Commit Graph
214 Commits
Author SHA1 Message Date
baldurk 4fffe30bd4 Allow adding custom log outputs that aren't filenames 2026-09-11 19:19:26 +01:00
baldurk d7cbb743e4 Set more tests to use common check_vertex_debug() helper 2026-09-11 19:19:26 +01:00
baldurk fc27cf0deb Add ability to run tests in parallel 2026-09-11 19:19:26 +01:00
baldurk 73545f0a51 Fix failed test movement for truncated logs 2026-09-11 17:27:36 +01:00
baldurk 8b492631c4 Allow multi-word test names in javascript processing 2026-09-11 17:27:36 +01:00
baldurk 748e089b15 Fix remaining static analysis identified issues in python test code
* This includes:
  - Incorrect comparisons
  - Missing type annotations where it can't be inferred
  - Variable shadowing and bad use
  - Unused imports
  - asserts for non-None on types
* Passes clean on strict pyright checking except for
  `reportMissingParameterType`, `reportUnusedVariable`, and
  `reportOptionalMemberAccess` which are all too spammy and low value to be
  worth addressing.
2026-09-11 15:04:05 +01:00
baldurk 1409c071a9 Split apart util.value_compare_diff to have better type annotation 2026-09-11 15:04:05 +01:00
baldurk 12636a1607 Switch from str.format to f-strings in tests
* These were available for python 3.6 too so was never any reason not to use
  them except not being aware they existed.
2026-09-11 15:04:04 +01:00
baldurk 62e38bc249 Use helper config struct in Draw_Zoo instead of untyped dict 2026-09-11 15:04:04 +01:00
baldurk 796b68c1a8 Unify code to check mesh/task data against reference
* Also change the task payload data layout to match meshes, with one 'vertex'
  (payload) per task thread
2026-09-11 15:04:04 +01:00
baldurk ec36d155bc Remove redundant type annotations
* These come from long ago when using PyCharm with not as good type checking and
  with renderdoc module stubs that were incomplete so needed help identifying
  types.
2026-09-11 15:04:04 +01:00
baldurk 79a5086a0c Handle assert failures in logger directly, remove TestCase.check
* assert is handled specially by the type checker so we don't want to have
  duplicate self.check / assert
* The original reason for TestCase.check was to print the assertion message but
  this can be handled by checking for the AssertionError exception
2026-09-11 15:04:03 +01:00
baldurk fd55020165 Add helper for checking vertex debugging matches postvs
* There are a few 'extras' here as the uses aren't quite uniform, but they are
  close enough it makes sense to have a common helper
2026-09-11 15:04:03 +01:00
baldurk fc50157566 Use 0.5 for depth-equal test so it works on various precisions 2026-08-24 17:46:21 +01:00
baldurk 950568fb8f Rename previous/next to previousAction/nextAction in ActionDescription
* swig internally creates 'next' member which we normally want to avoid, so
  prevent shadowing here by using a distinct name.
2026-08-13 17:46:47 +01:00
baldurk 3f653cfbf2 Remove RENDERDOC_GetDefaultCaptureOptions, initialise in constructor 2026-08-13 17:46:46 +01:00
Jake Turner 6df99e4d94 Extend python helper functions for D3D12 indirect action names 2026-07-30 16:35:53 +01:00
Jake Turner 4aa00a2bfa Add python helper functions to check indirect action names 2026-07-22 05:41:09 +01:00
Jake Turner 0f3d7965e3 Validate EIDs by default during python autotests
Fail test if the EIDs are not valid
2026-06-01 11:23:33 +01:00
baldurk ddc475d729 Use raw strings for regexs in python tests 2026-04-30 15:55:27 +01:00
Jake Turner fcebc9cebb Make a copy of the RootActions in TestCase.validate_eventids()
Otherwise the next call to controller.GetRootActions() will return an empty list
2026-04-28 13:12:18 +01:00
Jake Turner d0b69c7034 Add Python test helper validate_eventids()
Called when loading captures in Iter_Test and Repeat_Load

Checks the consistency of EventIds:

Walk the actions to find all the referenced EventId's:
- Error if any EventId is duplicated
- Error if the EventId's are not contiguous (with no gaps)
2026-04-24 15:50:40 +01:00
Jake Turner e9bce39efc Ignore empty before/after for resource ShaderVariables in validate_trace 2026-04-14 13:26:29 +01:00
baldurk ef0b68d76d Fix annotations tests to check for new vector member names 2026-03-12 12:44:35 +00:00
baldurk c2147b0233 Clarify that most info is unavailable for pixel history on secondaries
* Also fix a potential crash if dynamic rendering is used in secondaries.
2026-03-10 12:40:02 +00:00
Jake Turner 1bd80b13cc Extend VK_Mesh_Shader tests for struct arrays, struct in a payload 2026-02-04 13:25:18 +13:00
Jake Turner 0bec9e0a0c Add struct array to VK_Mesh_Shader task out 2026-01-29 09:16:48 +13:00
baldurk 965d1c9568 Add demo tests for annotations 2026-01-28 14:42:11 +00:00
baldurk ccbe3c8cce Propagate up failure through expand sections in test results 2025-11-18 17:59:12 +00:00
Jake Turner ccbb516610 Simplify DXIL Disassembler/Debugger SSA ID name strings and aliases
Store SSA ID name strings in a container which is shared between the disassembler and the debugger.
The SSA ID name strings are guaranteed to be unique by appending the SSA ID value.

Do not use resource names for SSA ID names, only show resource names when a DXIL handle is created i.e. DXOp::CreateHandle, DXOp::CreateHandleFromBinding & DXOp::CreateHandleFromHeap

This means the debugger now has a unique name for each ShaderVariable generated.

Revert the ShaderViewer consistency changes which were only required because the DXIL debugger did not generate unique names for ShaderVariables.
2025-11-13 13:10:44 +13:00
Jake Turner f858b2320f Extend D3D12_Shader_DebugData_Zoo tests to include matrix
Check matrix in the outputs from Vertex Shader
Check matrix in the inputs to Pixel Shader
Check matrix debug data source values from debugger trace
2025-11-12 11:10:32 +13:00
Jake Turner c534b41eb6 Tune the ShaderVariable consistency checks for resources
Do not check before/after equals existing value for ReadOnlyResource and ReadWriteResource
In the DXIL debugger for resources the same SSA ID might have different names
2025-11-11 10:53:15 +13:00
baldurk eee1268a9f Fix handling of test failure cases in test results page 2025-11-10 16:43:05 +00:00
baldurk b3264d4a4e Add a summary table showing the durations of tests (slowest first) 2025-10-31 11:29:26 +00:00
baldurk 3a623d015d Sort failed tests to the end of the test result list 2025-10-31 11:29:26 +00:00
baldurk 48088ac07e Add handling of D3D shaders which declare no output value 2025-10-27 11:50:36 +00:00
baldurk d8fa6a1747 Revamp vulkan pixel history test to cover more cases
* The test is also written generically to be applied to other APIs uniformly
2025-10-27 11:50:35 +00:00
baldurk 1521278fd5 Only avoid duplicate failures when exceptions are raised 2025-10-27 11:45:35 +00:00
Jake Turner 9c31e0131e Fix validate_trace() being called from generate_full_trace() 2025-10-23 09:15:42 +01:00
baldurk cb053efe77 Fix duplicate failure reporting in auto sections 2025-10-21 16:46:47 +01:00
Jake Turner 196ca9bae2 Run validate_trace() as part of generate_full_trace()
Ensure the trace is valid before running comparisons on it
2025-10-10 12:58:32 +01:00
Jake Turner 9e63b3fb8c Enable VK_Groupshared test 2025-09-28 07:26:30 +01:00
Jake Turner f12aa91ba2 Python helpers to generate and check a full trace from shader debug 2025-09-24 14:13:59 +01:00
Jake Turner decbcff6ab Enable Vk Workgroup and Subgroup tests 2025-09-24 12:04:37 +01:00
baldurk 0939abc3da Add a scoped log section that can be used with with: 2025-09-11 12:51:08 +01:00
Jake Turner 08696443a0 Added workgroup performance tests and basic D3D11 Workgroup test
Added D3D11_Workgroup_Zoo, D3D12 Workgroup Zoo, Vk Workgroup Zoo performance tests

Performance tests primarily for performance testing workgroup debugging speed

Changed workgroup and subgroup result variable from "data" -> "testResult" to help to reduce conflicts
2025-07-21 09:16:56 +01:00
baldurk 3e70a37fac Add test of descriptor buffer 2025-07-09 09:57:56 +01:00
thisisjimmyfb 29207a7333 Fix VK_Leak_Check for Android
RemoteServer timedout due to VK_Leak_Check taking too long before sending commands to remote server. Spawning a worker thread to keeping the remote server connection alive fixes the disconnection issue.
2025-06-19 11:45:04 +01:00
thisisjimmyfb b1d3123583 Remote Android and Linux test support part 1
Add remote server support to test framework
2025-06-19 11:45:04 +01:00
Jake Turner 962c1cdcf6 Enable Python shader trace validation by default 2025-05-19 16:57:22 +01:00