baldurk
35294607f5
Update docs with new GL extension requirements
2019-02-13 18:50:55 +00:00
baldurk
d289d3ac20
Remove requirement for ARB_sampler_objects
...
* We just modify the texture sampler parameters temporarily and restoring them
when we're done
2019-02-13 18:50:54 +00:00
baldurk
f2d092640f
Emulate ARB_vertex_attrib_binding on replay if it's not available
...
* Fortunately the extension doesn't add any functionality that can't be achieved
through the old bindings, it's just better decoupled.
* What we do is set up our own VAO attrib/binding tracking, and translate all
the functions (old and new style) into the equivalent modifications of that
state, then each time a change happens we flush out the attribs and bindings
using the old attrib functions.
* We also intercept the queries to the new bindings and return the right values,
so even if loading a capture that uses ARB_vertex_attrib_binding would work as
expected (as all the translation to old bindings happens under the emulation
layer).
2019-02-13 18:50:53 +00:00
baldurk
180b6f7cdc
Remove use of shading_language_420pack and explicit_attrib_location
...
* On GL we can manually set these bindings when needed, and then we don't
require those extensions.
2019-02-13 18:50:53 +00:00
baldurk
4699b459e5
Add trailing / needed on the end of canonical_url for docs
2019-02-07 16:56:19 +00:00
baldurk
00c4e3265d
Update brew packages needed for autotools on mac
2019-02-04 18:06:11 +00:00
baldurk
a79e047e5d
Reorganise linux dependencies section, and update Ubuntu instructions
2019-02-04 18:06:11 +00:00
baldurk
61b39c80a1
Update VerifyMapWrites option to VerifyBufferWrites option in API docs
2019-02-04 18:06:10 +00:00
baldurk
18af132601
Update API documentation to mention SetCaptureFileComments
2019-02-04 18:06:10 +00:00
baldurk
f20e871510
Add option to make y-flipping a per-texture state instead of global
2019-02-04 18:06:10 +00:00
nmr8
38f68e1534
Update Dependencies.md
2019-01-30 09:25:02 +00:00
nmr8
54efa30596
Add debian dependencies, spoon feed build commands
2019-01-30 09:25:02 +00:00
baldurk
27a4353ffa
Fix out of date python use in documentation examples
2019-01-16 12:38:10 +00:00
baldurk
ab8d07f29c
Add DiscardFrameCapture to in-application API, bumped to version 1.4.0
2019-01-08 11:35:48 +00:00
baldurk
18bd9d8c9b
Add discord server links
2019-01-07 17:33:24 +00:00
baldurk
14c110ce58
On all platforms, output library to lib folder in cmake build
2019-01-03 12:43:32 +00:00
baldurk
383d8158cc
Fix docs build with missing end string terminator
2018-12-14 20:42:45 +00:00
baldurk
13e7d1c134
Support display of YUV textures on D3D11, D3D12 and Vulkan
...
* Supported textures are decoded into standard format of YUVA, displayed
visually with Y in green, U in blue, V in red.
* A new texture display mode 'YUVA decode' has been added which does a default
full-range conversion from YUV to RGB.
* Custom shaders can be used to implement a custom decode matrix.
2018-12-14 20:14:07 +00:00
baldurk
d4242b7cf7
Note that shared resources are now partially supported on D3D12
2018-12-13 23:43:07 +00:00
baldurk
204724bebe
Add documentation for python extensions
2018-11-30 16:42:49 +00:00
baldurk
fac080ab4d
Add documentation for expanded shader processing tools functionality.
2018-11-30 16:25:24 +00:00
baldurk
8b1251a8b8
Add a note to the RGP howto page to enable RGP integration
2018-11-30 16:04:01 +00:00
baldurk
91a7d45f85
Document new python version info functions
2018-11-30 15:48:42 +00:00
baldurk
a1895d8774
MSAA initial states are supported on D3D12
2018-11-30 15:41:12 +00:00
baldurk
3c43b2193c
Update docs for new verify buffer access option
2018-11-30 15:40:13 +00:00
baldurk
6aa79f54bd
Add Nintendo Switch as supported platform to documentation
...
* Nintendo Switch support is distributed separately for authorized developers as
part of the NintendoSDK. For more information, consult the Nintendo Developer
Portal.
2018-11-30 15:21:16 +00:00
baldurk
dc584a6516
Update API versions listed as supported in FAQ
2018-11-30 11:06:43 +00:00
baldurk
cc4a48b6d6
Expand renderdoc API example code in docs slightly
...
* Show the most common use, StartFrameCapture / EndFrameCapture
2018-11-28 14:43:44 +00:00
baldurk
ffaac908dd
Mention that autotools is required on macOS
2018-10-29 17:23:11 +00:00
baldurk
fa99ca9246
Document python extensions API
2018-10-23 14:23:12 +01:00
baldurk
ce213c8f43
Add some missing items into the qrenderdoc python docs index
2018-10-18 19:38:04 +01:00
baldurk
ea9bb452a3
Fix link to interceptor-lib README in compile instructions
2018-10-18 11:07:31 +01:00
baldurk
b5854f0fec
Implement VK_EXT_transform_feedback, and use it for mesh output
...
* For pipelines using tessellation or containing a geometry shader we use
transform feedback to fetch the output of the vertex pipeline after these
stages.
2018-10-16 16:53:03 +01:00
baldurk
046ca0ad12
Document RenderDoc controlling API validation while active. Closes #1121
2018-10-05 18:17:00 +01:00
baldurk
871685fe86
Split up CONTRIBUTING.md and move it under docs/
2018-09-17 17:31:05 +01:00
baldurk
a38f77a6f7
Move CODE_OF_CONDUCT.md file into docs/ subfolder
...
* This keeps the root folder a little tidier and is still automatically located
& linked by github. See: https://help.github.com/articles/adding-a-code-of-
conduct-to-your-project/
2018-09-17 16:50:47 +01:00
baldurk
416646d027
Fix example python scripts to work in the UI as well
...
* In the UI program we can't import renderdoc (it's already imported) so we just
alias it to rd.
2018-08-29 20:50:14 +01:00
baldurk
bfd575306c
Improve docs build script to work on Windows 10 WSL
2018-08-20 11:57:01 +01:00
baldurk
b1246c28ae
Update docs reference to renamed SPIRVDisassembler class
2018-08-09 17:26:47 +01:00
baldurk
fbec9c13aa
If sphinx_rtd_theme_chm_friendly directory is missing, use normal theme
2018-08-06 17:28:35 +01:00
baldurk
bd97664681
Fix incorrect copy-pasted title on docs page
2018-07-26 17:24:24 +01:00
baldurk
8410cfd5ab
Update documentation for latest code changes and features.
2018-07-18 16:23:11 +01:00
baldurk
34d689b809
Include fetch_counters example in index
2018-06-25 21:58:02 +01:00
baldurk
2476474ca9
Add python sample for fetching counters
2018-06-25 18:14:04 +01:00
baldurk
24adf08a75
Remove references to deleted CommonPipelineState
2018-06-21 17:46:15 +01:00
baldurk
0dda96a045
Change previous/next/parent IDs in DrawcallDescription to pointers
...
* This is a legacy holdover from the C# interop not being able to preserve
pointers easily.
2018-06-18 18:39:06 +01:00
baldurk
14e3a3d360
Move API-agnostic pipeline state wrapper into core interface
...
* There's no need for this to be in the UI, and moving it allows it to be used
from script which is very useful.
2018-06-18 18:39:06 +01:00
baldurk
11091f1e54
Tidy up python documentation and add examples
2018-06-15 19:44:37 +01:00
baldurk
ae5323bccc
Remove mention of single-queue limitation from docs
2018-06-13 17:18:00 +01:00
baldurk
851a88133a
Remove the 'save all initials' option. Behave as if it's always enabled
...
* This option has always been a mixed bag - when originally written captures
weren't compressed at all so saving the cost of a initial contents on a
gbuffer would have a significant savings.
* Now with compression the savings are lesser, and it's a source of
bugs/confusion for the case where either a bug is caused by leaking data from
the previous frame or worse still the contents are discarded incorrectly.
* D3D11 will now behave as the other APIs will - saving initial contents
whenever needed even if they seem like they might not be used.
2018-05-23 16:08:44 +01:00