baldurk
152ebc2e2e
Add handling for D3D12.1 - D3D12.3 interface UUIDs in queries
2018-07-06 22:44:18 +01:00
baldurk
02f3196935
Support integer and 16/32-bit alpha/intensity/luminance textures
2018-07-06 22:44:17 +01:00
baldurk
06d14ff62b
Define safe comparisons for python bindings
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* In particular this means that it's safe to compare a ResourceId or similar
against None. It is always not-equal but it's useful to have the comparison
work and return the expected result instead of throwing a null reference
exception.
2018-07-06 22:44:17 +01:00
baldurk
b873728d49
Copy trailing null byte to keep GCC warnings happy. Closes #1028
2018-07-06 22:44:17 +01:00
baldurk
b8e3fe5f31
Don't unnecessarily require indexed functions - check for extensions
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* For indexed viewports or blends, we make sure we have fallback code in case
the extensions aren't present.
2018-07-06 22:44:17 +01:00
baldurk
96d53c162c
Prefer glFramebufferTexture2D over glFramebufferTexture
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* The former is just as good for our purposes (we almost always bind 2D
textures) and is more portable/widely available.
2018-07-06 22:44:16 +01:00
baldurk
ff619c8014
Ensure that vendor checks don't pollute global state
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* In particular don't leave a VAO bound, even after deleting it.
2018-07-06 22:44:16 +01:00
baldurk
edbfdfb779
Ensure that local EGL headers include our platform headers, not system
2018-07-06 22:44:16 +01:00
baldurk
573ab82fbf
Match varying names in case some GL driver doesn't link by location
2018-07-06 22:44:16 +01:00
baldurk
487ac04d83
When generating GLES shaders without uniforms, declare precision
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* This usually comes from debuguniforms.h, but if we exclude it we still need to
declare the precision.
2018-07-06 22:44:10 +01:00
baldurk
5477b289ac
Only warn if glBindFragDataLocation is not supported
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* This becomes very spammy and there's not much that can be done - we just have
to hope the program bindings are not variable and end up the same on replay as
they were on capture.
2018-07-06 20:44:30 +01:00
baldurk
db551cd23d
Fix missing apply of blend state when indexed blending is not available
2018-07-06 20:44:30 +01:00
baldurk
dcfe93d5c6
EXT_draw_buffers2 equivalent isn't available until GLES 3.2
2018-07-06 20:44:30 +01:00
Dzmitry Malyshau
9c9e61a95e
Remove unused this in lambdas of ShaderViewer
2018-07-03 22:08:28 +01:00
baldurk
6e8218d0e0
When applying render state, don't assume UAVStartSlot == NumRTVs
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* On D3D11.1 the UAV slots can be greater than 8 which is the maximum value for
NumRTVs.
2018-06-28 18:25:20 +01:00
baldurk
08e7eecd3b
Cache EvaluateAttribute* per-sample data for debugging. Closes #1025
2018-06-28 18:25:20 +01:00
baldurk
56c55da9f5
Bypass wrapper for a couple of buffer operations
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* This prevents our wrapper from serialising internal operations in the capture.
2018-06-28 18:25:20 +01:00
baldurk
bcafe108f6
Make it clear that GL 3.2 and up are supported
2018-06-28 18:25:20 +01:00
baldurk
66946f1b3b
Fix handling of sample_info/sample_pos for non-MSAA rasterizer
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* Refs #1025 but is not a complete fix as sample evaluation is still not
working.
2018-06-28 18:25:20 +01:00
baldurk
e08f1a4d2e
Set proper loader dispatch table while allocating external queue cmd buf
2018-06-28 18:25:20 +01:00
baldurk
e16d06960c
Thread ID should be read from XML as uint64_t
2018-06-27 20:24:07 +01:00
baldurk
6785272944
Copy stored compressed data on GLES in glCopyImageSubData
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* Could be a common pattern with texture streaming to copy a smaller texture's
mips into the mip-tail of a larger texture, then only provide data for higher
mips.
2018-06-27 20:24:07 +01:00
baldurk
001c07e079
Serialise glFlush and glFinish
2018-06-27 20:24:07 +01:00
baldurk
2a2ac0624d
Handle unsized depth/stencil formats correctly
2018-06-27 20:24:06 +01:00
baldurk
7338316a40
Remove vrapi hooks. Closes #1011
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* Unfortunately even with recent fixes, some devices still break when vrapi is
hooked.
2018-06-26 18:54:29 +01:00
baldurk
34d689b809
Include fetch_counters example in index
2018-06-25 21:58:02 +01:00
baldurk
5e81319424
When replaying a single multidraw draw, ensure the draw index is correct
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* We accomplish this by doing a 'multidraw' for even the single draw case, but
set the parameters for all prior draws to 0 so nothing happens.
2018-06-25 18:14:05 +01:00
baldurk
faacec5e96
Read indirect draw count from parameter buffer, not draw indirect buffer
2018-06-25 18:14:05 +01:00
baldurk
43d9a35c45
Specialise stringifaction of glClear bitfield mask
2018-06-25 18:14:05 +01:00
baldurk
87ff61169f
Take IDs of input variables from SPIR-V patch data
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* If we try and match up input variables by location, and the shader has
multiple variables mapped to a single location, we end up leaving one variable
unmapped. We already have the information so we don't have to do this
inaccurate lookup.
2018-06-25 18:14:05 +01:00
baldurk
0604d037e6
Fix incorrect allocation not allowing space for pathname
2018-06-25 18:14:05 +01:00
baldurk
34e174179a
Fix FindDiffRange() check of final non-vector-sized bytes
2018-06-25 18:14:05 +01:00
baldurk
2476474ca9
Add python sample for fetching counters
2018-06-25 18:14:04 +01:00
MagicPoncho
1bd83cca23
Add buffer barriers to "Usage in frame" view
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This is very helpful to debug missing barriers by matching the workflow offered for images.
2018-06-23 10:10:49 +01:00
baldurk
f0c8efe24d
Change colors on timeline bar pips to be color blind friendly.
2018-06-23 10:10:49 +01:00
baldurk
89637d8b35
32-bit compile fix
2018-06-22 21:36:06 +01:00
baldurk
286446b008
Fix threading memory corruption with remote host probe
2018-06-22 19:28:35 +01:00
baldurk
ec2806df06
Add context menu for manipulating watch panel
2018-06-22 19:28:34 +01:00
baldurk
fc3e527181
If D3DCOMPILE_SKIP_OPTIMIZATION is set, prefer source-level debugging
2018-06-22 19:28:34 +01:00
baldurk
04f214c768
Add toolbar button to switch between HLSL and assembly debugging
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* This hopefully makes the HLSL debug mode more obvious to people.
2018-06-22 19:28:34 +01:00
baldurk
c5689827a9
Allow clicking anywhere in rX.xyzw to highlight register
2018-06-22 19:28:34 +01:00
baldurk
c0317855f8
Show tooltips for known local variables and constants
2018-06-22 19:28:34 +01:00
baldurk
2a6a0f0f95
Support local variables in watch expressions
2018-06-22 19:28:34 +01:00
baldurk
1761f5ab36
Highlight variables/registers that have changed
2018-06-22 19:28:33 +01:00
baldurk
5b3a12cd0c
Save and restore tree expansion state when repopulating locals widget
2018-06-22 19:28:33 +01:00
baldurk
cb0df2c844
Combine together structs/arrays in HLSL locals panel
2018-06-22 19:28:33 +01:00
baldurk
880f529fda
Change mapping representation to be gather-based per variable
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* Instead of having an N:N mapping of parts of variables to parts of registers,
instead we gather everything together under each variable and it has a list of
registers that comprise it.
* Any gaps are represented as undefined register mappings, for components that
aren't available in any register.
2018-06-22 19:28:33 +01:00
baldurk
7f117c6356
Support builtin input variables in debugging
2018-06-22 19:28:33 +01:00
baldurk
7751a5749a
Limit the section of code we search for inline sites
2018-06-22 19:28:33 +01:00
baldurk
8b5ab06da7
Rename variables panel to registers
2018-06-22 19:28:32 +01:00