Renames the "cont.d" column in the Pipeline State window to
"Additional". This is a less confusing title then the contraction.
Adds a "(VK_WHOLE_SIZE)" annotation after the range if VK_WHOLE_SIZE
was used, and an "(empty view)" annotation if the range is empty.
These annotations are intended to help diagnose incorrectly filled
buffer descriptors.
When selecting a draw with a tessellation evaluation shader using
layout(quads), RenderDoc would emit an "Unexpected output topology"
error.
Additional changes:
* Fixes a typo in the VK_EXT_transform_feedback name in various debug
prints.
* Renames the "GS Out" 3D View tab in the Mesh Viewer to "GS/DS Out",
to match the corresponding table. This affects all APIs.
* This is completely invalid but better than crashing. This can happen as a
race-condition if the user injects into a running program that's already using
GL on one thread, before we've completed installing our hooks.
- Add VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP as a pNext to
ignore for VkPresentInfoKHR
- Remove RDCASSERT for pPresentInfo->pNext to be null, since it
can be not null, and there is a loop above the assert that checks
the pNext term.
- Disable GL and GLES drivers on GGP
- Add flags to keep symbols in release builds. Adds
minimal debug info that preserves backtraces.
- Disable python modules and qrenderdoc for GGP
* The apk targets api level 21 which is 5.0, so it still won't install on
anything older.
* We pop up a big warning to the user the first time they try and select such a
remote host.
* When needed on windows we convert to/from UTF-8. For most places this is easy
enough, the callstack processing is now moved to store most data as UTF-8 in
the first place.
* We can't emulate true separate shader objects, but we can emulate
glProgramUniform* which we use often, and silently drop attempts to make
programs separable. Then as long as elsewhere we can avoid actually relying on
separable programs.
* This will need to be used in combination with ARB_program_interface_query
emulation, but it's unlikely that that extension is available but
ARB_separate_shader_objects isn't.
`vkCmdFillBuffer` and `vkCmdUpdateBuffer` each replace the contents of the
buffer in the specified interval, so this should be treated as a CompleteWrite.