Commit Graph

1855 Commits

Author SHA1 Message Date
baldurk 55ceffcdd2 In SerialiseObject explicitly handle VK_NULL_HANDLE 2016-02-07 18:39:23 +01:00
baldurk 8861110934 debug markers should be captured always when writing 2016-02-07 18:39:22 +01:00
baldurk c2623a55be Track descriptor set bindings as they are updated, don't record chunks 2016-02-07 18:39:21 +01:00
baldurk ab0bbf85a5 Store image type in image info 2016-02-07 18:39:21 +01:00
baldurk 0554c2779f Move platform-specific codepaths out into separate files 2016-02-07 18:39:20 +01:00
baldurk 53244eab7b Destroy output windows and all associated objects properly 2016-02-07 18:39:19 +01:00
baldurk e7a396b69c we need #includes to organise uniforms 2016-02-07 18:39:18 +01:00
baldurk 33eda64c8a Multiple maps don't happen 2016-02-07 18:39:17 +01:00
baldurk 8cec8cdd6a Consistently use VkResult vkr (res as a name is ambiguous) 2016-02-07 18:39:16 +01:00
baldurk 14e913ddeb Enable blending where needed for texture display 2016-02-07 18:39:15 +01:00
baldurk 1bb1168dae Change debug backbuffer clear from magenta to black 2016-02-07 18:39:15 +01:00
baldurk 0382a1bdce Move command buffer start drawcall to renderpass begin 2016-02-07 18:39:14 +01:00
baldurk 5db6e13505 Render output windows to off-screen backbuffer always, then copy in flip 2016-02-07 18:39:13 +01:00
baldurk c02d01c0b2 Check against special format, not is-special bool 2016-02-07 18:39:12 +01:00
baldurk 03a50d805e Use fake backbuffer format for image view 2016-02-07 18:39:11 +01:00
baldurk 85defbeeeb Linux compile fixes 2016-02-07 18:39:10 +01:00
baldurk ee6caa25c9 Implement window clearing (or checkerboard) showing up properly 2016-02-07 18:39:10 +01:00
baldurk 9853c73600 Try to properly calculate needed memory type index 2016-02-07 18:39:09 +01:00
baldurk 77a48f6d07 Return backbuffer format and use it to switch BGRA/RGBA where needed 2016-02-07 18:39:08 +01:00
baldurk 98fa972265 Just use swapchain image format directly 2016-02-07 18:39:07 +01:00
baldurk e97a259ac9 Proper texture display via shader & draw 2016-02-07 18:39:06 +01:00
baldurk e2cf3e7455 A number of tidyups to states and objects for proper checkerboard draw
* Create dynamic viewport state per output win
* Split tex display and checkerboard rendering into separate states.
* Abstract out UBO create/destroy/(un)map
2016-02-07 18:39:05 +01:00
baldurk 1fff507bd3 Add checkerboard files to vcxproj 2016-02-07 18:39:04 +01:00
baldurk 9e43d99ccf Start doing proper draws instead of image copies, for now checkerboard 2016-02-07 18:39:04 +01:00
baldurk 2b67894bdb Temporarily disable thumbnails and pixel context
* just until multiple swapchains is working
2016-02-07 18:39:03 +01:00
baldurk 6f9ec675a9 Add MakeResourceFormat for VkFormat 2016-02-07 18:39:02 +01:00
baldurk a14fdb04aa Make vulkan pipeline state available for replay
* ResourceFormat is still TODO
2016-02-07 18:39:01 +01:00
baldurk b3164943a5 Add a struct that stores all the creation info for objects for later use 2016-02-07 18:39:00 +01:00
baldurk 32c43726c0 Rename some variables to clarify them 2016-02-07 18:38:59 +01:00
baldurk 1e175fd858 Store coarse objects in VulkanPipelineState 2016-02-07 18:38:58 +01:00
baldurk aed0d23ca6 Handle render pass properties in state vector 2016-02-07 18:38:58 +01:00
baldurk cd4f180e61 Free buffer created for pixel picking 2016-02-07 18:38:57 +01:00
baldurk 4321141aee Bounds check on PickPixel 2016-02-07 18:38:56 +01:00
baldurk 0e1162553d Convert a couple of asserts to silent prints 2016-02-07 18:38:55 +01:00
baldurk 05e4cc994c Fetch fake backbuffer extents so image copy is correctly sized 2016-02-07 18:38:54 +01:00
baldurk 20a281360f Fix differing window pointers between platforms 2016-02-07 18:38:53 +01:00
baldurk 0079a1f54e Set image usage bits on swapchain image 2016-02-07 18:38:53 +01:00
baldurk 96de708f1a Change dll name 2016-02-07 18:38:52 +01:00
baldurk 80838eb216 Set platform in surface description correctly 2016-02-07 18:38:51 +01:00
baldurk 73ef2a883e Some missed elements to serialise in buffer and image create info 2016-02-07 18:38:50 +01:00
baldurk 0d23bdc7a0 Serialise VkPhysicalDeviceFeatures that somehow got missed 2016-02-07 18:38:49 +01:00
baldurk c8fdcb0351 Fix for multiple physical devices being enumerated 2016-02-07 18:38:48 +01:00
baldurk b3dcc06859 Temporary ultra hack windows vulkan hooks 2016-02-07 18:38:47 +01:00
baldurk d9d90097ad Start tracking current state 2016-02-07 18:38:47 +01:00
baldurk 332c5e4289 Implement a rather hacky PickPixel implementation 2016-02-07 18:38:46 +01:00
baldurk 32f26ce864 Add vkCmdClearColorAttachment as a possible drawcall 2016-02-07 18:38:45 +01:00
baldurk d7566dd5fc Initial support for partially replaying command buffers 2016-02-07 18:38:44 +01:00
baldurk 0f391cb926 Fix up EIDs a little being off-by-one, and track first/last EIDs 2016-02-07 18:38:43 +01:00
baldurk e0c1563a45 Properly assign EIDs/draw IDs to cmd buffers under queue submits
* This also means the EIDs can be consistent between initial read and
  execute.
2016-02-07 18:38:42 +01:00
baldurk 1599875803 Ensure ordering that cmd buffers are disjoint, and first in capture data 2016-02-07 18:38:41 +01:00