31 Commits

Author SHA1 Message Date
baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00
baldurk 7e518e813c Add support for fully customised mesh viewer controls 2025-12-08 15:50:17 +00:00
baldurk 2322e165de Update copyright years to 2025 2025-03-14 18:54:37 +00:00
baldurk 9f4f0e6aa1 Update copyright years to 2024 2024-02-12 11:04:52 +00:00
baldurk d47e79ae07 Update copyright years to 2023 2023-02-01 12:23:32 +00:00
baldurk fcdea67879 Update copyright years to 2022 2022-02-17 17:38:32 +00:00
baldurk 026da176bb Update copyright years to 2021 2021-01-13 13:56:10 +00:00
baldurk 3f5a911483 Refactor CustomPaintWidget to handle widget recreation internally
* This allows us to expose to to python as a easy-to-use "replay output ready"
  widget.
2020-11-19 14:47:11 +00:00
baldurk 2916c0f9f7 Update copyright years to 2020 2020-01-06 16:20:45 +00:00
baldurk 86ff87863e Update copyright years to 2019 2019-02-01 18:32:13 +00:00
baldurk 76e2a0f42e On macOS, force a repaint of CustomPaintWidget upon UpdateRequest
* For some reason the actual paint event never makes it through after converting
  to metal-compatible widgets, but painting in response to UpdateRequest (which
  should become a paint really) works about as well.
2018-09-05 10:01:35 +01:00
Baldur Karlsson 1a268ace8b Add async tags for display widget painting
* This prevents widget painting from getting out of control and queuing
  up many redundant paints which slows down processing of the command
  queue.
* Also remove a spammy command to disable pixel context that only ever
  got called when pixel context was already disabled (right after a
  reset - at all other times it stays active).
2018-03-12 15:46:44 +00:00
baldurk e305029ddd Update copyright years to 2018 2018-01-01 17:55:29 +00:00
baldurk 33ff48811b Normalise terminology in UI code - don't call captures 'logs'
* Log is an overloaded term since it can also mean the debug log. We now
  consistently refer to capture files as capture files or just captures
  for short. The log is just for log messages and diagnostics.
* The user-facing UI was mostly already consistent, but many of the
  public interfaces exposed to python needed to be renamed, and it made
  more sense just to make everything consistent.
2017-11-17 16:30:57 +00:00
baldurk 094c4164dc Refactor qrenderdoc to provide stable, clean and deliberate API
* Note, this API is still in-flux and beta, so there may still be some
  more changes before it's 'stable', and even then it will still be
  subject to some amount of change.
* This API is then exposed to python via SWIG bindings and hides
  internals that don't need to be visible, and means the actual API is
  easier to work with.
* We also use this API to reduce inter-dependencies between different
  windows that need to interact with each other at a high level.
* The naming is python/standard RenderDoc TitleCase method names, not
  Qt style camelCase methods.

# Conflicts:
#	qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp
#	qrenderdoc/Windows/TextureViewer.cpp
2017-04-18 14:57:43 +01:00
baldurk e6295fa309 Stub out BufferViewer UI controls, and make camera control properly 2017-01-25 20:13:40 +00:00
baldurk 030cbfde9a Batch update copyright years everywhere 2017-01-06 12:13:31 +00:00
Jake Turner ee981ac59c Fixed some clang compiler warnings 2017-01-02 14:44:07 +00:00
baldurk dbb0254556 Add double-click event handling to RDLabel, CustomPaintWidget & thumb 2016-10-10 13:30:01 +02:00
baldurk 3ec1be62ff Paint custom render widgets properly without output, recreate as needed 2016-10-07 19:51:05 +02:00
baldurk 2f461a5029 Handle keypress events for clipboard copy and pixel nudging 2016-10-07 19:51:04 +02:00
baldurk 0b6b6b3e86 Add MIT License comment to the head of all source files 2016-10-04 19:54:31 +02:00
baldurk e91634004f Rename Core to CaptureContext 2016-10-04 19:54:31 +02:00
baldurk eaed889e62 Implement zooming and scaling 2016-09-30 18:18:07 +02:00
baldurk 827815d34e Implement scrolling the texture 2016-09-30 16:20:24 +02:00
baldurk 5f28b745a2 Format code according to newly added clang-format
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2016-05-22 19:41:53 +02:00
baldurk 332c5e4289 Implement a rather hacky PickPixel implementation 2016-02-07 18:38:46 +01:00
baldurk 97920b7b31 re-indent Qt code to match rest of C++ code 2015-07-10 16:38:41 +02:00
baldurk 9276cb875f Hook up the jump/find bars 2015-07-10 16:38:41 +02:00
baldurk a405ee13ca Loads of changes, fix thread & invoke helpers, skeleton of Core working
* GUIInvoke helper changed to use QMetaObject::invokeMethod which works
  on threads better.
* LambdaThread helper class now has a thread member, it doesn't derive
  from thread (this seems to be recommended practice).
2015-07-10 16:38:34 +02:00
baldurk 56c4b23c7a Organise source files a bit more, add Core class 2015-07-10 16:38:26 +02:00