baldurk
3f466bc2cb
Slightly better/more 'correct' event synchronisation handling
2016-02-07 18:44:02 +01:00
baldurk
04a2e2ad2a
Add (slightly hacky) clearing of init contents after capture
...
* This eliminates most of the leaking on capture - other than this it's
mostly the leaking serialisation which isn't a huge deal (this could
be ~900MB-1GB a capture.
2016-02-07 18:43:54 +01:00
baldurk
70b1d241b0
Finish the vulkan pipeline display
2016-02-07 18:43:49 +01:00
baldurk
ad59636cde
Clarify that there are leaks on capture and replay
2016-02-07 18:43:40 +01:00
baldurk
963986b9e9
Do swapchain resizing properly and re-enable thumbnails (working now?!)
2016-02-07 18:43:36 +01:00
baldurk
19a13eefee
Allow multiple frame capture
2016-02-07 18:43:33 +01:00
baldurk
e841bd9969
Implement proper pixel picking via RenderTexture & F32 readback
2016-02-07 18:43:32 +01:00
baldurk
4ebbf09364
Get replay to display textures in gamma-correct fashion
2016-02-07 18:43:31 +01:00
baldurk
64be44bf8b
Fix mip display of textures
2016-02-07 18:43:30 +01:00
baldurk
feec902280
Implement remaining API functions
...
* Some functions, particularly synchronisation related event/fence
functions, are mostly untested and likely don't work yet.
2016-02-07 18:43:29 +01:00
baldurk
b3d06da6a0
Implement more Cmd functions. CmdExecuteCommands is stubbed out
2016-02-07 18:43:28 +01:00
baldurk
f6b6104977
Implement a few more API entry points, some are stubbed out
2016-02-07 18:43:28 +01:00
baldurk
5e624d0f58
Add current release notes
2016-02-07 18:43:27 +01:00