeseye.
All just kinda a hack and not a proper fix but the proper fix in our case would most likely be low latency inputs and outputs that are still WIP
2026-08-25 00:05:45 +02:00
cdozdil
373f5ae266
Fix XeFG crash with latest Intel drivers
2026-08-22 22:53:22 +03:00
FakeMichau
0f15408adf
Slight DispatchFlags adjustment
2026-08-22 04:20:24 +02:00
FakeMichau
d8e7693b63
Display current sharpness value in the menu
2026-08-22 00:19:33 +02:00