Added temporary implementation of GetWrapped() and Unwrap() for the unimplemented Metal types used by MTLBlitCommandEncoder APIs (MTLFence, MTLIndirectCommandBuffer, MTLCounterSampleBuffer).
The API synchronizeResource uses ObjC inheritance for MTLResource, which uses new helper methods for MTLResource without implementing the complete type.
MTLResource helper methods: GetResID(), Unwrap(), GetWrapped().
The WrappedMTLResource* is cast to WrappedMTLObject* to get the ID and real resource.
For the unimplemented Metal types: MTLFence, MTLIndirectCommandBuffer, MTLCounterSampleBuffer have added temporary implementations of GetWrapped() and Unwrap().
These temporary implementations perform the appropriate casting. There is no actual implementation of the unimplemented wrapped types. These unimplemented wrapped types are a temporary solution to enable the ObjC bridge to be implemented.
The APIs related to retrieving GPU counters have been hooked with basic serialization. It is expected the replay and capture will need to be specific ie. capture & serialize the buffer data, then at replay upload the serialized buffer data to the GPU buffer.
Xcode does not match the cmake behaviour of rerunning the target every time if the output file does not exist and then letting the Qt build system handle dependency checking.
Xcode has a property to behave like this, however that is not exposed by cmake.
To improve this for the Xcode qrenderdoc project manually add qrenderdoc sources files as dependencies.
Changed the Xcode project for qrenderdoc to add the files to the UI grouped by the file system folders using the cmake source_group(TREE *) command.
Basic tests for public methods:
MakeResourceFormat(MTL::PixelFormat format);
GetByteSize(uint32_t width, uint32_t height, uint32_t depth, MTL::PixelFormat format, uint32_t mip);
One test for helper method:
GetPlaneByteSize(uint32_t width, uint32_t height, uint32_t depth, MTL::PixelFormat format, uint32_t mip, uint32_t plane);
* If a command buffer had an unbalanced begin/end, some chunks may still be left
in the record that haven't been baked. Delete these before beginning to record
again.
- add missing destroy resources call
- restore framebuffer binding after replaying draw
- disable more state bits for occlusion querying
- read back query results after executing all queries
The OpenGL Pixel History feature is hidden behind the OpenGL_PixelHistory config toggle.
For now, we only run an occlusion query and then replay the events
and read back the pixel values to return to the UI.
* The GL clip origin when changed from lower left to upper left will also invert
the face culling sense. This is deliberate to counteract the fact that
otherwise CW wound triangles would be CCW wound, so the flip means that if
GL_CCW is the front face state and back faces are culled, then visibly CCW
wound triangles will be culled.
Fixes compilation on non i386/x86_64 Linux targets.
Don't use arch specific assembly for other architectures because
in most cases it breaks gdb ability to do next step.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>