baldurk
e690587683
Update docs for D3D12 shader debugging
2024-12-20 12:03:34 +00:00
baldurk
11463be8a7
Update stale mentions of Vulkan 1.2
2024-05-28 15:09:11 +01:00
Dan Hawson
442b48bb77
Mesh exploder
...
New 'Exploded' visualisation mode in BufferViewer with new exploder controls
hidden when not in 'Exploded' mode.
Change 'solidShading' and 'solidShadeMode' to 'visualisation' and
'visualisationMode'.
Hide the 'highlightVerts' widget when using 'Exploded' vis for both
real-estate and practical implementation reasons.
2023-12-09 11:40:30 +00:00
baldurk
72d4d2702d
Remove references to Stadia
2022-10-28 15:36:26 +01:00
baldurk
7393c6db5a
Don't refer specifically to windows 10, include all versions
...
* Windows versions numbers no longer make sense since 11 is just 10 with a worse
UI refresh, but since it works the same it will be supported as well.
2022-10-28 15:36:15 +01:00
baldurk
949165d739
Split mesh and buffer viewer documentation up
...
* There's no reason to make users aware that the mesh viewer and buffer viewer
are implemented in a common way, they are very different and should be
documented separately.
* This hasn't updated the buffer viewer documentation with the recently added
features.
2022-05-20 13:37:26 +01:00
baldurk
eb1e625b96
Add better documentation for how to specify separate shader debug info
2022-03-30 14:53:20 +01:00
baldurk
6d5140e5b5
Remove links to deleted wiki pages, and planned/roadmap features doc
2022-03-15 14:34:38 +00:00
baldurk
b64fa99d2b
Update documentation for event browser changes
2021-07-01 19:27:34 +01:00
baldurk
7149302680
Rename 'draw' or 'drawcall' to action
...
* There's not a good accepted terminology for this kind of event, and for
historical reasons 'drawcall' has been the accepted term, even though
that can be quite confusing when a dispatch or a copy is a 'drawcall'.
* This is particularly highlighted by the event browser filters where
$draw() includes draws and dispatches, but $dispatch() only includes
dispatches, it's hard to intuitively understand why $draw() matches all
of these calls.
* As a result we've defined the term 'action' to cover these types of
events in the same way that we defined 'event' in the first place to
mean a single atomic API call.
2021-07-01 15:15:05 +01:00
baldurk
c276d3dc4f
Make some misc tweaks and updates to the docs
2021-06-29 16:55:53 +01:00
Steve Karolewics
1d579dfb66
Update docs about D3D12 shader debugging support
2020-05-15 19:03:00 +01:00
baldurk
91ede3348c
Update API methods for detecting RenderDoc's presence
2020-02-21 17:56:52 +00:00
baldurk
0e7f772596
Add Vulkan 1.2 support
2020-01-15 14:00:30 +00:00
Piotr Szpetkowski
343fbed90a
Update Vulkan features with VK_EXT_debug_utils
2019-10-25 16:53:29 +01:00
baldurk
1d270254c1
Add documentation for replay options
2019-08-27 18:51:57 +01:00
Wasin Thonkaew
1026ce481d
fix url of debug markers sample
2019-07-23 14:46:04 +01:00
baldurk
96cc08b960
Rename 'show disabled' button to 'show unused' as it is clearer
...
* Bindings that are unused aren't disabled - they may in fact be explicitly
enabled - but they are unused by the pipeline which is why they're hidden.
2019-05-17 16:32:55 +01:00
baldurk
06b91f3d57
Update quick start image of timeline bar & remove mention of pip colours
2019-05-17 16:32:55 +01:00
baldurk
25260c29f7
Add mention of Stadia support to README and docs
2019-03-20 05:32:53 +00:00
baldurk
db89f50a30
Rename Mesh Output panel to Mesh Viewer, since it displays inputs too
2019-03-08 15:40:11 +00:00
baldurk
3c43b2193c
Update docs for new verify buffer access option
2018-11-30 15:40:13 +00:00
baldurk
6aa79f54bd
Add Nintendo Switch as supported platform to documentation
...
* Nintendo Switch support is distributed separately for authorized developers as
part of the NintendoSDK. For more information, consult the Nintendo Developer
Portal.
2018-11-30 15:21:16 +00:00
baldurk
dc584a6516
Update API versions listed as supported in FAQ
2018-11-30 11:06:43 +00:00
baldurk
046ca0ad12
Document RenderDoc controlling API validation while active. Closes #1121
2018-10-05 18:17:00 +01:00
baldurk
8410cfd5ab
Update documentation for latest code changes and features.
2018-07-18 16:23:11 +01:00
baldurk
11091f1e54
Tidy up python documentation and add examples
2018-06-15 19:44:37 +01:00
baldurk
1a9e22e2f2
Correct spelling/grammar mistakes in docs
2018-05-08 14:09:27 +01:00
baldurk
933c00985d
Update documentation for v1.0
...
* Screenshots and icons are updated to latest style
* Many out-dated references and mentions of support updated.
* Documentation added for new windows like resource inspector and
performance counter viewer, as well as new features like saving
bookmarks, resource names.
* Added documentation for Android support as well as OpenGL ES support.
2018-02-25 23:27:13 +00:00
baldurk
86200f1a10
Update documentation with new minimum requirements for OpenGL
2017-01-17 18:59:36 +00:00
baldurk
10053b8be8
Update docs to mention that Vulkan/D3D12 don't support Map() verifying
2017-01-09 11:42:47 +00:00
baldurk
c1591a5fe6
Update docs with D3D12 support and progress on Qt
2016-11-28 12:42:15 +01:00
baldurk
9ee4653a7a
Add triangle size overlay, showing heatmap of triangles < 4x4 in area
2016-10-02 20:04:43 +02:00
baldurk
b4503f95cf
Remove manual html target="_blank" links from documentation
2016-09-27 15:55:53 +02:00
baldurk
0809778b26
Add a FAQ entry about hooking child processes
2016-09-12 15:09:25 +02:00
baldurk
5b74d2f90a
Add a little Ctrl-G popup on the texture viewer to jump to a pixel
2016-07-22 12:28:26 +02:00
baldurk
e263c107de
Rejig the features list in the docs so it's not one-per-API
...
* It doesn't make sense when 90% of the features are available in all
APIs now.
2016-06-09 15:59:43 -07:00
baldurk
0cb940fcbe
Support LZ4 compression of stripped separate debug blobs
2016-05-30 12:12:18 +02:00
baldurk
4b7e068703
Rename 'create debug device' capture option to 'API validation'
...
* More appropriate for non-D3D11 APIs and will cause less confusion.
2016-05-17 21:16:17 +02:00
baldurk
8890233fe0
Set external links to open with target="_blank" for benefit of chm
...
* Without this, the chm viewer attempts to open the external link in its
own windows. With some ancient IE6 monstrosity. Ouch.
2016-05-16 20:01:17 +02:00
baldurk
8bc80b41b0
Various improvements/tweaks/missing bits/extra links
...
* General proof-reading pass on the new docs, so some of these issues
are old and just haven't been noticed before.
2016-05-16 20:01:15 +02:00
baldurk
3146b905b5
Remove unneeded toctree:: statements in non-index pages
2016-05-16 18:35:39 +02:00
baldurk
4a90373458
Add an anchor for the tip about using RenderDoc as an image viewer
2016-05-16 15:42:53 +02:00
baldurk
440c9c4569
Move in application API to root level
2016-05-16 14:43:46 +02:00
baldurk
2b59a806cf
Remove header from API page
2016-05-16 14:39:06 +02:00
baldurk
e1c63c9561
Fill out the text on the options window page
2016-05-16 13:20:03 +02:00
baldurk
a29bed7a5b
Refer to images under correct paths
2016-05-15 21:34:06 +02:00
baldurk
1e8967a862
Fix some enumerator definitions that referenced ranges of enums
2016-05-15 21:34:04 +02:00
baldurk
e53f50ce03
A couple of FAQ questions not properly header'd
2016-05-15 21:34:01 +02:00
baldurk
81a1b2e020
Add syntax highlighting
2016-05-15 21:34:00 +02:00