baldurk
082c5e3d07
Don't delete context's own record when deleting context resources
2018-06-19 20:48:30 +01:00
baldurk
fe910c4eab
Add support for all GL 4.6 extensions except SPIR-V
2018-06-19 20:48:30 +01:00
baldurk
c4c4c4b67d
Display multiview state in vulkan pipeline state viewer
2018-06-19 20:48:30 +01:00
baldurk
53364adeef
Support mesh output from different view indices on vulkan
...
* When using VK_KHR_multiview you can select which view to view the mesh data from.
2018-06-19 20:48:30 +01:00
baldurk
ad2673965d
Fix grep range in hookset.pl
2018-06-19 20:48:30 +01:00
baldurk
e87eacb2a0
Fix switching between pipeline state viewers
2018-06-19 12:38:18 +01:00
baldurk
0795e739f9
Fix python docstring copy-paste error
2018-06-18 19:05:04 +01:00
baldurk
545d019a62
Exclude API Calls markers from previous/next list. Closes #868
2018-06-18 18:39:06 +01:00
baldurk
0dda96a045
Change previous/next/parent IDs in DrawcallDescription to pointers
...
* This is a legacy holdover from the C# interop not being able to preserve
pointers easily.
2018-06-18 18:39:06 +01:00
baldurk
f919ea81e2
Don't unwrap instance before calling wrapper. Closes #1012
2018-06-18 18:39:06 +01:00
baldurk
14e3a3d360
Move API-agnostic pipeline state wrapper into core interface
...
* There's no need for this to be in the UI, and moving it allows it to be used
from script which is very useful.
2018-06-18 18:39:06 +01:00
baldurk
7ae6581a65
Remove assert on duplicate GPU Address ranges
...
* It's valid to have overlapping buffers on a heap, which could end up with
overlapping ranges.
* It's impossible from the API to tell which buffer an address came from if
there are multiple possibilities, but any of them will be technically correct,
we just might display a different buffer than the user expected.
2018-06-18 15:41:05 +01:00
baldurk
8024c8c342
Store and serialise resources in D3D12 descriptors by id directly
...
* The problem with storing resource pointers in descriptors is that it can be
invalidated without detection - a kind of A-B-A problem - if the resource is
deleted and then another resource is allocated with the same pointer.
* Descriptor creation in D3D12 is extremely complex and there are many ways a
resource could become incompatible with the descriptor metadata struct.
Detecting all possible ways a new resource could be incompatible is not
feasible.
* As a solution, we store the ResourceId which we know is immutable, serialise
via the pointer, and keep the live ResourceId on replay. If the resource was
deleted, the serialisation will fail because we look up the pointer at the
point of serialise, and a deleted resource will end up being NULL.
* To try and abstract this away and avoid potential confusion with the
ResourceIds, we make the descriptor contents private and provide accessors.
2018-06-18 15:20:08 +01:00
baldurk
11091f1e54
Tidy up python documentation and add examples
2018-06-15 19:44:37 +01:00
baldurk
45c3c27923
Rename DrawFlags::UseIBuffer to DrawFlags::Indexed
2018-06-15 19:40:54 +01:00
baldurk
4561b55464
Persist a default browse directory for file dialogs, if none is provided
...
* This provides a slightly more sensible default than the application working
directory.
* The default is shared across all dialogs and open/save.
2018-06-15 19:40:54 +01:00
baldurk
efd11bb7f2
Don't crash if OMSetRTVs is called with no RTVs and single handle flag
2018-06-15 10:34:05 +01:00
baldurk
c737ecebba
Fix mesh output with multiview - always output view 0
2018-06-15 10:10:22 +01:00
baldurk
093e8a6b40
Support NewFloatingArea and LastUsedArea properly in AddDockWindow
2018-06-14 17:57:31 +01:00
baldurk
68bd58a308
Fix typo in python docstring
2018-06-14 17:56:26 +01:00
baldurk
bf70aeb64d
Handle None being passed from Python for a QWidget pointer
2018-06-14 17:56:18 +01:00
baldurk
4b11dce193
Fix linux compilation
2018-06-13 20:54:30 +01:00
baldurk
b36b1fa453
Change remote server version to be == RenderDoc version
...
* Any time the replay types serialisation change, the remote server becomes
incompatible. We're not going to add backwards compatibility to that system,
so we need to break it every time.
* Really the version should be bumped any time renderdoc_serialise.inl changes,
but we don't have an auto-incrementing revision to use.
2018-06-13 17:40:02 +01:00
baldurk
ae5323bccc
Remove mention of single-queue limitation from docs
2018-06-13 17:18:00 +01:00
baldurk
0ee6406a34
Don't cull while rendering meshes on GL
2018-06-13 16:58:54 +01:00
baldurk
d4b4355b89
Don't create aliasing fake physical devices
2018-06-13 16:16:07 +01:00
baldurk
add4b44283
Fix some cases missing multiqueue handling
2018-06-13 16:15:52 +01:00
baldurk
47f3f64fc7
Rename Samples Written to Samples Passed
...
* This measure the number of samples that pass the depth/stencil tests -
In the case of early tests, this means it doesn't account for shader discard before writing.
2018-06-13 13:22:11 +01:00
baldurk
0a965045f7
Add support for extension VK_KHR_get_surface_capabilities2
2018-06-13 13:11:52 +01:00
baldurk
d79514f926
Don't process DX12 maps that have an invalid/empty written range
2018-06-13 09:17:04 +01:00
baldurk
abd67a7702
Add some DX12 performance optimisations
...
* Switches some contended mutexes for R/W locks
2018-06-13 09:17:03 +01:00
baldurk
de969105d4
Add R/W lock to OS-specific wrapper
2018-06-13 09:17:03 +01:00
baldurk
ea3e2c8610
Add multiqueue support for Vulkan. Closes #373
2018-06-13 09:17:03 +01:00
baldurk
2c8674790c
Add spacers in pipeline view for if all groups are collapsed
2018-06-13 09:17:03 +01:00
baldurk
d9bab79dbc
Allow clicking on labels of collapse group boxes to toggle
2018-06-13 09:17:03 +01:00
tuxerr
9b33a73631
bugfixes and gl driver removal of context data record on delete
2018-06-11 19:18:02 +01:00
tuxerr
cc9d50cf2e
moving per-thread records to the TLS-context
2018-06-11 19:18:02 +01:00
Remi Palandri
891b1f61ef
add multi context support for GL, and VR support to select only one
2018-06-11 19:18:02 +01:00
baldurk
3fd0707641
Check for KHR_debug and ensure ClientMemoryIBO is fully created
2018-06-07 19:27:57 +01:00
baldurk
6ceccb678b
Fix race in vulkan code if QueueSubmit overlaps start/end capture
2018-06-07 18:20:42 +01:00
baldurk
9b25f3948e
Fix copy-paste error of shader output values in wrong places in history
2018-06-07 16:08:28 +01:00
baldurk
6e06e6f338
Mark RTVs as used when they are allocated
2018-06-07 14:49:32 +01:00
baldurk
3ffbaac987
Account for stream-out counter when calculating output size
2018-06-07 14:49:20 +01:00
baldurk
72b40769b5
Add support for D3D12 up to D3D12.3. Closes #966
2018-06-07 14:49:07 +01:00
baldurk
4de23d8d8b
Fetch enough data even for odd vertex attribute offsets. Closes #1007
2018-06-05 21:08:06 +01:00
baldurk
0e826a9263
Pass -n when launching android activity to process arguments. Refs #987
2018-06-05 21:08:06 +01:00
baldurk
09f0c537bd
Give client-memory buffers obvious names
2018-06-05 21:08:06 +01:00
baldurk
892bc28772
To be backwards compatible with older captures, create global fake VAO 0
2018-06-05 21:08:06 +01:00
baldurk
0c47ee322b
Expand backwards compatibility check for fake FBO 0
2018-06-05 21:08:06 +01:00
baldurk
c2c0433999
Fix logic/blend enabled being wrong way around on D3D12 too
2018-06-05 21:08:06 +01:00